diff --git a/Content/Shaders/Editor/Grid.flax b/Content/Shaders/Editor/Grid.flax index 311867604..09ecd00e6 100644 --- a/Content/Shaders/Editor/Grid.flax +++ b/Content/Shaders/Editor/Grid.flax @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c13729c4ec2ef534271c60fee6fff2e0489bf4445fe91aa8a2bbc3d581715602 -size 4666 +oid sha256:e5671b8b77b460a17d0a3c14174994a05cf1b3d8869d10b350de4a8053419836 +size 4647 diff --git a/Source/Shaders/Editor/Grid.shader b/Source/Shaders/Editor/Grid.shader index f109ddd1a..45bb1ed90 100644 --- a/Source/Shaders/Editor/Grid.shader +++ b/Source/Shaders/Editor/Grid.shader @@ -3,7 +3,7 @@ // Ben Golus // https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8#3e73 -#define USE_FORWARD true; +#define MIN_DERIV 0.00001f #include "./Flax/Common.hlsl" @@ -61,11 +61,6 @@ float remap(float origFrom, float origTo, float targetFrom, float targetTo, floa return lerp(targetFrom, targetTo, rel); } -float ddLength(float a) -{ - return length(float2(ddx(a), ddy(a))); -} - float GetLine(float pos, float scale, float thickness) { float lineWidth = thickness; @@ -73,7 +68,7 @@ float GetLine(float pos, float scale, float thickness) float2 uvDDXY = float2(ddx(coord), ddy(coord)); - float deriv = float(length(uvDDXY.xy)); + float deriv = max(float(length(uvDDXY.xy)), MIN_DERIV); float drawWidth = clamp(lineWidth, deriv, 0.5); float lineAA = deriv * 1.5; float gridUV = abs(coord); @@ -92,7 +87,7 @@ float GetGrid(float3 pos, float scale, float thickness) float4 uvDDXY = float4(ddx(coord), ddy(coord)); - float2 deriv = float2(length(uvDDXY.xz), length(uvDDXY.yw)); + float2 deriv = max(float2(length(uvDDXY.xz), length(uvDDXY.yw)), float2(MIN_DERIV, MIN_DERIV)); float2 drawWidth = clamp(lineWidth, deriv, 0.5); float2 lineAA = deriv * 1.5; float2 gridUV = 1.0 - abs(frac(coord) * 2.0 - 1.0);