Update old Float1010102 to FloatR10G10B10A2
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@@ -562,8 +562,8 @@ void RenderTools::CalculateTangentFrame(FloatR10G10B10A2& resultNormal, FloatR10
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Float3 n;
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Float4 t;
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CalculateTangentFrame(n, t, normal);
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resultNormal = Float1010102(n, 0);
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resultTangent = Float1010102(t);
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resultNormal = FloatR10G10B10A2(n, 0);
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resultTangent = FloatR10G10B10A2(t);
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}
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void RenderTools::CalculateTangentFrame(FloatR10G10B10A2& resultNormal, FloatR10G10B10A2& resultTangent, const Float3& normal, const Float3& tangent)
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@@ -572,8 +572,8 @@ void RenderTools::CalculateTangentFrame(FloatR10G10B10A2& resultNormal, FloatR10
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Float3 n;
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Float4 t;
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CalculateTangentFrame(n, t, normal, tangent);
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resultNormal = Float1010102(n, 0);
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resultTangent = Float1010102(t);
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resultNormal = FloatR10G10B10A2(n, 0);
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resultTangent = FloatR10G10B10A2(t);
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}
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void RenderTools::CalculateTangentFrame(Float3& resultNormal, Float4& resultTangent, const Float3& normal)
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