Update old Float1010102 to FloatR10G10B10A2
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@@ -28,8 +28,8 @@ PACK_STRUCT(struct TextRenderVertex
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{
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Float3 Position;
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Color32 Color;
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Float1010102 Normal;
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Float1010102 Tangent;
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FloatR10G10B10A2 Normal;
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FloatR10G10B10A2 Tangent;
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Half2 TexCoord;
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static GPUVertexLayout* GetLayout()
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@@ -288,8 +288,8 @@ void TextRender::UpdateLayout()
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v.Position = Float3(-pos, 0.0f); \
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box.Merge(v.Position); \
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v.TexCoord = Half2(uv); \
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v.Normal = Float1010102(normal * 0.5f + 0.5f, 0); \
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v.Tangent = Float1010102(tangent * 0.5f + 0.5f, sign); \
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v.Normal = FloatR10G10B10A2(normal * 0.5f + 0.5f, 0); \
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v.Tangent = FloatR10G10B10A2(tangent * 0.5f + 0.5f, sign); \
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v.Color = color; \
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_vb.Write(v)
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//
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