Optimize some includes and use automatic serializers for platform settings

This commit is contained in:
Wojtek Figat
2023-11-13 23:54:07 +01:00
parent 348ed463fc
commit eaafb72ca9
14 changed files with 20 additions and 124 deletions

View File

@@ -3,7 +3,6 @@
#pragma once
#include "../Enums.h"
#include "Engine/Core/Math/Math.h"
/// <summary>
/// Material domain type. Material domain defines the target usage of the material shader.