Optimize some includes and use automatic serializers for platform settings
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@@ -7,6 +7,7 @@
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#include "Engine/Graphics/GPUPipelineState.h"
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#include "GPUDeviceDX12.h"
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#include "Types.h"
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#include "Engine/Core/Collections/Dictionary.h"
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#include "../IncludeDirectXHeaders.h"
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class GPUTextureViewDX12;
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