Optimize some includes and use automatic serializers for platform settings

This commit is contained in:
Wojtek Figat
2023-11-13 23:54:07 +01:00
parent 348ed463fc
commit eaafb72ca9
14 changed files with 20 additions and 124 deletions

View File

@@ -14,8 +14,8 @@ class Texture;
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API LinuxPlatformSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(LinuxPlatformSettings);
public:
DECLARE_SCRIPTING_TYPE_MINIMAL(LinuxPlatformSettings);
API_AUTO_SERIALIZATION();
/// <summary>
/// The default game window mode.
@@ -65,25 +65,10 @@ public:
API_FIELD(Attributes="EditorOrder(2000), DefaultValue(true), EditorDisplay(\"Graphics\")")
bool SupportVulkan = true;
public:
/// <summary>
/// Gets the instance of the settings asset (default value if missing). Object returned by this method is always loaded with valid data to use.
/// </summary>
static LinuxPlatformSettings* Get();
// [SettingsBase]
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) final override
{
DESERIALIZE(WindowMode);
DESERIALIZE(ScreenWidth);
DESERIALIZE(ScreenHeight);
DESERIALIZE(RunInBackground);
DESERIALIZE(ResizableWindow);
DESERIALIZE(ForceSingleInstance);
DESERIALIZE(OverrideIcon);
DESERIALIZE(SupportVulkan);
}
};
#if PLATFORM_LINUX