Optimize Vulkan Framebuffer when not using color blending

This commit is contained in:
Wojtek Figat
2021-05-18 11:56:21 +02:00
parent 7f6a6f9fff
commit ead65f01ff
5 changed files with 7 additions and 4 deletions

View File

@@ -235,6 +235,7 @@ public:
MSAALevel MSAA;
bool ReadDepth;
bool WriteDepth;
bool BlendEnable;
PixelFormat DepthFormat;
PixelFormat RTVsFormats[GPU_MAX_RT_BINDED];
VkExtent2D Extent;