Optimize Vulkan Framebuffer when not using color blending
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@@ -235,6 +235,7 @@ public:
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MSAALevel MSAA;
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bool ReadDepth;
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bool WriteDepth;
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bool BlendEnable;
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PixelFormat DepthFormat;
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PixelFormat RTVsFormats[GPU_MAX_RT_BINDED];
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VkExtent2D Extent;
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