Disable Global SDF in Editor's asset viewports

This commit is contained in:
Wojciech Figat
2022-06-13 16:02:22 +02:00
parent 6c45fff205
commit eb1e39b3c4
2 changed files with 8 additions and 3 deletions

View File

@@ -345,7 +345,7 @@ void RenderInner(SceneRenderTask* task, RenderContext& renderContext)
#endif
// Global SDF rendering (can be used by materials later on)
if (graphicsSettings->EnableGlobalSDF)
if (graphicsSettings->EnableGlobalSDF && view.Flags & ViewFlags::GlobalSDF)
{
GlobalSignDistanceFieldPass::BindingData bindingData;
GlobalSignDistanceFieldPass::Instance()->Render(renderContext, context, bindingData);