Refactor scene rendering to use batched culling for main view and shadow projections

This commit is contained in:
Wojtek Figat
2022-10-28 09:13:28 +02:00
parent e217d5e79b
commit eb52d333ae
44 changed files with 1064 additions and 514 deletions

View File

@@ -10,6 +10,7 @@
class Task;
class ModelBase;
struct RenderContextBatch;
/// <summary>
/// Base class for model resources meshes.