Refactor scene rendering to use batched culling for main view and shadow projections

This commit is contained in:
Wojtek Figat
2022-10-28 09:13:28 +02:00
parent e217d5e79b
commit eb52d333ae
44 changed files with 1064 additions and 514 deletions

View File

@@ -12,7 +12,9 @@ namespace FlaxEngine
MaxShadowsQuality = Quality.Ultra;
ModelLODDistanceFactor = 1.0f;
ModelLODDistanceFactorSqrt = 1.0f;
#pragma warning disable 0612
ShadowModelLODDistanceFactor = 1.0f;
#pragma warning restore 0612
Flags = ViewFlags.DefaultGame;
Mode = ViewMode.Default;
}