Refactor scene rendering to use batched culling for main view and shadow projections
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@@ -12,7 +12,9 @@ namespace FlaxEngine
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MaxShadowsQuality = Quality.Ultra;
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ModelLODDistanceFactor = 1.0f;
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ModelLODDistanceFactorSqrt = 1.0f;
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#pragma warning disable 0612
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ShadowModelLODDistanceFactor = 1.0f;
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#pragma warning restore 0612
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Flags = ViewFlags.DefaultGame;
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Mode = ViewMode.Default;
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}
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