Refactor scene rendering to use batched culling for main view and shadow projections

This commit is contained in:
Wojtek Figat
2022-10-28 09:13:28 +02:00
parent e217d5e79b
commit eb52d333ae
44 changed files with 1064 additions and 514 deletions

View File

@@ -1218,6 +1218,13 @@ void Actor::Draw(RenderContext& renderContext)
{
}
void Actor::Draw(RenderContextBatch& renderContextBatch)
{
// Default impl calls single-context
for (RenderContext& renderContext : renderContextBatch.Contexts)
Draw(renderContext);
}
#if USE_EDITOR
void Actor::OnDebugDraw()