Refactor scene rendering to use batched culling for main view and shadow projections
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@@ -15,6 +15,7 @@ class JsonWriter;
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class Engine;
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struct RenderView;
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struct RenderContext;
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struct RenderContextBatch;
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/// <summary>
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/// The scene manager that contains the loaded scenes collection and spawns/deleted actors.
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@@ -163,9 +164,9 @@ public:
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/// <summary>
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/// Draws all the actors.
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/// </summary>
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/// <param name="renderContext">The rendering context.</param>
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/// <param name="renderContextBatch">The rendering context batch.</param>
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/// <param name="category">The actors category to draw (see SceneRendering::DrawCategory).</param>
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static void DrawActors(RenderContext& renderContext, byte category = 0);
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static void DrawActors(RenderContextBatch& renderContextBatch, byte category = 0);
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/// <summary>
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/// Collects all the post fx volumes.
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