ShadowOfMordor terrain fix
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@@ -151,6 +151,12 @@ void ShadowsOfMordor::Builder::onJobRender(GPUContext* context)
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auto patch = terrain->GetPatch(entry.AsTerrain.PatchIndex);
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auto chunk = &patch->Chunks[entry.AsTerrain.ChunkIndex];
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auto chunkSize = terrain->GetChunkSize();
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if (!patch->Heightmap)
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{
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LOG(Error, "Terrain actor {0} is missing heightmap for baking, skipping baking stage.", terrain->GetName());
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_wasStageDone = true;
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return;
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}
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const auto heightmap = patch->Heightmap.Get()->GetTexture();
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Matrix world;
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