Fix terrain splatmap cache clearng
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@@ -1220,8 +1220,8 @@ Color32* TerrainPatch::GetSplatMapData(int32 index)
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void TerrainPatch::ClearSplatMapCache()
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{
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PROFILE_CPU_NAMED("Terrain.ClearSplatMapCache");
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if (_cachedSplatMap)
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_cachedSplatMap->Clear();
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for (int32 i = 0; i < TERRAIN_MAX_SPLATMAPS_COUNT; i++)
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_cachedSplatMap[i].Clear();
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}
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void TerrainPatch::ClearCache()
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