From eb8db60ead137fe49f61142ef8e11fc6125e98c1 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Mon, 18 Mar 2024 21:12:54 +0100 Subject: [PATCH] Revert eye adaptation back to original value (in favor of #2023) --- Source/Engine/Graphics/PostProcessSettings.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Graphics/PostProcessSettings.h b/Source/Engine/Graphics/PostProcessSettings.h index 3e8c83973..86c693e81 100644 --- a/Source/Engine/Graphics/PostProcessSettings.h +++ b/Source/Engine/Graphics/PostProcessSettings.h @@ -948,7 +948,7 @@ API_STRUCT() struct FLAXENGINE_API EyeAdaptationSettings : ISerializable /// The effect rendering mode used for the exposure processing. /// API_FIELD(Attributes="EditorOrder(0), PostProcessSetting((int)EyeAdaptationSettingsOverride.Mode)") - EyeAdaptationMode Mode = EyeAdaptationMode::None; + EyeAdaptationMode Mode = EyeAdaptationMode::AutomaticHistogram; /// /// The speed at which the exposure changes when the scene brightness moves from a dark area to a bright area (brightness goes up).