Refactor RenderToolsDX to support new pixel formats properly

This commit is contained in:
Wojtek Figat
2024-04-24 17:35:58 +02:00
parent cdeb9a3b15
commit ebe05d4a51
4 changed files with 287 additions and 163 deletions

View File

@@ -107,5 +107,12 @@ public class Graphics : EngineModule
{
options.PrivateDefinitions.Add("COMPILE_WITH_GPU_PARTICLES");
}
// Manually include file with shared DirectX code
if (options.PrivateDependencies.Contains("GraphicsDeviceDX11") ||
options.PrivateDependencies.Contains("GraphicsDeviceDX12"))
{
options.SourceFiles.Add(Path.Combine(FolderPath, "../GraphicsDevice/DirectX/RenderToolsDX.cpp"));
}
}
}