Add Window.IsAlwaysOnTop property
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@@ -849,6 +849,19 @@ void SDLWindow::SetIsFullscreen(bool isFullscreen)
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WindowBase::SetIsFullscreen(isFullscreen);
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}
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bool SDLWindow::IsAlwaysOnTop() const
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{
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SDL_WindowFlags flags = SDL_GetWindowFlags(_window);
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return (flags & SDL_WINDOW_ALWAYS_ON_TOP) != 0;
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}
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void SDLWindow::SetIsAlwaysOnTop(bool isAlwaysOnTop)
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{
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if (!SDL_SetWindowAlwaysOnTop(_window, isAlwaysOnTop))
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LOG(Warning, "SDL_SetWindowAlwaysOnTop failed: {0}", String(SDL_GetError()));
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// Not sure if this should change _settings.IsTopmost to reflect the new value?
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}
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Float2 SDLWindow::GetPosition() const
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{
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Int2 topLeftBorder;
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@@ -90,6 +90,8 @@ public:
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void SetPosition(const Float2& position) override;
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void SetClientPosition(const Float2& position) override;
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void SetIsFullscreen(bool isFullscreen) override;
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bool IsAlwaysOnTop() const override;
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void SetIsAlwaysOnTop(bool isAlwaysOnTop) override;
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Float2 GetPosition() const override;
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Float2 GetSize() const override;
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Float2 GetClientSize() const override;
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