Merge branch 'vs_android_intellisense_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vs_android_intellisense_fix

This commit is contained in:
Wojtek Figat
2023-10-01 12:29:36 +02:00

View File

@@ -482,7 +482,7 @@ namespace Flax.Build.Projects.VisualStudio
{
SolutionConfiguration projectConfiguration;
bool build = false;
int firstFullMatch = -1, firstPlatformMatch = -1;
int firstFullMatch = -1, firstPlatformMatch = -1, firstEditorMatch = -1;
for (int i = 0; i < project.Configurations.Count; i++)
{
var e = new SolutionConfiguration(project.Configurations[i]);
@@ -495,18 +495,31 @@ namespace Flax.Build.Projects.VisualStudio
{
firstPlatformMatch = i;
}
if (firstEditorMatch == -1 && e.Configuration == configuration.Configuration)
{
firstEditorMatch = i;
}
}
if (firstFullMatch != -1)
{
projectConfiguration = configuration;
build = solution.MainProject == project || (solution.MainProject == null && project.Name == solution.Name);
}
else if (firstPlatformMatch != -1)
else if (firstPlatformMatch != -1 && !configuration.Name.StartsWith("Editor."))
{
// No exact match, pick the first configuration for matching platform
projectConfiguration = new SolutionConfiguration(project.Configurations[firstPlatformMatch]);
}
else if (firstEditorMatch != -1 && configuration.Name.StartsWith("Editor."))
{
// No exact match, pick the matching editor configuration for different platform.
// As an example, Editor configuration for Android projects should be remapped
// to desktop platform in order to provide working Intellisense information.
projectConfiguration = new SolutionConfiguration(project.Configurations[firstEditorMatch]);
}
else
{
// No match
projectConfiguration = new SolutionConfiguration(project.Configurations[0]);
}