diff --git a/Source/Engine/Animations/SceneAnimations/SceneAnimationPlayer.h b/Source/Engine/Animations/SceneAnimations/SceneAnimationPlayer.h index 586424806..df649f299 100644 --- a/Source/Engine/Animations/SceneAnimations/SceneAnimationPlayer.h +++ b/Source/Engine/Animations/SceneAnimations/SceneAnimationPlayer.h @@ -11,7 +11,7 @@ /// /// The scene animation playback actor. /// -API_CLASS(Attributes="ActorContextMenu(\"New/Other/Scene Animation\"), ActorToolbox(\"Other\", \"Scene Animation\")") +API_CLASS(Attributes="ActorContextMenu(\"New/Animation/Scene Animation\"), ActorToolbox(\"Other\", \"Scene Animation\")") class FLAXENGINE_API SceneAnimationPlayer : public Actor, public IPostFxSettingsProvider { DECLARE_SCENE_OBJECT(SceneAnimationPlayer); diff --git a/Source/Engine/Level/Actors/AnimatedModel.h b/Source/Engine/Level/Actors/AnimatedModel.h index 8ac8d69fc..ff84125fc 100644 --- a/Source/Engine/Level/Actors/AnimatedModel.h +++ b/Source/Engine/Level/Actors/AnimatedModel.h @@ -12,7 +12,7 @@ /// /// Performs an animation and renders a skinned model. /// -API_CLASS(Attributes="ActorContextMenu(\"New/Other/Animated Model\"), ActorToolbox(\"Visuals\")") +API_CLASS(Attributes="ActorContextMenu(\"New/Animation/Animated Model\"), ActorToolbox(\"Visuals\")") class FLAXENGINE_API AnimatedModel : public ModelInstanceActor { DECLARE_SCENE_OBJECT(AnimatedModel); diff --git a/Source/Engine/Level/Actors/BoneSocket.h b/Source/Engine/Level/Actors/BoneSocket.h index 5b423bf51..a0f1bed9c 100644 --- a/Source/Engine/Level/Actors/BoneSocket.h +++ b/Source/Engine/Level/Actors/BoneSocket.h @@ -7,7 +7,7 @@ /// /// Actor that links to the animated model skeleton node transformation. /// -API_CLASS(Attributes="ActorContextMenu(\"New/Other/Bone Socket\"), ActorToolbox(\"Other\")") +API_CLASS(Attributes="ActorContextMenu(\"New/Animation/Bone Socket\"), ActorToolbox(\"Other\")") class FLAXENGINE_API BoneSocket : public Actor { DECLARE_SCENE_OBJECT(BoneSocket);