diff --git a/Source/Engine/Animations/SceneAnimations/SceneAnimationPlayer.h b/Source/Engine/Animations/SceneAnimations/SceneAnimationPlayer.h
index 586424806..df649f299 100644
--- a/Source/Engine/Animations/SceneAnimations/SceneAnimationPlayer.h
+++ b/Source/Engine/Animations/SceneAnimations/SceneAnimationPlayer.h
@@ -11,7 +11,7 @@
///
/// The scene animation playback actor.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Other/Scene Animation\"), ActorToolbox(\"Other\", \"Scene Animation\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Animation/Scene Animation\"), ActorToolbox(\"Other\", \"Scene Animation\")")
class FLAXENGINE_API SceneAnimationPlayer : public Actor, public IPostFxSettingsProvider
{
DECLARE_SCENE_OBJECT(SceneAnimationPlayer);
diff --git a/Source/Engine/Level/Actors/AnimatedModel.h b/Source/Engine/Level/Actors/AnimatedModel.h
index 8ac8d69fc..ff84125fc 100644
--- a/Source/Engine/Level/Actors/AnimatedModel.h
+++ b/Source/Engine/Level/Actors/AnimatedModel.h
@@ -12,7 +12,7 @@
///
/// Performs an animation and renders a skinned model.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Other/Animated Model\"), ActorToolbox(\"Visuals\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Animation/Animated Model\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API AnimatedModel : public ModelInstanceActor
{
DECLARE_SCENE_OBJECT(AnimatedModel);
diff --git a/Source/Engine/Level/Actors/BoneSocket.h b/Source/Engine/Level/Actors/BoneSocket.h
index 5b423bf51..a0f1bed9c 100644
--- a/Source/Engine/Level/Actors/BoneSocket.h
+++ b/Source/Engine/Level/Actors/BoneSocket.h
@@ -7,7 +7,7 @@
///
/// Actor that links to the animated model skeleton node transformation.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Other/Bone Socket\"), ActorToolbox(\"Other\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Animation/Bone Socket\"), ActorToolbox(\"Other\")")
class FLAXENGINE_API BoneSocket : public Actor
{
DECLARE_SCENE_OBJECT(BoneSocket);