Merge remote-tracking branch 'origin/1.11' into work
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This commit is contained in:
2025-07-05 14:19:52 +03:00
286 changed files with 4528 additions and 1308 deletions

View File

@@ -267,7 +267,7 @@ void GPUContextDX11::SetRenderTarget(GPUTextureView* depthBuffer, const Span<GPU
auto depthBufferDX11 = static_cast<GPUTextureViewDX11*>(depthBuffer);
ID3D11DepthStencilView* dsv = depthBufferDX11 ? depthBufferDX11->DSV() : nullptr;
ID3D11RenderTargetView* rtvs[GPU_MAX_RT_BINDED];
__declspec(align(16)) ID3D11RenderTargetView* rtvs[GPU_MAX_RT_BINDED];
for (int32 i = 0; i < rts.Length(); i++)
{
auto rtDX11 = reinterpret_cast<GPUTextureViewDX11*>(rts[i]);

View File

@@ -19,6 +19,7 @@
#include "Engine/GraphicsDevice/DirectX/RenderToolsDX.h"
#include "Engine/Graphics/PixelFormatExtensions.h"
#include "Engine/Engine/CommandLine.h"
#include "Engine/Profiler/ProfilerMemory.h"
#if !USE_EDITOR && PLATFORM_WINDOWS
#include "Engine/Core/Config/PlatformSettings.h"
@@ -764,7 +765,7 @@ void GPUDeviceDX11::DrawEnd()
{
GPUDeviceDX::DrawEnd();
#if GPU_ENABLE_DIAGNOSTICS
#if GPU_ENABLE_DIAGNOSTICS && LOG_ENABLE
// Flush debug messages queue
ComPtr<ID3D11InfoQueue> infoQueue;
VALIDATE_DIRECTX_CALL(_device->QueryInterface(IID_PPV_ARGS(&infoQueue)));
@@ -810,16 +811,19 @@ void GPUDeviceDX11::DrawEnd()
GPUTexture* GPUDeviceDX11::CreateTexture(const StringView& name)
{
PROFILE_MEM(GraphicsTextures);
return New<GPUTextureDX11>(this, name);
}
GPUShader* GPUDeviceDX11::CreateShader(const StringView& name)
{
PROFILE_MEM(GraphicsShaders);
return New<GPUShaderDX11>(this, name);
}
GPUPipelineState* GPUDeviceDX11::CreatePipelineState()
{
PROFILE_MEM(GraphicsCommands);
return New<GPUPipelineStateDX11>(this);
}
@@ -830,6 +834,7 @@ GPUTimerQuery* GPUDeviceDX11::CreateTimerQuery()
GPUBuffer* GPUDeviceDX11::CreateBuffer(const StringView& name)
{
PROFILE_MEM(GraphicsBuffers);
return New<GPUBufferDX11>(this, name);
}
@@ -850,6 +855,7 @@ GPUSwapChain* GPUDeviceDX11::CreateSwapChain(Window* window)
GPUConstantBuffer* GPUDeviceDX11::CreateConstantBuffer(uint32 size, const StringView& name)
{
PROFILE_MEM(GraphicsShaders);
ID3D11Buffer* buffer = nullptr;
uint32 memorySize = 0;
if (size)

View File

@@ -3,10 +3,12 @@
#if GRAPHICS_API_DIRECTX11
#include "GPUSwapChainDX11.h"
#include "GPUContextDX11.h"
#include "Engine/Platform/Window.h"
#include "Engine/Graphics/RenderTools.h"
#include "Engine/GraphicsDevice/DirectX/RenderToolsDX.h"
#include "GPUContextDX11.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Profiler/ProfilerMemory.h"
GPUSwapChainDX11::GPUSwapChainDX11(GPUDeviceDX11* device, Window* window)
: GPUResourceDX11(device, StringView::Empty)
@@ -60,9 +62,11 @@ void GPUSwapChainDX11::OnReleaseGPU()
#endif
// Release data
PROFILE_MEM_DEC(Graphics, _memoryUsage);
releaseBackBuffer();
DX_SAFE_RELEASE_CHECK(_swapChain, 0);
_width = _height = 0;
_memoryUsage = 0;
}
ID3D11Resource* GPUSwapChainDX11::GetResource()
@@ -137,6 +141,9 @@ GPUTextureView* GPUSwapChainDX11::GetBackBufferView()
void GPUSwapChainDX11::Present(bool vsync)
{
PROFILE_CPU();
ZoneColor(TracyWaitZoneColor);
// Present frame
ASSERT(_swapChain);
UINT presentFlags = 0;
@@ -262,6 +269,7 @@ bool GPUSwapChainDX11::Resize(int32 width, int32 height)
_width = width;
_height = height;
_memoryUsage = RenderTools::CalculateTextureMemoryUsage(_format, _width, _height, 1) * swapChainDesc.BufferCount;
PROFILE_MEM_INC(Graphics, _memoryUsage);
getBackBuffer();

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@@ -6,6 +6,7 @@
#include "GPUDeviceDX12.h"
#include "Engine/Threading/Threading.h"
#include "Engine/GraphicsDevice/DirectX/RenderToolsDX.h"
#include "Engine/Profiler/ProfilerCPU.h"
FenceDX12::FenceDX12(GPUDeviceDX12* device)
: _currentValue(1)
@@ -64,12 +65,12 @@ void FenceDX12::WaitCPU(uint64 value)
{
if (IsFenceComplete(value))
return;
PROFILE_CPU();
ZoneColor(TracyWaitZoneColor);
ScopeLock lock(_locker);
_fence->SetEventOnCompletion(value, _event);
WaitForSingleObject(_event, INFINITE);
_lastCompletedValue = _fence->GetCompletedValue();
}

View File

@@ -39,7 +39,7 @@
#include "Engine/Threading/Threading.h"
#define DX12_ENABLE_RESOURCE_BARRIERS_BATCHING 1
#define DX12_ENABLE_RESOURCE_BARRIERS_DEBUGGING 0
#define DX12_ENABLE_RESOURCE_BARRIERS_DEBUGGING (0 && LOG_ENABLE)
inline bool operator!=(const D3D12_VERTEX_BUFFER_VIEW& l, const D3D12_VERTEX_BUFFER_VIEW& r)
{
@@ -977,7 +977,7 @@ void GPUContextDX12::BindVB(const Span<GPUBuffer*>& vertexBuffers, const uint32*
{
ASSERT(vertexBuffers.Length() >= 0 && vertexBuffers.Length() <= GPU_MAX_VB_BINDED);
bool vbEdited = _vbCount != vertexBuffers.Length();
D3D12_VERTEX_BUFFER_VIEW views[GPU_MAX_VB_BINDED];
__declspec(align(16)) D3D12_VERTEX_BUFFER_VIEW views[GPU_MAX_VB_BINDED];
for (int32 i = 0; i < vertexBuffers.Length(); i++)
{
const auto vbDX12 = static_cast<GPUBufferDX12*>(vertexBuffers[i]);

View File

@@ -18,6 +18,7 @@
#include "Engine/Graphics/PixelFormatExtensions.h"
#include "Engine/GraphicsDevice/DirectX/RenderToolsDX.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Profiler/ProfilerMemory.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Config/PlatformSettings.h"
#include "UploadBufferDX12.h"
@@ -833,16 +834,19 @@ void GPUDeviceDX12::WaitForGPU()
GPUTexture* GPUDeviceDX12::CreateTexture(const StringView& name)
{
PROFILE_MEM(GraphicsTextures);
return New<GPUTextureDX12>(this, name);
}
GPUShader* GPUDeviceDX12::CreateShader(const StringView& name)
{
PROFILE_MEM(GraphicsShaders);
return New<GPUShaderDX12>(this, name);
}
GPUPipelineState* GPUDeviceDX12::CreatePipelineState()
{
PROFILE_MEM(GraphicsCommands);
return New<GPUPipelineStateDX12>(this);
}
@@ -853,6 +857,7 @@ GPUTimerQuery* GPUDeviceDX12::CreateTimerQuery()
GPUBuffer* GPUDeviceDX12::CreateBuffer(const StringView& name)
{
PROFILE_MEM(GraphicsBuffers);
return New<GPUBufferDX12>(this, name);
}
@@ -873,6 +878,7 @@ GPUSwapChain* GPUDeviceDX12::CreateSwapChain(Window* window)
GPUConstantBuffer* GPUDeviceDX12::CreateConstantBuffer(uint32 size, const StringView& name)
{
PROFILE_MEM(GraphicsShaders);
return New<GPUConstantBufferDX12>(this, size, name);
}

View File

@@ -6,6 +6,8 @@
#include "GPUContextDX12.h"
#include "../IncludeDirectXHeaders.h"
#include "Engine/GraphicsDevice/DirectX/RenderToolsDX.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Profiler/ProfilerMemory.h"
void BackBufferDX12::Setup(GPUSwapChainDX12* window, ID3D12Resource* backbuffer)
{
@@ -71,6 +73,7 @@ void GPUSwapChainDX12::OnReleaseGPU()
#endif
// Release data
PROFILE_MEM_DEC(Graphics, _memoryUsage);
releaseBackBuffer();
_backBuffers.Resize(0);
if (_swapChain)
@@ -79,6 +82,7 @@ void GPUSwapChainDX12::OnReleaseGPU()
_swapChain = nullptr;
}
_width = _height = 0;
_memoryUsage = 0;
}
void GPUSwapChainDX12::releaseBackBuffer()
@@ -244,6 +248,7 @@ bool GPUSwapChainDX12::Resize(int32 width, int32 height)
_width = width;
_height = height;
_memoryUsage = RenderTools::CalculateTextureMemoryUsage(_format, _width, _height, 1) * swapChainDesc.BufferCount;
PROFILE_MEM_INC(Graphics, _memoryUsage);
getBackBuffer();
#endif
@@ -360,6 +365,8 @@ void GPUSwapChainDX12::End(RenderTask* task)
void GPUSwapChainDX12::Present(bool vsync)
{
PROFILE_CPU();
ZoneColor(TracyWaitZoneColor);
#if PLATFORM_XBOX_SCARLETT || PLATFORM_XBOX_ONE
ID3D12Resource* backBuffer = _backBuffers[_currentFrameIndex].GetResource();
D3D12XBOX_PRESENT_PLANE_PARAMETERS planeParameters = {};

View File

@@ -6,6 +6,7 @@
#include "GPUTextureDX12.h"
#include "GPUContextDX12.h"
#include "../RenderToolsDX.h"
#include "Engine/Profiler/ProfilerMemory.h"
UploadBufferDX12::UploadBufferDX12(GPUDeviceDX12* device)
: _device(device)
@@ -235,6 +236,7 @@ UploadBufferPageDX12::UploadBufferPageDX12(GPUDeviceDX12* device, uint64 size)
initResource(resource, D3D12_RESOURCE_STATE_GENERIC_READ, 1);
DX_SET_DEBUG_NAME(_resource, GPUResourceDX12::GetName());
_memoryUsage = size;
PROFILE_MEM_INC(GraphicsCommands, _memoryUsage);
GPUAddress = _resource->GetGPUVirtualAddress();
// Map buffer
@@ -243,6 +245,8 @@ UploadBufferPageDX12::UploadBufferPageDX12(GPUDeviceDX12* device, uint64 size)
void UploadBufferPageDX12::OnReleaseGPU()
{
PROFILE_MEM_DEC(GraphicsCommands, _memoryUsage);
// Unmap
if (_resource && CPUAddress)
{

View File

@@ -387,10 +387,14 @@ void RenderToolsDX::LogD3DResult(HRESULT result, const char* file, uint32 line,
if (removedReason == DXGI_ERROR_DEVICE_HUNG)
errorType = FatalErrorType::GPUHang;
}
else if (fatal)
errorType = FatalErrorType::Unknown;
if (errorType != FatalErrorType::None)
Platform::Fatal(msg, nullptr, errorType);
#if LOG_ENABLE
else
Log::Logger::Write(fatal ? LogType::Fatal : LogType::Error, msg);
Log::Logger::Write(LogType::Error, msg);
#endif
}
LPCSTR RenderToolsDX::GetVertexInputSemantic(VertexElement::Types type, UINT& semanticIndex)

View File

@@ -14,6 +14,7 @@
#include "GPUVertexLayoutNull.h"
#include "GPUSwapChainNull.h"
#include "Engine/Core/Log.h"
#include "Engine/Profiler/ProfilerMemory.h"
#include "Engine/Graphics/Async/GPUTasksManager.h"
GPUDeviceNull::GPUDeviceNull()
@@ -145,16 +146,19 @@ void GPUDeviceNull::WaitForGPU()
GPUTexture* GPUDeviceNull::CreateTexture(const StringView& name)
{
PROFILE_MEM(GraphicsTextures);
return New<GPUTextureNull>();
}
GPUShader* GPUDeviceNull::CreateShader(const StringView& name)
{
PROFILE_MEM(GraphicsShaders);
return New<GPUShaderNull>();
}
GPUPipelineState* GPUDeviceNull::CreatePipelineState()
{
PROFILE_MEM(GraphicsCommands);
return New<GPUPipelineStateNull>();
}
@@ -165,6 +169,7 @@ GPUTimerQuery* GPUDeviceNull::CreateTimerQuery()
GPUBuffer* GPUDeviceNull::CreateBuffer(const StringView& name)
{
PROFILE_MEM(GraphicsBuffers);
return New<GPUBufferNull>();
}

View File

@@ -292,7 +292,7 @@ DescriptorPoolSetContainerVulkan* DescriptorPoolsManagerVulkan::AcquirePoolSetCo
ScopeLock lock(_locker);
for (auto* poolSet : _poolSets)
{
if (poolSet->Refs == 0 && Engine::FrameCount - poolSet->LastFrameUsed > VULKAN_RESOURCE_DELETE_SAFE_FRAMES_COUNT)
if (poolSet->Refs == 0 && Engine::FrameCount != poolSet->LastFrameUsed)
{
poolSet->LastFrameUsed = Engine::FrameCount;
poolSet->Reset();

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@@ -34,6 +34,7 @@
#include "Engine/Engine/CommandLine.h"
#include "Engine/Utilities/StringConverter.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Profiler/ProfilerMemory.h"
#include "Engine/Threading/Threading.h"
#include "Engine/Scripting/Enums.h"
@@ -229,9 +230,13 @@ static VKAPI_ATTR VkBool32 VKAPI_PTR DebugUtilsCallback(VkDebugUtilsMessageSever
const String message(callbackData->pMessage);
if (callbackData->pMessageIdName)
{
LOG(Info, "[Vulkan] {0} {1}:{2}({3}) {4}", type, severity, callbackData->messageIdNumber, String(callbackData->pMessageIdName), message);
}
else
{
LOG(Info, "[Vulkan] {0} {1}:{2} {3}", type, severity, callbackData->messageIdNumber, message);
}
#if BUILD_DEBUG
if (auto* context = (GPUContextVulkan*)GPUDevice::Instance->GetMainContext())
@@ -2089,22 +2094,26 @@ void GPUDeviceVulkan::WaitForGPU()
if (Device != VK_NULL_HANDLE)
{
PROFILE_CPU();
ZoneColor(TracyWaitZoneColor);
VALIDATE_VULKAN_RESULT(vkDeviceWaitIdle(Device));
}
}
GPUTexture* GPUDeviceVulkan::CreateTexture(const StringView& name)
{
PROFILE_MEM(GraphicsTextures);
return New<GPUTextureVulkan>(this, name);
}
GPUShader* GPUDeviceVulkan::CreateShader(const StringView& name)
{
PROFILE_MEM(GraphicsShaders);
return New<GPUShaderVulkan>(this, name);
}
GPUPipelineState* GPUDeviceVulkan::CreatePipelineState()
{
PROFILE_MEM(GraphicsCommands);
return New<GPUPipelineStateVulkan>(this);
}
@@ -2115,6 +2124,7 @@ GPUTimerQuery* GPUDeviceVulkan::CreateTimerQuery()
GPUBuffer* GPUDeviceVulkan::CreateBuffer(const StringView& name)
{
PROFILE_MEM(GraphicsBuffers);
return New<GPUBufferVulkan>(this, name);
}
@@ -2135,6 +2145,7 @@ GPUSwapChain* GPUDeviceVulkan::CreateSwapChain(Window* window)
GPUConstantBuffer* GPUDeviceVulkan::CreateConstantBuffer(uint32 size, const StringView& name)
{
PROFILE_MEM(GraphicsShaders);
return New<GPUConstantBufferVulkan>(this, size);
}

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@@ -12,6 +12,7 @@
#include "Engine/Core/Types/DataContainer.h"
#include "Engine/Serialization/MemoryReadStream.h"
#include "Engine/Graphics/PixelFormatExtensions.h"
#include "Engine/Profiler/ProfilerMemory.h"
#if PLATFORM_DESKTOP
#define VULKAN_UNIFORM_RING_BUFFER_SIZE (24 * 1024 * 1024)
@@ -41,6 +42,7 @@ UniformBufferUploaderVulkan::UniformBufferUploaderVulkan(GPUDeviceVulkan* device
VkResult result = vmaCreateBuffer(_device->Allocator, &bufferInfo, &allocInfo, &_buffer, &_allocation, nullptr);
LOG_VULKAN_RESULT(result);
_memoryUsage = bufferInfo.size;
PROFILE_MEM_INC(GraphicsCommands, _memoryUsage);
// Map buffer
result = vmaMapMemory(_device->Allocator, _allocation, (void**)&_mapped);
@@ -87,6 +89,7 @@ void UniformBufferUploaderVulkan::OnReleaseGPU()
{
if (_allocation != VK_NULL_HANDLE)
{
PROFILE_MEM_DEC(GraphicsCommands, _memoryUsage);
if (_mapped)
{
vmaUnmapMemory(_device->Allocator, _allocation);

View File

@@ -12,6 +12,7 @@
#include "Engine/Graphics/GPULimits.h"
#include "Engine/Scripting/Enums.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Profiler/ProfilerMemory.h"
void BackBufferVulkan::Setup(GPUSwapChainVulkan* window, VkImage backbuffer, PixelFormat format, VkExtent3D extent)
{
@@ -61,6 +62,7 @@ void GPUSwapChainVulkan::OnReleaseGPU()
ReleaseBackBuffer();
// Release data
PROFILE_MEM_DEC(Graphics, _memoryUsage);
_currentImageIndex = -1;
_semaphoreIndex = 0;
_acquiredImageIndex = -1;
@@ -76,6 +78,7 @@ void GPUSwapChainVulkan::OnReleaseGPU()
_surface = VK_NULL_HANDLE;
}
_width = _height = 0;
_memoryUsage = 0;
}
bool GPUSwapChainVulkan::IsFullscreen()
@@ -423,6 +426,7 @@ bool GPUSwapChainVulkan::CreateSwapChain(int32 width, int32 height)
// Estimate memory usage
_memoryUsage = 1024 + RenderTools::CalculateTextureMemoryUsage(_format, _width, _height, 1) * _backBuffers.Count();
PROFILE_MEM_INC(Graphics, _memoryUsage);
return false;
}
@@ -560,6 +564,7 @@ void GPUSwapChainVulkan::Present(bool vsync)
if (_acquiredImageIndex == -1)
return;
PROFILE_CPU();
ZoneColor(TracyWaitZoneColor);
// Ensure that backbuffer has been acquired before presenting it to the window
const auto backBuffer = (GPUTextureViewVulkan*)GetBackBufferView();

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@@ -248,10 +248,14 @@ void RenderToolsVulkan::LogVkResult(VkResult result, const char* file, uint32 li
errorType = FatalErrorType::GPUHang;
else if (result == VK_ERROR_DEVICE_LOST || result == VK_ERROR_SURFACE_LOST_KHR || result == VK_ERROR_MEMORY_MAP_FAILED)
errorType = FatalErrorType::GPUCrash;
else if (fatal)
errorType = FatalErrorType::Unknown;
if (errorType != FatalErrorType::None)
Platform::Fatal(msg, nullptr, errorType);
#if LOG_ENABLE
else
Log::Logger::Write(fatal ? LogType::Fatal : LogType::Error, msg);
Log::Logger::Write(LogType::Error, msg);
#endif
}
bool RenderToolsVulkan::HasExtension(const Array<const char*>& extensions, const char* name)