Merge remote-tracking branch 'origin/1.11' into work
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This commit is contained in:
@@ -28,6 +28,13 @@ TextureCube SkyLightTexture : register(t__SRV__);
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|||||||
Buffer<float4> ShadowsBuffer : register(t__SRV__);
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Buffer<float4> ShadowsBuffer : register(t__SRV__);
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Texture2D<float> ShadowMap : register(t__SRV__);
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Texture2D<float> ShadowMap : register(t__SRV__);
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@4// Forward Shading: Utilities
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@4// Forward Shading: Utilities
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// Public accessors for lighting data, use them as data binding might change but those methods will remain.
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LightData GetDirectionalLight() { return DirectionalLight; }
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LightData GetSkyLight() { return SkyLight; }
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ProbeData GetEnvironmentProbe() { return EnvironmentProbe; }
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ExponentialHeightFogData GetExponentialHeightFog() { return ExponentialHeightFog; }
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uint GetLocalLightsCount() { return LocalLightsCount; }
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LightData GetLocalLight(uint i) { return LocalLights[i]; }
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@5// Forward Shading: Shaders
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@5// Forward Shading: Shaders
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// Pixel Shader function for Forward Pass
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// Pixel Shader function for Forward Pass
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@@ -76,9 +83,8 @@ void PS_Forward(
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gBuffer.ShadingModel = MATERIAL_SHADING_MODEL;
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gBuffer.ShadingModel = MATERIAL_SHADING_MODEL;
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// Calculate lighting from a single directional light
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// Calculate lighting from a single directional light
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float4 shadowMask = 1.0f;
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ShadowSample shadow = SampleDirectionalLightShadow(DirectionalLight, ShadowsBuffer, ShadowMap, gBuffer);
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ShadowSample shadow = SampleDirectionalLightShadow(DirectionalLight, ShadowsBuffer, ShadowMap, gBuffer);
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shadowMask = GetShadowMask(shadow);
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float4 shadowMask = GetShadowMask(shadow);
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float4 light = GetLighting(ViewPos, DirectionalLight, gBuffer, shadowMask, false, false);
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float4 light = GetLighting(ViewPos, DirectionalLight, gBuffer, shadowMask, false, false);
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// Calculate lighting from sky light
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// Calculate lighting from sky light
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@@ -15,6 +15,7 @@
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#include "./Flax/Common.hlsl"
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#include "./Flax/Common.hlsl"
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#include "./Flax/MaterialCommon.hlsl"
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#include "./Flax/MaterialCommon.hlsl"
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#include "./Flax/GBufferCommon.hlsl"
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#include "./Flax/GBufferCommon.hlsl"
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#include "./Flax/TerrainCommon.hlsl"
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@7
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@7
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// Primary constant buffer (with additional material parameters)
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// Primary constant buffer (with additional material parameters)
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META_CB_BEGIN(0, Data)
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META_CB_BEGIN(0, Data)
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@@ -334,7 +335,7 @@ VertexOutput VS(TerrainVertexInput input)
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float lodValue = CurrentLOD;
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float lodValue = CurrentLOD;
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float morphAlpha = lodCalculated - CurrentLOD;
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float morphAlpha = lodCalculated - CurrentLOD;
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// Sample heightmap
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// Sample heightmap and splatmaps
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float2 heightmapUVs = input.TexCoord * HeightmapUVScaleBias.xy + HeightmapUVScaleBias.zw;
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float2 heightmapUVs = input.TexCoord * HeightmapUVScaleBias.xy + HeightmapUVScaleBias.zw;
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#if USE_SMOOTH_LOD_TRANSITION
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#if USE_SMOOTH_LOD_TRANSITION
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float4 heightmapValueThisLOD = Heightmap.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
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float4 heightmapValueThisLOD = Heightmap.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
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@@ -342,7 +343,6 @@ VertexOutput VS(TerrainVertexInput input)
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float2 heightmapUVsNextLOD = nextLODPos * HeightmapUVScaleBias.xy + HeightmapUVScaleBias.zw;
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float2 heightmapUVsNextLOD = nextLODPos * HeightmapUVScaleBias.xy + HeightmapUVScaleBias.zw;
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float4 heightmapValueNextLOD = Heightmap.SampleLevel(SamplerPointClamp, heightmapUVsNextLOD, lodValue + 1);
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float4 heightmapValueNextLOD = Heightmap.SampleLevel(SamplerPointClamp, heightmapUVsNextLOD, lodValue + 1);
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float4 heightmapValue = lerp(heightmapValueThisLOD, heightmapValueNextLOD, morphAlpha);
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float4 heightmapValue = lerp(heightmapValueThisLOD, heightmapValueNextLOD, morphAlpha);
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bool isHole = max(heightmapValueThisLOD.b + heightmapValueThisLOD.a, heightmapValueNextLOD.b + heightmapValueNextLOD.a) >= 1.9f;
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#if USE_TERRAIN_LAYERS
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#if USE_TERRAIN_LAYERS
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float4 splatmapValueThisLOD = Splatmap0.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
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float4 splatmapValueThisLOD = Splatmap0.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
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float4 splatmapValueNextLOD = Splatmap0.SampleLevel(SamplerPointClamp, heightmapUVsNextLOD, lodValue + 1);
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float4 splatmapValueNextLOD = Splatmap0.SampleLevel(SamplerPointClamp, heightmapUVsNextLOD, lodValue + 1);
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@@ -355,7 +355,6 @@ VertexOutput VS(TerrainVertexInput input)
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#endif
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#endif
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#else
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#else
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float4 heightmapValue = Heightmap.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
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float4 heightmapValue = Heightmap.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
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bool isHole = (heightmapValue.b + heightmapValue.a) >= 1.9f;
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#if USE_TERRAIN_LAYERS
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#if USE_TERRAIN_LAYERS
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float4 splatmap0Value = Splatmap0.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
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float4 splatmap0Value = Splatmap0.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
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#if TERRAIN_LAYERS_DATA_SIZE > 1
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#if TERRAIN_LAYERS_DATA_SIZE > 1
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@@ -363,12 +362,11 @@ VertexOutput VS(TerrainVertexInput input)
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#endif
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#endif
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#endif
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#endif
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#endif
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#endif
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float height = (float)((int)(heightmapValue.x * 255.0) + ((int)(heightmapValue.y * 255) << 8)) / 65535.0;
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float height = DecodeHeightmapHeight(heightmapValue);
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// Extract normal and the holes mask
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// Extract normal and the holes mask
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float2 normalTemp = float2(heightmapValue.b, heightmapValue.a) * 2.0f - 1.0f;
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bool isHole;
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float3 normal = float3(normalTemp.x, sqrt(1.0 - saturate(dot(normalTemp, normalTemp))), normalTemp.y);
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float3 normal = DecodeHeightmapNormal(heightmapValue, isHole);
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normal = normalize(normal);
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output.Geometry.HolesMask = isHole ? 0 : 1;
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output.Geometry.HolesMask = isHole ? 0 : 1;
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if (isHole)
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if (isHole)
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{
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{
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BIN
Content/Shaders/ProbesFilter.flax
(Stored with Git LFS)
BIN
Content/Shaders/ProbesFilter.flax
(Stored with Git LFS)
Binary file not shown.
@@ -2,9 +2,9 @@
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"Name": "Flax",
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"Name": "Flax",
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"Version": {
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"Version": {
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"Major": 1,
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"Major": 1,
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"Minor": 10,
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"Minor": 11,
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"Revision": 0,
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"Revision": 0,
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"Build": 6705
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"Build": 6800
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},
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},
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"Company": "Flax",
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"Company": "Flax",
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"Copyright": "Copyright (c) 2012-2025 Wojciech Figat. All rights reserved.",
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"Copyright": "Copyright (c) 2012-2025 Wojciech Figat. All rights reserved.",
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@@ -174,7 +174,9 @@ void EditorAnalytics::StartSession()
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// Bind events
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// Bind events
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GameCooker::OnEvent.Bind<RegisterGameCookingStart>();
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GameCooker::OnEvent.Bind<RegisterGameCookingStart>();
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ShadowsOfMordor::Builder::Instance()->OnBuildStarted.Bind<RegisterLightmapsBuildingStart>();
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ShadowsOfMordor::Builder::Instance()->OnBuildStarted.Bind<RegisterLightmapsBuildingStart>();
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#if LOG_ENABLE
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Log::Logger::OnError.Bind<RegisterError>();
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Log::Logger::OnError.Bind<RegisterError>();
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#endif
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}
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}
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void EditorAnalytics::EndSession()
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void EditorAnalytics::EndSession()
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@@ -187,7 +189,9 @@ void EditorAnalytics::EndSession()
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// Unbind events
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// Unbind events
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GameCooker::OnEvent.Unbind<RegisterGameCookingStart>();
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GameCooker::OnEvent.Unbind<RegisterGameCookingStart>();
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ShadowsOfMordor::Builder::Instance()->OnBuildStarted.Unbind<RegisterLightmapsBuildingStart>();
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ShadowsOfMordor::Builder::Instance()->OnBuildStarted.Unbind<RegisterLightmapsBuildingStart>();
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#if LOG_ENABLE
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Log::Logger::OnError.Unbind<RegisterError>();
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Log::Logger::OnError.Unbind<RegisterError>();
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#endif
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// End session
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// End session
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{
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{
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@@ -30,6 +30,7 @@
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#include "Engine/Scripting/ManagedCLR/MAssembly.h"
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#include "Engine/Scripting/ManagedCLR/MAssembly.h"
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#include "Engine/Content/JsonAsset.h"
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#include "Engine/Content/JsonAsset.h"
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#include "Engine/Content/AssetReference.h"
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#include "Engine/Content/AssetReference.h"
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#include "Engine/Profiler/ProfilerMemory.h"
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#if PLATFORM_TOOLS_WINDOWS
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#if PLATFORM_TOOLS_WINDOWS
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#include "Platform/Windows/WindowsPlatformTools.h"
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#include "Platform/Windows/WindowsPlatformTools.h"
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#include "Engine/Platform/Windows/WindowsPlatformSettings.h"
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#include "Engine/Platform/Windows/WindowsPlatformSettings.h"
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@@ -380,6 +381,7 @@ bool GameCooker::IsCancelRequested()
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|
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PlatformTools* GameCooker::GetTools(BuildPlatform platform)
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PlatformTools* GameCooker::GetTools(BuildPlatform platform)
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{
|
{
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|
PROFILE_MEM(Editor);
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PlatformTools* result = nullptr;
|
PlatformTools* result = nullptr;
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if (!Tools.TryGet(platform, result))
|
if (!Tools.TryGet(platform, result))
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{
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{
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@@ -471,6 +473,7 @@ bool GameCooker::Build(BuildPlatform platform, BuildConfiguration configuration,
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LOG(Error, "Build platform {0} is not supported.", ::ToString(platform));
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LOG(Error, "Build platform {0} is not supported.", ::ToString(platform));
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return true;
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return true;
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}
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}
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|
PROFILE_MEM(Editor);
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|
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// Setup
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// Setup
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CancelFlag = 0;
|
CancelFlag = 0;
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@@ -624,6 +627,7 @@ void GameCookerImpl::ReportProgress(const String& info, float totalProgress)
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|
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void GameCookerImpl::OnCollectAssets(HashSet<Guid>& assets)
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void GameCookerImpl::OnCollectAssets(HashSet<Guid>& assets)
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{
|
{
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|
PROFILE_MEM(Editor);
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||||||
if (Internal_OnCollectAssets == nullptr)
|
if (Internal_OnCollectAssets == nullptr)
|
||||||
{
|
{
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||||||
auto c = GameCooker::GetStaticClass();
|
auto c = GameCooker::GetStaticClass();
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||||||
@@ -651,6 +655,7 @@ void GameCookerImpl::OnCollectAssets(HashSet<Guid>& assets)
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|
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bool GameCookerImpl::Build()
|
bool GameCookerImpl::Build()
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||||||
{
|
{
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|
PROFILE_MEM(Editor);
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CookingData& data = *Data;
|
CookingData& data = *Data;
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LOG(Info, "Starting Game Cooker...");
|
LOG(Info, "Starting Game Cooker...");
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LOG(Info, "Platform: {0}, Configuration: {2}, Options: {1}", ::ToString(data.Platform), (int32)data.Options, ::ToString(data.Configuration));
|
LOG(Info, "Platform: {0}, Configuration: {2}, Options: {1}", ::ToString(data.Platform), (int32)data.Options, ::ToString(data.Configuration));
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||||||
@@ -778,6 +783,8 @@ int32 GameCookerImpl::ThreadFunction()
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|||||||
|
|
||||||
bool GameCookerService::Init()
|
bool GameCookerService::Init()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Editor);
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||||||
|
|
||||||
auto editorAssembly = ((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly;
|
auto editorAssembly = ((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly;
|
||||||
editorAssembly->Unloading.Bind(OnEditorAssemblyUnloading);
|
editorAssembly->Unloading.Bind(OnEditorAssemblyUnloading);
|
||||||
GameCooker::OnCollectAssets.Bind(OnCollectAssets);
|
GameCooker::OnCollectAssets.Bind(OnCollectAssets);
|
||||||
@@ -789,6 +796,7 @@ void GameCookerService::Update()
|
|||||||
{
|
{
|
||||||
if (IsRunning)
|
if (IsRunning)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Editor);
|
||||||
ScopeLock lock(ProgressLocker);
|
ScopeLock lock(ProgressLocker);
|
||||||
|
|
||||||
if (ProgressMsg.HasChars())
|
if (ProgressMsg.HasChars())
|
||||||
|
|||||||
@@ -186,7 +186,7 @@ bool MacPlatformTools::OnPostProcess(CookingData& data)
|
|||||||
ADD_ENTRY("CFBundlePackageType", "APPL");
|
ADD_ENTRY("CFBundlePackageType", "APPL");
|
||||||
ADD_ENTRY("NSPrincipalClass", "NSApplication");
|
ADD_ENTRY("NSPrincipalClass", "NSApplication");
|
||||||
ADD_ENTRY("LSApplicationCategoryType", "public.app-category.games");
|
ADD_ENTRY("LSApplicationCategoryType", "public.app-category.games");
|
||||||
ADD_ENTRY("LSMinimumSystemVersion", "10.15");
|
ADD_ENTRY("LSMinimumSystemVersion", "13");
|
||||||
ADD_ENTRY("CFBundleIconFile", "icon.icns");
|
ADD_ENTRY("CFBundleIconFile", "icon.icns");
|
||||||
ADD_ENTRY_STR("CFBundleExecutable", executableName);
|
ADD_ENTRY_STR("CFBundleExecutable", executableName);
|
||||||
ADD_ENTRY_STR("CFBundleIdentifier", appIdentifier);
|
ADD_ENTRY_STR("CFBundleIdentifier", appIdentifier);
|
||||||
|
|||||||
@@ -36,6 +36,7 @@
|
|||||||
#include "Engine/Engine/Base/GameBase.h"
|
#include "Engine/Engine/Base/GameBase.h"
|
||||||
#include "Engine/Engine/Globals.h"
|
#include "Engine/Engine/Globals.h"
|
||||||
#include "Engine/Tools/TextureTool/TextureTool.h"
|
#include "Engine/Tools/TextureTool/TextureTool.h"
|
||||||
|
#include "Engine/Threading/Threading.h"
|
||||||
#include "Engine/Profiler/ProfilerCPU.h"
|
#include "Engine/Profiler/ProfilerCPU.h"
|
||||||
#include "Engine/Scripting/Enums.h"
|
#include "Engine/Scripting/Enums.h"
|
||||||
#if PLATFORM_TOOLS_WINDOWS
|
#if PLATFORM_TOOLS_WINDOWS
|
||||||
|
|||||||
@@ -6,6 +6,8 @@
|
|||||||
#include "Engine/Core/Types/TimeSpan.h"
|
#include "Engine/Core/Types/TimeSpan.h"
|
||||||
#include "Engine/Core/Types/Stopwatch.h"
|
#include "Engine/Core/Types/Stopwatch.h"
|
||||||
#include "Engine/Core/Collections/Dictionary.h"
|
#include "Engine/Core/Collections/Dictionary.h"
|
||||||
|
#include "Engine/Profiler/ProfilerCPU.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Engine/EngineService.h"
|
#include "Engine/Engine/EngineService.h"
|
||||||
#include "Engine/Scripting/Scripting.h"
|
#include "Engine/Scripting/Scripting.h"
|
||||||
#include "Engine/Scripting/BinaryModule.h"
|
#include "Engine/Scripting/BinaryModule.h"
|
||||||
@@ -69,6 +71,7 @@ MTypeObject* CustomEditorsUtil::GetCustomEditor(MTypeObject* refType)
|
|||||||
|
|
||||||
bool CustomEditorsUtilService::Init()
|
bool CustomEditorsUtilService::Init()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Editor);
|
||||||
TRACK_ASSEMBLY(((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly);
|
TRACK_ASSEMBLY(((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly);
|
||||||
Scripting::BinaryModuleLoaded.Bind(&OnBinaryModuleLoaded);
|
Scripting::BinaryModuleLoaded.Bind(&OnBinaryModuleLoaded);
|
||||||
|
|
||||||
@@ -77,6 +80,8 @@ bool CustomEditorsUtilService::Init()
|
|||||||
|
|
||||||
void OnAssemblyLoaded(MAssembly* assembly)
|
void OnAssemblyLoaded(MAssembly* assembly)
|
||||||
{
|
{
|
||||||
|
PROFILE_CPU_NAMED("CustomEditors.OnAssemblyLoaded");
|
||||||
|
PROFILE_MEM(Editor);
|
||||||
Stopwatch stopwatch;
|
Stopwatch stopwatch;
|
||||||
|
|
||||||
// Prepare FlaxEngine
|
// Prepare FlaxEngine
|
||||||
|
|||||||
@@ -20,6 +20,7 @@
|
|||||||
#include "Engine/Engine/Engine.h"
|
#include "Engine/Engine/Engine.h"
|
||||||
#include "Engine/ShadowsOfMordor/Builder.h"
|
#include "Engine/ShadowsOfMordor/Builder.h"
|
||||||
#include "Engine/Profiler/ProfilerCPU.h"
|
#include "Engine/Profiler/ProfilerCPU.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "FlaxEngine.Gen.h"
|
#include "FlaxEngine.Gen.h"
|
||||||
#if PLATFORM_LINUX
|
#if PLATFORM_LINUX
|
||||||
#include "Engine/Tools/TextureTool/TextureTool.h"
|
#include "Engine/Tools/TextureTool/TextureTool.h"
|
||||||
@@ -47,6 +48,7 @@ void Editor::CloseSplashScreen()
|
|||||||
|
|
||||||
bool Editor::CheckProjectUpgrade()
|
bool Editor::CheckProjectUpgrade()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Editor);
|
||||||
const auto versionFilePath = Globals::ProjectCacheFolder / TEXT("version");
|
const auto versionFilePath = Globals::ProjectCacheFolder / TEXT("version");
|
||||||
|
|
||||||
// Load version cache file
|
// Load version cache file
|
||||||
@@ -366,6 +368,8 @@ bool Editor::BackupProject()
|
|||||||
|
|
||||||
int32 Editor::LoadProduct()
|
int32 Editor::LoadProduct()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Editor);
|
||||||
|
|
||||||
// Flax Editor product
|
// Flax Editor product
|
||||||
Globals::ProductName = TEXT("Flax Editor");
|
Globals::ProductName = TEXT("Flax Editor");
|
||||||
Globals::CompanyName = TEXT("Flax");
|
Globals::CompanyName = TEXT("Flax");
|
||||||
@@ -626,6 +630,7 @@ int32 Editor::LoadProduct()
|
|||||||
|
|
||||||
Window* Editor::CreateMainWindow()
|
Window* Editor::CreateMainWindow()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Editor);
|
||||||
Window* window = Managed->GetMainWindow();
|
Window* window = Managed->GetMainWindow();
|
||||||
|
|
||||||
#if PLATFORM_LINUX
|
#if PLATFORM_LINUX
|
||||||
@@ -662,6 +667,7 @@ bool Editor::Init()
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
|
||||||
|
PROFILE_MEM(Editor);
|
||||||
|
|
||||||
// If during last lightmaps baking engine crashed we could try to restore the progress
|
// If during last lightmaps baking engine crashed we could try to restore the progress
|
||||||
ShadowsOfMordor::Builder::Instance()->CheckIfRestoreState();
|
ShadowsOfMordor::Builder::Instance()->CheckIfRestoreState();
|
||||||
@@ -693,11 +699,13 @@ bool Editor::Init()
|
|||||||
|
|
||||||
void Editor::BeforeRun()
|
void Editor::BeforeRun()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Editor);
|
||||||
Managed->BeforeRun();
|
Managed->BeforeRun();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Editor::BeforeExit()
|
void Editor::BeforeExit()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Editor);
|
||||||
CloseSplashScreen();
|
CloseSplashScreen();
|
||||||
|
|
||||||
Managed->Exit();
|
Managed->Exit();
|
||||||
@@ -708,6 +716,8 @@ void Editor::BeforeExit()
|
|||||||
|
|
||||||
void EditorImpl::OnUpdate()
|
void EditorImpl::OnUpdate()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Editor);
|
||||||
|
|
||||||
// Update c# editor
|
// Update c# editor
|
||||||
Editor::Managed->Update();
|
Editor::Managed->Update();
|
||||||
|
|
||||||
|
|||||||
@@ -51,7 +51,7 @@ namespace FlaxEditor.GUI
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The column title horizontal text alignment
|
/// The column title horizontal text alignment
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public TextAlignment TitleAlignment = TextAlignment.Near;
|
public TextAlignment TitleAlignment = TextAlignment.Center;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The column title margin.
|
/// The column title margin.
|
||||||
|
|||||||
@@ -13,6 +13,7 @@
|
|||||||
#include "Engine/Scripting/Internal/MainThreadManagedInvokeAction.h"
|
#include "Engine/Scripting/Internal/MainThreadManagedInvokeAction.h"
|
||||||
#include "Engine/Content/Assets/VisualScript.h"
|
#include "Engine/Content/Assets/VisualScript.h"
|
||||||
#include "Engine/Content/Content.h"
|
#include "Engine/Content/Content.h"
|
||||||
|
#include "Engine/Level/Actor.h"
|
||||||
#include "Engine/CSG/CSGBuilder.h"
|
#include "Engine/CSG/CSGBuilder.h"
|
||||||
#include "Engine/Engine/CommandLine.h"
|
#include "Engine/Engine/CommandLine.h"
|
||||||
#include "Engine/Renderer/ProbesRenderer.h"
|
#include "Engine/Renderer/ProbesRenderer.h"
|
||||||
@@ -74,7 +75,7 @@ void OnLightmapsBuildFinished(bool failed)
|
|||||||
OnLightmapsBake(ShadowsOfMordor::BuildProgressStep::GenerateLightmapCharts, 0, 0, false);
|
OnLightmapsBake(ShadowsOfMordor::BuildProgressStep::GenerateLightmapCharts, 0, 0, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnBakeEvent(bool started, const ProbesRenderer::Entry& e)
|
void OnBakeEvent(bool started, Actor* e)
|
||||||
{
|
{
|
||||||
if (Internal_EnvProbeBake == nullptr)
|
if (Internal_EnvProbeBake == nullptr)
|
||||||
{
|
{
|
||||||
@@ -82,7 +83,7 @@ void OnBakeEvent(bool started, const ProbesRenderer::Entry& e)
|
|||||||
ASSERT(Internal_EnvProbeBake);
|
ASSERT(Internal_EnvProbeBake);
|
||||||
}
|
}
|
||||||
|
|
||||||
MObject* probeObj = e.Actor ? e.Actor->GetManagedInstance() : nullptr;
|
MObject* probeObj = e ? e->GetManagedInstance() : nullptr;
|
||||||
|
|
||||||
MainThreadManagedInvokeAction::ParamsBuilder params;
|
MainThreadManagedInvokeAction::ParamsBuilder params;
|
||||||
params.AddParam(started);
|
params.AddParam(started);
|
||||||
@@ -90,12 +91,12 @@ void OnBakeEvent(bool started, const ProbesRenderer::Entry& e)
|
|||||||
MainThreadManagedInvokeAction::Invoke(Internal_EnvProbeBake, params);
|
MainThreadManagedInvokeAction::Invoke(Internal_EnvProbeBake, params);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnRegisterBake(const ProbesRenderer::Entry& e)
|
void OnRegisterBake(Actor* e)
|
||||||
{
|
{
|
||||||
OnBakeEvent(true, e);
|
OnBakeEvent(true, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnFinishBake(const ProbesRenderer::Entry& e)
|
void OnFinishBake(Actor* e)
|
||||||
{
|
{
|
||||||
OnBakeEvent(false, e);
|
OnBakeEvent(false, e);
|
||||||
}
|
}
|
||||||
@@ -156,7 +157,9 @@ ManagedEditor::ManagedEditor()
|
|||||||
lightmapsBuilder->OnBuildProgress.Bind<OnLightmapsBuildProgress>();
|
lightmapsBuilder->OnBuildProgress.Bind<OnLightmapsBuildProgress>();
|
||||||
lightmapsBuilder->OnBuildFinished.Bind<OnLightmapsBuildFinished>();
|
lightmapsBuilder->OnBuildFinished.Bind<OnLightmapsBuildFinished>();
|
||||||
CSG::Builder::OnBrushModified.Bind<OnBrushModified>();
|
CSG::Builder::OnBrushModified.Bind<OnBrushModified>();
|
||||||
|
#if LOG_ENABLE
|
||||||
Log::Logger::OnMessage.Bind<OnLogMessage>();
|
Log::Logger::OnMessage.Bind<OnLogMessage>();
|
||||||
|
#endif
|
||||||
VisualScripting::DebugFlow.Bind<OnVisualScriptingDebugFlow>();
|
VisualScripting::DebugFlow.Bind<OnVisualScriptingDebugFlow>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -172,7 +175,9 @@ ManagedEditor::~ManagedEditor()
|
|||||||
lightmapsBuilder->OnBuildProgress.Unbind<OnLightmapsBuildProgress>();
|
lightmapsBuilder->OnBuildProgress.Unbind<OnLightmapsBuildProgress>();
|
||||||
lightmapsBuilder->OnBuildFinished.Unbind<OnLightmapsBuildFinished>();
|
lightmapsBuilder->OnBuildFinished.Unbind<OnLightmapsBuildFinished>();
|
||||||
CSG::Builder::OnBrushModified.Unbind<OnBrushModified>();
|
CSG::Builder::OnBrushModified.Unbind<OnBrushModified>();
|
||||||
|
#if LOG_ENABLE
|
||||||
Log::Logger::OnMessage.Unbind<OnLogMessage>();
|
Log::Logger::OnMessage.Unbind<OnLogMessage>();
|
||||||
|
#endif
|
||||||
VisualScripting::DebugFlow.Unbind<OnVisualScriptingDebugFlow>();
|
VisualScripting::DebugFlow.Unbind<OnVisualScriptingDebugFlow>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -711,7 +711,11 @@ namespace FlaxEditor.Modules
|
|||||||
|
|
||||||
private void OnActorChildNodesDispose(ActorNode node)
|
private void OnActorChildNodesDispose(ActorNode node)
|
||||||
{
|
{
|
||||||
|
if (Selection.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
// TODO: cache if selection contains any actor child node and skip this loop if no need to iterate
|
// TODO: cache if selection contains any actor child node and skip this loop if no need to iterate
|
||||||
|
// TODO: or build a hash set with selected nodes for quick O(1) checks (cached until selection changes)
|
||||||
|
|
||||||
// Deselect child nodes
|
// Deselect child nodes
|
||||||
for (int i = 0; i < node.ChildNodes.Count; i++)
|
for (int i = 0; i < node.ChildNodes.Count; i++)
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
using FlaxEditor.SceneGraph;
|
using FlaxEditor.SceneGraph;
|
||||||
using FlaxEditor.SceneGraph.Actors;
|
using FlaxEditor.SceneGraph.Actors;
|
||||||
using FlaxEngine;
|
using FlaxEngine;
|
||||||
@@ -658,6 +659,48 @@ namespace FlaxEditor.Modules
|
|||||||
//node?.TreeNode.OnActiveChanged();
|
//node?.TreeNode.OnActiveChanged();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnActorDestroyChildren(Actor actor)
|
||||||
|
{
|
||||||
|
// Instead of doing OnActorParentChanged for every child lets remove all of them at once from that actor
|
||||||
|
ActorNode node = GetActorNode(actor);
|
||||||
|
if (node != null)
|
||||||
|
{
|
||||||
|
if (Editor.SceneEditing.HasSthSelected)
|
||||||
|
{
|
||||||
|
// Clear selection if one of the removed actors is selected
|
||||||
|
var selection = new HashSet<Actor>();
|
||||||
|
foreach (var e in Editor.SceneEditing.Selection)
|
||||||
|
{
|
||||||
|
if (e is ActorNode q && q.Actor)
|
||||||
|
selection.Add(q.Actor);
|
||||||
|
}
|
||||||
|
var count = actor.ChildrenCount;
|
||||||
|
for (int i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
var child = actor.GetChild(i);
|
||||||
|
if (selection.Contains(child))
|
||||||
|
{
|
||||||
|
Editor.SceneEditing.Deselect();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove all child nodes (upfront remove all nodes to run faster)
|
||||||
|
for (int i = 0; i < node.ChildNodes.Count; i++)
|
||||||
|
{
|
||||||
|
if (node.ChildNodes[i] is ActorNode child)
|
||||||
|
child.parentNode = null;
|
||||||
|
}
|
||||||
|
node.TreeNode.DisposeChildren();
|
||||||
|
for (int i = 0; i < node.ChildNodes.Count; i++)
|
||||||
|
{
|
||||||
|
node.ChildNodes[i].Dispose();
|
||||||
|
}
|
||||||
|
node.ChildNodes.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the actor node.
|
/// Gets the actor node.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -709,6 +752,7 @@ namespace FlaxEditor.Modules
|
|||||||
Level.ActorOrderInParentChanged += OnActorOrderInParentChanged;
|
Level.ActorOrderInParentChanged += OnActorOrderInParentChanged;
|
||||||
Level.ActorNameChanged += OnActorNameChanged;
|
Level.ActorNameChanged += OnActorNameChanged;
|
||||||
Level.ActorActiveChanged += OnActorActiveChanged;
|
Level.ActorActiveChanged += OnActorActiveChanged;
|
||||||
|
Level.ActorDestroyChildren += OnActorDestroyChildren;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
@@ -726,6 +770,7 @@ namespace FlaxEditor.Modules
|
|||||||
Level.ActorOrderInParentChanged -= OnActorOrderInParentChanged;
|
Level.ActorOrderInParentChanged -= OnActorOrderInParentChanged;
|
||||||
Level.ActorNameChanged -= OnActorNameChanged;
|
Level.ActorNameChanged -= OnActorNameChanged;
|
||||||
Level.ActorActiveChanged -= OnActorActiveChanged;
|
Level.ActorActiveChanged -= OnActorActiveChanged;
|
||||||
|
Level.ActorDestroyChildren -= OnActorDestroyChildren;
|
||||||
|
|
||||||
// Cleanup graph
|
// Cleanup graph
|
||||||
Root.Dispose();
|
Root.Dispose();
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "Engine/Core/Log.h"
|
#include "Engine/Core/Log.h"
|
||||||
#include "Engine/Engine/Globals.h"
|
#include "Engine/Engine/Globals.h"
|
||||||
#include "Engine/Core/Math/Quaternion.h"
|
#include "Engine/Core/Math/Quaternion.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Serialization/JsonWriters.h"
|
#include "Engine/Serialization/JsonWriters.h"
|
||||||
#include "Engine/Serialization/JsonTools.h"
|
#include "Engine/Serialization/JsonTools.h"
|
||||||
#include <ThirdParty/pugixml/pugixml.hpp>
|
#include <ThirdParty/pugixml/pugixml.hpp>
|
||||||
@@ -327,6 +328,7 @@ ProjectInfo* ProjectInfo::Load(const String& path)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Load
|
// Load
|
||||||
|
PROFILE_MEM(Editor);
|
||||||
auto project = New<ProjectInfo>();
|
auto project = New<ProjectInfo>();
|
||||||
if (project->LoadProject(path))
|
if (project->LoadProject(path))
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -76,9 +76,13 @@ namespace FlaxEditor.SceneGraph.Actors
|
|||||||
// Skip removing this terrain file sif it's still referenced
|
// Skip removing this terrain file sif it's still referenced
|
||||||
var sceneReferences = Editor.GetAssetReferences(e.SceneId);
|
var sceneReferences = Editor.GetAssetReferences(e.SceneId);
|
||||||
if (sceneReferences != null && sceneReferences.Contains(e.TerrainId))
|
if (sceneReferences != null && sceneReferences.Contains(e.TerrainId))
|
||||||
|
{
|
||||||
|
Debug.Log($"Skip removing files used by terrain {e.TerrainId} on scene {e.SceneId} as it's still in use");
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
// Delete files
|
// Delete files
|
||||||
|
Debug.Log($"Removing files used by removed terrain {e.TerrainId} on scene {e.SceneId}");
|
||||||
foreach (var file in e.Files)
|
foreach (var file in e.Files)
|
||||||
{
|
{
|
||||||
if (file != null && File.Exists(file))
|
if (file != null && File.Exists(file))
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ namespace FlaxEditor.SceneGraph
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The parent node.
|
/// The parent node.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected SceneGraphNode parentNode;
|
internal SceneGraphNode parentNode;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the children list.
|
/// Gets the children list.
|
||||||
|
|||||||
@@ -13,6 +13,7 @@
|
|||||||
#include "Engine/Engine/EngineService.h"
|
#include "Engine/Engine/EngineService.h"
|
||||||
#include "Engine/Platform/Thread.h"
|
#include "Engine/Platform/Thread.h"
|
||||||
#include "Engine/Threading/IRunnable.h"
|
#include "Engine/Threading/IRunnable.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
|
|
||||||
void OnAsyncBegin(Thread* thread);
|
void OnAsyncBegin(Thread* thread);
|
||||||
void OnAsyncEnd();
|
void OnAsyncEnd();
|
||||||
@@ -232,6 +233,8 @@ void OnAsyncEnd()
|
|||||||
|
|
||||||
bool CodeEditingManagerService::Init()
|
bool CodeEditingManagerService::Init()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Editor);
|
||||||
|
|
||||||
// Try get editors
|
// Try get editors
|
||||||
#if USE_VISUAL_STUDIO_DTE
|
#if USE_VISUAL_STUDIO_DTE
|
||||||
VisualStudioEditor::FindEditors(&CodeEditors);
|
VisualStudioEditor::FindEditors(&CodeEditors);
|
||||||
|
|||||||
@@ -23,6 +23,7 @@
|
|||||||
#include "Engine/Scripting/Scripting.h"
|
#include "Engine/Scripting/Scripting.h"
|
||||||
#include "Engine/Scripting/Script.h"
|
#include "Engine/Scripting/Script.h"
|
||||||
#include "Engine/Profiler/ProfilerCPU.h"
|
#include "Engine/Profiler/ProfilerCPU.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Level/Level.h"
|
#include "Engine/Level/Level.h"
|
||||||
#include "FlaxEngine.Gen.h"
|
#include "FlaxEngine.Gen.h"
|
||||||
|
|
||||||
@@ -77,7 +78,7 @@ namespace ScriptsBuilderImpl
|
|||||||
void onScriptsReloadEnd();
|
void onScriptsReloadEnd();
|
||||||
void onScriptsLoaded();
|
void onScriptsLoaded();
|
||||||
|
|
||||||
void GetClassName(const StringAnsi& fullname, StringAnsi& className);
|
void GetClassName(const StringAnsiView fullname, StringAnsi& className);
|
||||||
|
|
||||||
void onCodeEditorAsyncOpenBegin()
|
void onCodeEditorAsyncOpenBegin()
|
||||||
{
|
{
|
||||||
@@ -276,7 +277,7 @@ bool ScriptsBuilder::GenerateProject(const StringView& customArgs)
|
|||||||
return RunBuildTool(args);
|
return RunBuildTool(args);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ScriptsBuilderImpl::GetClassName(const StringAnsi& fullname, StringAnsi& className)
|
void ScriptsBuilderImpl::GetClassName(const StringAnsiView fullname, StringAnsi& className)
|
||||||
{
|
{
|
||||||
const auto lastDotIndex = fullname.FindLast('.');
|
const auto lastDotIndex = fullname.FindLast('.');
|
||||||
if (lastDotIndex != -1)
|
if (lastDotIndex != -1)
|
||||||
@@ -417,6 +418,7 @@ void ScriptsBuilder::GetBinariesConfiguration(const Char*& target, const Char*&
|
|||||||
|
|
||||||
bool ScriptsBuilderImpl::compileGameScriptsAsyncInner()
|
bool ScriptsBuilderImpl::compileGameScriptsAsyncInner()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Editor);
|
||||||
LOG(Info, "Starting scripts compilation...");
|
LOG(Info, "Starting scripts compilation...");
|
||||||
CallEvent(EventType::CompileStarted);
|
CallEvent(EventType::CompileStarted);
|
||||||
|
|
||||||
@@ -523,6 +525,8 @@ void ScriptsBuilderImpl::onEditorAssemblyUnloading(MAssembly* assembly)
|
|||||||
|
|
||||||
bool ScriptsBuilderImpl::compileGameScriptsAsync()
|
bool ScriptsBuilderImpl::compileGameScriptsAsync()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Editor);
|
||||||
|
|
||||||
// Start
|
// Start
|
||||||
{
|
{
|
||||||
ScopeLock scopeLock(_locker);
|
ScopeLock scopeLock(_locker);
|
||||||
@@ -566,6 +570,7 @@ bool ScriptsBuilderService::Init()
|
|||||||
// Check flag
|
// Check flag
|
||||||
if (_isInited)
|
if (_isInited)
|
||||||
return false;
|
return false;
|
||||||
|
PROFILE_MEM(Editor);
|
||||||
_isInited = true;
|
_isInited = true;
|
||||||
|
|
||||||
// Link for Editor assembly unload event to clear cached Internal_OnCompilationEnd to prevent errors
|
// Link for Editor assembly unload event to clear cached Internal_OnCompilationEnd to prevent errors
|
||||||
@@ -663,6 +668,9 @@ bool ScriptsBuilderService::Init()
|
|||||||
|
|
||||||
void ScriptsBuilderService::Update()
|
void ScriptsBuilderService::Update()
|
||||||
{
|
{
|
||||||
|
PROFILE_CPU();
|
||||||
|
PROFILE_MEM(Editor);
|
||||||
|
|
||||||
// Send compilation events
|
// Send compilation events
|
||||||
{
|
{
|
||||||
ScopeLock scopeLock(_compileEventsLocker);
|
ScopeLock scopeLock(_compileEventsLocker);
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ using FlaxEditor.Scripting;
|
|||||||
using FlaxEditor.Surface.Elements;
|
using FlaxEditor.Surface.Elements;
|
||||||
using FlaxEditor.Windows.Assets;
|
using FlaxEditor.Windows.Assets;
|
||||||
using FlaxEngine;
|
using FlaxEngine;
|
||||||
|
using FlaxEngine.GUI;
|
||||||
|
|
||||||
namespace FlaxEditor.Surface.Archetypes
|
namespace FlaxEditor.Surface.Archetypes
|
||||||
{
|
{
|
||||||
@@ -123,7 +124,8 @@ namespace FlaxEditor.Surface.Archetypes
|
|||||||
case MaterialDomain.Particle:
|
case MaterialDomain.Particle:
|
||||||
case MaterialDomain.Deformable:
|
case MaterialDomain.Deformable:
|
||||||
{
|
{
|
||||||
bool isNotUnlit = info.ShadingModel != MaterialShadingModel.Unlit;
|
bool isNotUnlit = info.ShadingModel != MaterialShadingModel.Unlit && info.ShadingModel != MaterialShadingModel.CustomLit;
|
||||||
|
bool isOpaque = info.BlendMode == MaterialBlendMode.Opaque;
|
||||||
bool withTess = info.TessellationMode != TessellationMethod.None;
|
bool withTess = info.TessellationMode != TessellationMethod.None;
|
||||||
|
|
||||||
GetBox(MaterialNodeBoxes.Color).IsActive = isNotUnlit;
|
GetBox(MaterialNodeBoxes.Color).IsActive = isNotUnlit;
|
||||||
@@ -134,8 +136,8 @@ namespace FlaxEditor.Surface.Archetypes
|
|||||||
GetBox(MaterialNodeBoxes.Roughness).IsActive = isNotUnlit;
|
GetBox(MaterialNodeBoxes.Roughness).IsActive = isNotUnlit;
|
||||||
GetBox(MaterialNodeBoxes.AmbientOcclusion).IsActive = isNotUnlit;
|
GetBox(MaterialNodeBoxes.AmbientOcclusion).IsActive = isNotUnlit;
|
||||||
GetBox(MaterialNodeBoxes.Normal).IsActive = isNotUnlit;
|
GetBox(MaterialNodeBoxes.Normal).IsActive = isNotUnlit;
|
||||||
GetBox(MaterialNodeBoxes.Opacity).IsActive = info.ShadingModel == MaterialShadingModel.Subsurface || info.ShadingModel == MaterialShadingModel.Foliage || info.BlendMode != MaterialBlendMode.Opaque;
|
GetBox(MaterialNodeBoxes.Opacity).IsActive = info.ShadingModel == MaterialShadingModel.Subsurface || info.ShadingModel == MaterialShadingModel.Foliage || !isOpaque;
|
||||||
GetBox(MaterialNodeBoxes.Refraction).IsActive = info.BlendMode != MaterialBlendMode.Opaque;
|
GetBox(MaterialNodeBoxes.Refraction).IsActive = !isOpaque;
|
||||||
GetBox(MaterialNodeBoxes.PositionOffset).IsActive = true;
|
GetBox(MaterialNodeBoxes.PositionOffset).IsActive = true;
|
||||||
GetBox(MaterialNodeBoxes.TessellationMultiplier).IsActive = withTess;
|
GetBox(MaterialNodeBoxes.TessellationMultiplier).IsActive = withTess;
|
||||||
GetBox(MaterialNodeBoxes.WorldDisplacement).IsActive = withTess;
|
GetBox(MaterialNodeBoxes.WorldDisplacement).IsActive = withTess;
|
||||||
@@ -260,6 +262,211 @@ namespace FlaxEditor.Surface.Archetypes
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if false // TODO: finish code editor based on RichTextBoxBase with text block parsing for custom styling
|
||||||
|
internal sealed class CustomCodeTextBox : RichTextBoxBase
|
||||||
|
{
|
||||||
|
protected override void OnParseTextBlocks()
|
||||||
|
{
|
||||||
|
base.OnParseTextBlocks();
|
||||||
|
|
||||||
|
// Single block for a whole text
|
||||||
|
// TODO: implement code parsing with HLSL syntax
|
||||||
|
var font = Style.Current.FontMedium;
|
||||||
|
var style = new TextBlockStyle
|
||||||
|
{
|
||||||
|
Font = new FontReference(font),
|
||||||
|
Color = Style.Current.Foreground,
|
||||||
|
BackgroundSelectedBrush = new SolidColorBrush(Style.Current.BackgroundSelected),
|
||||||
|
};
|
||||||
|
_textBlocks.Clear();
|
||||||
|
_textBlocks.Add(new TextBlock
|
||||||
|
{
|
||||||
|
Range = new TextRange
|
||||||
|
{
|
||||||
|
StartIndex = 0,
|
||||||
|
EndIndex = TextLength,
|
||||||
|
},
|
||||||
|
Style = style,
|
||||||
|
Bounds = new Rectangle(Float2.Zero, font.MeasureText(Text)),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
internal sealed class CustomCodeTextBox : TextBox
|
||||||
|
{
|
||||||
|
#endif
|
||||||
|
public override void Draw()
|
||||||
|
{
|
||||||
|
base.Draw();
|
||||||
|
|
||||||
|
// Draw border
|
||||||
|
if (!IsFocused)
|
||||||
|
Render2D.DrawRectangle(new Rectangle(Float2.Zero, Size), Style.Current.BorderNormal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class CustomCodeNode : SurfaceNode
|
||||||
|
{
|
||||||
|
private Rectangle _resizeButtonRect;
|
||||||
|
private Float2 _startResizingSize;
|
||||||
|
private Float2 _startResizingCornerOffset;
|
||||||
|
private bool _isResizing;
|
||||||
|
private CustomCodeTextBox _textBox;
|
||||||
|
|
||||||
|
private int SizeValueIndex => Archetype.TypeID == 8 ? 1 : 3; // Index of the Size stored in Values array
|
||||||
|
|
||||||
|
private Float2 SizeValue
|
||||||
|
{
|
||||||
|
get => (Float2)Values[SizeValueIndex];
|
||||||
|
set => SetValue(SizeValueIndex, value, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public CustomCodeNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
|
||||||
|
: base(id, context, nodeArch, groupArch)
|
||||||
|
{
|
||||||
|
Float2 pos = new Float2(FlaxEditor.Surface.Constants.NodeMarginX, FlaxEditor.Surface.Constants.NodeMarginY + FlaxEditor.Surface.Constants.NodeHeaderSize), size;
|
||||||
|
if (nodeArch.TypeID == 8)
|
||||||
|
{
|
||||||
|
pos += new Float2(60, 0);
|
||||||
|
size = new Float2(172, 200);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
pos += new Float2(0, 40);
|
||||||
|
size = new Float2(300, 200);
|
||||||
|
}
|
||||||
|
_textBox = new CustomCodeTextBox
|
||||||
|
{
|
||||||
|
IsMultiline = true,
|
||||||
|
Location = pos,
|
||||||
|
Size = size,
|
||||||
|
Parent = this,
|
||||||
|
AnchorMax = Float2.One,
|
||||||
|
};
|
||||||
|
_textBox.EditEnd += () => SetValue(0, _textBox.Text);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool CanSelect(ref Float2 location)
|
||||||
|
{
|
||||||
|
return base.CanSelect(ref location) && !_resizeButtonRect.MakeOffsetted(Location).Contains(ref location);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnSurfaceLoaded(SurfaceNodeActions action)
|
||||||
|
{
|
||||||
|
base.OnSurfaceLoaded(action);
|
||||||
|
|
||||||
|
_textBox.Text = (string)Values[0];
|
||||||
|
|
||||||
|
var size = SizeValue;
|
||||||
|
if (Surface != null && Surface.GridSnappingEnabled)
|
||||||
|
size = Surface.SnapToGrid(size, true);
|
||||||
|
Resize(size.X, size.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnValuesChanged()
|
||||||
|
{
|
||||||
|
base.OnValuesChanged();
|
||||||
|
|
||||||
|
var size = SizeValue;
|
||||||
|
Resize(size.X, size.Y);
|
||||||
|
_textBox.Text = (string)Values[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateRectangles()
|
||||||
|
{
|
||||||
|
base.UpdateRectangles();
|
||||||
|
|
||||||
|
const float buttonMargin = FlaxEditor.Surface.Constants.NodeCloseButtonMargin;
|
||||||
|
const float buttonSize = FlaxEditor.Surface.Constants.NodeCloseButtonSize;
|
||||||
|
_resizeButtonRect = new Rectangle(_closeButtonRect.Left, Height - buttonSize - buttonMargin - 4, buttonSize, buttonSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Draw()
|
||||||
|
{
|
||||||
|
base.Draw();
|
||||||
|
|
||||||
|
var style = Style.Current;
|
||||||
|
if (_isResizing)
|
||||||
|
{
|
||||||
|
Render2D.FillRectangle(_resizeButtonRect, style.Selection);
|
||||||
|
Render2D.DrawRectangle(_resizeButtonRect, style.SelectionBorder);
|
||||||
|
}
|
||||||
|
Render2D.DrawSprite(style.Scale, _resizeButtonRect, _resizeButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnLostFocus()
|
||||||
|
{
|
||||||
|
if (_isResizing)
|
||||||
|
EndResizing();
|
||||||
|
|
||||||
|
base.OnLostFocus();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnEndMouseCapture()
|
||||||
|
{
|
||||||
|
if (_isResizing)
|
||||||
|
EndResizing();
|
||||||
|
|
||||||
|
base.OnEndMouseCapture();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool OnMouseDown(Float2 location, MouseButton button)
|
||||||
|
{
|
||||||
|
if (base.OnMouseDown(location, button))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (button == MouseButton.Left && _resizeButtonRect.Contains(ref location) && Surface.CanEdit)
|
||||||
|
{
|
||||||
|
// Start sliding
|
||||||
|
_isResizing = true;
|
||||||
|
_startResizingSize = Size;
|
||||||
|
_startResizingCornerOffset = Size - location;
|
||||||
|
StartMouseCapture();
|
||||||
|
Cursor = CursorType.SizeNWSE;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnMouseMove(Float2 location)
|
||||||
|
{
|
||||||
|
if (_isResizing)
|
||||||
|
{
|
||||||
|
var emptySize = CalculateNodeSize(0, 0);
|
||||||
|
var size = Float2.Max(location - emptySize + _startResizingCornerOffset, new Float2(240, 160));
|
||||||
|
Resize(size.X, size.Y);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
base.OnMouseMove(location);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool OnMouseUp(Float2 location, MouseButton button)
|
||||||
|
{
|
||||||
|
if (button == MouseButton.Left && _isResizing)
|
||||||
|
{
|
||||||
|
EndResizing();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnMouseUp(location, button);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EndResizing()
|
||||||
|
{
|
||||||
|
Cursor = CursorType.Default;
|
||||||
|
EndMouseCapture();
|
||||||
|
_isResizing = false;
|
||||||
|
if (_startResizingSize != Size)
|
||||||
|
{
|
||||||
|
var emptySize = CalculateNodeSize(0, 0);
|
||||||
|
SizeValue = Size - emptySize;
|
||||||
|
Surface.MarkAsEdited(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
internal enum MaterialTemplateInputsMapping
|
internal enum MaterialTemplateInputsMapping
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -410,13 +617,15 @@ namespace FlaxEditor.Surface.Archetypes
|
|||||||
new NodeArchetype
|
new NodeArchetype
|
||||||
{
|
{
|
||||||
TypeID = 8,
|
TypeID = 8,
|
||||||
|
Create = (id, context, arch, groupArch) => new CustomCodeNode(id, context, arch, groupArch),
|
||||||
Title = "Custom Code",
|
Title = "Custom Code",
|
||||||
Description = "Custom HLSL shader code expression",
|
Description = "Custom HLSL shader code expression",
|
||||||
Flags = NodeFlags.MaterialGraph,
|
Flags = NodeFlags.MaterialGraph,
|
||||||
Size = new Float2(300, 200),
|
Size = new Float2(300, 200),
|
||||||
DefaultValues = new object[]
|
DefaultValues = new object[]
|
||||||
{
|
{
|
||||||
"// Here you can add HLSL code\nOutput0 = Input0;"
|
"// Here you can add HLSL code\nOutput0 = Input0;",
|
||||||
|
new Float2(300, 200),
|
||||||
},
|
},
|
||||||
Elements = new[]
|
Elements = new[]
|
||||||
{
|
{
|
||||||
@@ -433,8 +642,6 @@ namespace FlaxEditor.Surface.Archetypes
|
|||||||
NodeElementArchetype.Factory.Output(1, "Output1", typeof(Float4), 9),
|
NodeElementArchetype.Factory.Output(1, "Output1", typeof(Float4), 9),
|
||||||
NodeElementArchetype.Factory.Output(2, "Output2", typeof(Float4), 10),
|
NodeElementArchetype.Factory.Output(2, "Output2", typeof(Float4), 10),
|
||||||
NodeElementArchetype.Factory.Output(3, "Output3", typeof(Float4), 11),
|
NodeElementArchetype.Factory.Output(3, "Output3", typeof(Float4), 11),
|
||||||
|
|
||||||
NodeElementArchetype.Factory.TextBox(60, 0, 175, 200, 0),
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new NodeArchetype
|
new NodeArchetype
|
||||||
@@ -874,6 +1081,7 @@ namespace FlaxEditor.Surface.Archetypes
|
|||||||
new NodeArchetype
|
new NodeArchetype
|
||||||
{
|
{
|
||||||
TypeID = 38,
|
TypeID = 38,
|
||||||
|
Create = (id, context, arch, groupArch) => new CustomCodeNode(id, context, arch, groupArch),
|
||||||
Title = "Custom Global Code",
|
Title = "Custom Global Code",
|
||||||
Description = "Custom global HLSL shader code expression (placed before material shader code). Can contain includes to shader utilities or declare functions to reuse later.",
|
Description = "Custom global HLSL shader code expression (placed before material shader code). Can contain includes to shader utilities or declare functions to reuse later.",
|
||||||
Flags = NodeFlags.MaterialGraph,
|
Flags = NodeFlags.MaterialGraph,
|
||||||
@@ -883,6 +1091,7 @@ namespace FlaxEditor.Surface.Archetypes
|
|||||||
"// Here you can add HLSL code\nfloat4 GetCustomColor()\n{\n\treturn float4(1, 0, 0, 1);\n}",
|
"// Here you can add HLSL code\nfloat4 GetCustomColor()\n{\n\treturn float4(1, 0, 0, 1);\n}",
|
||||||
true,
|
true,
|
||||||
(int)MaterialTemplateInputsMapping.Utilities,
|
(int)MaterialTemplateInputsMapping.Utilities,
|
||||||
|
new Float2(300, 240),
|
||||||
},
|
},
|
||||||
Elements = new[]
|
Elements = new[]
|
||||||
{
|
{
|
||||||
@@ -890,7 +1099,6 @@ namespace FlaxEditor.Surface.Archetypes
|
|||||||
NodeElementArchetype.Factory.Text(20, 0, "Enabled"),
|
NodeElementArchetype.Factory.Text(20, 0, "Enabled"),
|
||||||
NodeElementArchetype.Factory.Text(0, 20, "Location"),
|
NodeElementArchetype.Factory.Text(0, 20, "Location"),
|
||||||
NodeElementArchetype.Factory.Enum(50, 20, 120, 2, typeof(MaterialTemplateInputsMapping)),
|
NodeElementArchetype.Factory.Enum(50, 20, 120, 2, typeof(MaterialTemplateInputsMapping)),
|
||||||
NodeElementArchetype.Factory.TextBox(0, 40, 300, 200, 0),
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new NodeArchetype
|
new NodeArchetype
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include "Engine/Content/Assets/Model.h"
|
#include "Engine/Content/Assets/Model.h"
|
||||||
#include "Engine/Content/Assets/MaterialInstance.h"
|
#include "Engine/Content/Assets/MaterialInstance.h"
|
||||||
#include "Engine/Content/Content.h"
|
#include "Engine/Content/Content.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Level/Level.h"
|
#include "Engine/Level/Level.h"
|
||||||
#include "Engine/Level/Scene/Scene.h"
|
#include "Engine/Level/Scene/Scene.h"
|
||||||
#include "Engine/Level/Actors/PointLight.h"
|
#include "Engine/Level/Actors/PointLight.h"
|
||||||
@@ -263,6 +264,7 @@ void ViewportIconsRendererService::DrawIcons(RenderContext& renderContext, Actor
|
|||||||
|
|
||||||
bool ViewportIconsRendererService::Init()
|
bool ViewportIconsRendererService::Init()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Editor);
|
||||||
QuadModel = Content::LoadAsyncInternal<Model>(TEXT("Engine/Models/Quad"));
|
QuadModel = Content::LoadAsyncInternal<Model>(TEXT("Engine/Models/Quad"));
|
||||||
#define INIT(type, path) \
|
#define INIT(type, path) \
|
||||||
InstanceBuffers[static_cast<int32>(IconTypes::type)].Setup(1); \
|
InstanceBuffers[static_cast<int32>(IconTypes::type)].Setup(1); \
|
||||||
|
|||||||
@@ -34,6 +34,7 @@ namespace FlaxEditor.Windows.Profiler
|
|||||||
private List<ClickableRow> _tableRowsCache;
|
private List<ClickableRow> _tableRowsCache;
|
||||||
private Dictionary<Guid, Resource> _resourceCache;
|
private Dictionary<Guid, Resource> _resourceCache;
|
||||||
private StringBuilder _stringBuilder;
|
private StringBuilder _stringBuilder;
|
||||||
|
private Asset[] _assetsCache;
|
||||||
|
|
||||||
public Assets()
|
public Assets()
|
||||||
: base("Assets")
|
: base("Assets")
|
||||||
@@ -138,12 +139,12 @@ namespace FlaxEditor.Windows.Profiler
|
|||||||
_stringBuilder = new StringBuilder();
|
_stringBuilder = new StringBuilder();
|
||||||
|
|
||||||
// Capture current assets usage info
|
// Capture current assets usage info
|
||||||
var assets = FlaxEngine.Content.Assets;
|
FlaxEngine.Content.GetAssets(ref _assetsCache, out var count);
|
||||||
var resources = new Resource[assets.Length];
|
var resources = new Resource[count];
|
||||||
ulong totalMemoryUsage = 0;
|
ulong totalMemoryUsage = 0;
|
||||||
for (int i = 0; i < resources.Length; i++)
|
for (int i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
var asset = assets[i];
|
var asset = _assetsCache[i];
|
||||||
ref var resource = ref resources[i];
|
ref var resource = ref resources[i];
|
||||||
if (!asset)
|
if (!asset)
|
||||||
continue;
|
continue;
|
||||||
@@ -179,6 +180,7 @@ namespace FlaxEditor.Windows.Profiler
|
|||||||
if (_resources == null)
|
if (_resources == null)
|
||||||
_resources = new SamplesBuffer<Resource[]>();
|
_resources = new SamplesBuffer<Resource[]>();
|
||||||
_resources.Add(resources);
|
_resources.Add(resources);
|
||||||
|
Array.Clear(_assetsCache);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
@@ -200,6 +202,7 @@ namespace FlaxEditor.Windows.Profiler
|
|||||||
_resourceCache?.Clear();
|
_resourceCache?.Clear();
|
||||||
_tableRowsCache?.Clear();
|
_tableRowsCache?.Clear();
|
||||||
_stringBuilder?.Clear();
|
_stringBuilder?.Clear();
|
||||||
|
_assetsCache = null;
|
||||||
|
|
||||||
base.OnDestroy();
|
base.OnDestroy();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,8 @@
|
|||||||
|
|
||||||
#if USE_PROFILER
|
#if USE_PROFILER
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using FlaxEditor.GUI;
|
||||||
using FlaxEngine;
|
using FlaxEngine;
|
||||||
using FlaxEngine.GUI;
|
using FlaxEngine.GUI;
|
||||||
|
|
||||||
@@ -13,9 +15,22 @@ namespace FlaxEditor.Windows.Profiler
|
|||||||
/// <seealso cref="FlaxEditor.Windows.Profiler.ProfilerMode" />
|
/// <seealso cref="FlaxEditor.Windows.Profiler.ProfilerMode" />
|
||||||
internal sealed class Memory : ProfilerMode
|
internal sealed class Memory : ProfilerMode
|
||||||
{
|
{
|
||||||
|
private struct FrameData
|
||||||
|
{
|
||||||
|
public ProfilerMemory.GroupsArray Usage;
|
||||||
|
public ProfilerMemory.GroupsArray Peek;
|
||||||
|
public ProfilerMemory.GroupsArray Count;
|
||||||
|
}
|
||||||
|
|
||||||
private readonly SingleChart _nativeAllocationsChart;
|
private readonly SingleChart _nativeAllocationsChart;
|
||||||
private readonly SingleChart _managedAllocationsChart;
|
private readonly SingleChart _managedAllocationsChart;
|
||||||
|
private readonly Table _table;
|
||||||
|
private SamplesBuffer<FrameData> _frames;
|
||||||
|
private List<Row> _tableRowsCache;
|
||||||
|
private string[] _groupNames;
|
||||||
|
private int[] _groupOrder;
|
||||||
|
private Label _warningText;
|
||||||
|
|
||||||
public Memory()
|
public Memory()
|
||||||
: base("Memory")
|
: base("Memory")
|
||||||
{
|
{
|
||||||
@@ -50,6 +65,70 @@ namespace FlaxEditor.Windows.Profiler
|
|||||||
Parent = layout,
|
Parent = layout,
|
||||||
};
|
};
|
||||||
_managedAllocationsChart.SelectedSampleChanged += OnSelectedSampleChanged;
|
_managedAllocationsChart.SelectedSampleChanged += OnSelectedSampleChanged;
|
||||||
|
|
||||||
|
// Warning text
|
||||||
|
if (!ProfilerMemory.Enabled)
|
||||||
|
{
|
||||||
|
_warningText = new Label
|
||||||
|
{
|
||||||
|
Text = "Detailed memory profiling is disabled. Run with command line '-mem'",
|
||||||
|
TextColor = Color.Red,
|
||||||
|
Visible = false,
|
||||||
|
Parent = layout,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Table
|
||||||
|
var style = Style.Current;
|
||||||
|
var headerColor = style.LightBackground;
|
||||||
|
var textColor = style.Foreground;
|
||||||
|
_table = new Table
|
||||||
|
{
|
||||||
|
Columns = new[]
|
||||||
|
{
|
||||||
|
new ColumnDefinition
|
||||||
|
{
|
||||||
|
UseExpandCollapseMode = true,
|
||||||
|
CellAlignment = TextAlignment.Near,
|
||||||
|
Title = "Group",
|
||||||
|
TitleBackgroundColor = headerColor,
|
||||||
|
TitleColor = textColor,
|
||||||
|
},
|
||||||
|
new ColumnDefinition
|
||||||
|
{
|
||||||
|
Title = "Usage",
|
||||||
|
TitleBackgroundColor = headerColor,
|
||||||
|
FormatValue = FormatCellBytes,
|
||||||
|
TitleColor = textColor,
|
||||||
|
},
|
||||||
|
new ColumnDefinition
|
||||||
|
{
|
||||||
|
Title = "Peek",
|
||||||
|
TitleBackgroundColor = headerColor,
|
||||||
|
FormatValue = FormatCellBytes,
|
||||||
|
TitleColor = textColor,
|
||||||
|
},
|
||||||
|
new ColumnDefinition
|
||||||
|
{
|
||||||
|
Title = "Count",
|
||||||
|
TitleBackgroundColor = headerColor,
|
||||||
|
TitleColor = textColor,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
Parent = layout,
|
||||||
|
};
|
||||||
|
_table.Splits = new[]
|
||||||
|
{
|
||||||
|
0.5f,
|
||||||
|
0.2f,
|
||||||
|
0.2f,
|
||||||
|
0.1f,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private string FormatCellBytes(object x)
|
||||||
|
{
|
||||||
|
return Utilities.Utils.FormatBytesCount(Convert.ToUInt64(x));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
@@ -57,6 +136,7 @@ namespace FlaxEditor.Windows.Profiler
|
|||||||
{
|
{
|
||||||
_nativeAllocationsChart.Clear();
|
_nativeAllocationsChart.Clear();
|
||||||
_managedAllocationsChart.Clear();
|
_managedAllocationsChart.Clear();
|
||||||
|
_frames?.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
@@ -84,6 +164,19 @@ namespace FlaxEditor.Windows.Profiler
|
|||||||
|
|
||||||
_nativeAllocationsChart.AddSample(nativeMemoryAllocation);
|
_nativeAllocationsChart.AddSample(nativeMemoryAllocation);
|
||||||
_managedAllocationsChart.AddSample(managedMemoryAllocation);
|
_managedAllocationsChart.AddSample(managedMemoryAllocation);
|
||||||
|
|
||||||
|
// Gather memory profiler stats for groups
|
||||||
|
var frame = new FrameData
|
||||||
|
{
|
||||||
|
Usage = ProfilerMemory.GetGroups(0),
|
||||||
|
Peek = ProfilerMemory.GetGroups(1),
|
||||||
|
Count = ProfilerMemory.GetGroups(2),
|
||||||
|
};
|
||||||
|
if (_frames == null)
|
||||||
|
_frames = new SamplesBuffer<FrameData>();
|
||||||
|
if (_groupNames == null)
|
||||||
|
_groupNames = ProfilerMemory.GetGroupNames();
|
||||||
|
_frames.Add(frame);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
@@ -91,6 +184,112 @@ namespace FlaxEditor.Windows.Profiler
|
|||||||
{
|
{
|
||||||
_nativeAllocationsChart.SelectedSampleIndex = selectedFrame;
|
_nativeAllocationsChart.SelectedSampleIndex = selectedFrame;
|
||||||
_managedAllocationsChart.SelectedSampleIndex = selectedFrame;
|
_managedAllocationsChart.SelectedSampleIndex = selectedFrame;
|
||||||
|
|
||||||
|
UpdateTable(selectedFrame);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public override void OnDestroy()
|
||||||
|
{
|
||||||
|
_tableRowsCache?.Clear();
|
||||||
|
_groupNames = null;
|
||||||
|
_groupOrder = null;
|
||||||
|
|
||||||
|
base.OnDestroy();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateTable(int selectedFrame)
|
||||||
|
{
|
||||||
|
if (_frames == null)
|
||||||
|
return;
|
||||||
|
if (_tableRowsCache == null)
|
||||||
|
_tableRowsCache = new List<Row>();
|
||||||
|
_table.IsLayoutLocked = true;
|
||||||
|
|
||||||
|
RecycleTableRows(_table, _tableRowsCache);
|
||||||
|
UpdateTableInner(selectedFrame);
|
||||||
|
|
||||||
|
_table.UnlockChildrenRecursive();
|
||||||
|
_table.PerformLayout();
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe void UpdateTableInner(int selectedFrame)
|
||||||
|
{
|
||||||
|
if (_frames.Count == 0)
|
||||||
|
return;
|
||||||
|
if (_warningText != null)
|
||||||
|
_warningText.Visible = true;
|
||||||
|
var frame = _frames.Get(selectedFrame);
|
||||||
|
var totalUage = frame.Usage.Values0[(int)ProfilerMemory.Groups.TotalTracked];
|
||||||
|
var totalPeek = frame.Peek.Values0[(int)ProfilerMemory.Groups.TotalTracked];
|
||||||
|
var totalCount = frame.Count.Values0[(int)ProfilerMemory.Groups.TotalTracked];
|
||||||
|
|
||||||
|
// Sort by memory size
|
||||||
|
if (_groupOrder == null)
|
||||||
|
_groupOrder = new int[(int)ProfilerMemory.Groups.MAX];
|
||||||
|
for (int i = 0; i < (int)ProfilerMemory.Groups.MAX; i++)
|
||||||
|
_groupOrder[i] = i;
|
||||||
|
Array.Sort(_groupOrder, (x, y) =>
|
||||||
|
{
|
||||||
|
var tmp = _frames.Get(selectedFrame);
|
||||||
|
return tmp.Usage.Values0[y].CompareTo(tmp.Usage.Values0[x]);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Add rows
|
||||||
|
var rowColor2 = Style.Current.Background * 1.4f;
|
||||||
|
for (int i = 0; i < (int)ProfilerMemory.Groups.MAX; i++)
|
||||||
|
{
|
||||||
|
var group = _groupOrder[i];
|
||||||
|
var groupUsage = frame.Usage.Values0[group];
|
||||||
|
if (groupUsage <= 0)
|
||||||
|
continue;
|
||||||
|
var groupPeek = frame.Peek.Values0[group];
|
||||||
|
var groupCount = frame.Count.Values0[group];
|
||||||
|
|
||||||
|
Row row;
|
||||||
|
if (_tableRowsCache.Count != 0)
|
||||||
|
{
|
||||||
|
var last = _tableRowsCache.Count - 1;
|
||||||
|
row = _tableRowsCache[last];
|
||||||
|
_tableRowsCache.RemoveAt(last);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
row = new Row
|
||||||
|
{
|
||||||
|
Values = new object[4],
|
||||||
|
BackgroundColors = new Color[4],
|
||||||
|
};
|
||||||
|
}
|
||||||
|
{
|
||||||
|
// Group
|
||||||
|
row.Values[0] = _groupNames[group];
|
||||||
|
|
||||||
|
// Usage
|
||||||
|
row.Values[1] = groupUsage;
|
||||||
|
row.BackgroundColors[1] = Color.Red.AlphaMultiplied(Mathf.Min(1, (float)groupUsage / totalUage) * 0.5f);
|
||||||
|
|
||||||
|
// Peek
|
||||||
|
row.Values[2] = groupPeek;
|
||||||
|
row.BackgroundColors[2] = Color.Red.AlphaMultiplied(Mathf.Min(1, (float)groupPeek / totalPeek) * 0.5f);
|
||||||
|
|
||||||
|
// Count
|
||||||
|
row.Values[3] = groupCount;
|
||||||
|
row.BackgroundColors[3] = Color.Red.AlphaMultiplied(Mathf.Min(1, (float)groupCount / totalCount) * 0.5f);
|
||||||
|
}
|
||||||
|
row.Width = _table.Width;
|
||||||
|
row.BackgroundColor = i % 2 == 1 ? rowColor2 : Color.Transparent;
|
||||||
|
row.Parent = _table;
|
||||||
|
|
||||||
|
var useBackground = group != (int)ProfilerMemory.Groups.Total &&
|
||||||
|
group != (int)ProfilerMemory.Groups.TotalTracked &&
|
||||||
|
group != (int)ProfilerMemory.Groups.Malloc;
|
||||||
|
if (!useBackground)
|
||||||
|
{
|
||||||
|
for (int k = 1; k < row.BackgroundColors.Length; k++)
|
||||||
|
row.BackgroundColors[k] = Color.Transparent;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -35,6 +35,7 @@ namespace FlaxEditor.Windows.Profiler
|
|||||||
private Dictionary<string, Guid> _assetPathToId;
|
private Dictionary<string, Guid> _assetPathToId;
|
||||||
private Dictionary<Guid, Resource> _resourceCache;
|
private Dictionary<Guid, Resource> _resourceCache;
|
||||||
private StringBuilder _stringBuilder;
|
private StringBuilder _stringBuilder;
|
||||||
|
private GPUResource[] _gpuResourcesCached;
|
||||||
|
|
||||||
public MemoryGPU()
|
public MemoryGPU()
|
||||||
: base("GPU Memory")
|
: base("GPU Memory")
|
||||||
@@ -138,13 +139,15 @@ namespace FlaxEditor.Windows.Profiler
|
|||||||
|
|
||||||
// Capture current GPU resources usage info
|
// Capture current GPU resources usage info
|
||||||
var contentDatabase = Editor.Instance.ContentDatabase;
|
var contentDatabase = Editor.Instance.ContentDatabase;
|
||||||
var gpuResources = GPUDevice.Instance.Resources;
|
GPUDevice.Instance.GetResources(ref _gpuResourcesCached, out var count);
|
||||||
var resources = new Resource[gpuResources.Length];
|
var resources = new Resource[count];
|
||||||
var sb = _stringBuilder;
|
var sb = _stringBuilder;
|
||||||
for (int i = 0; i < resources.Length; i++)
|
for (int i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
var gpuResource = gpuResources[i];
|
var gpuResource = _gpuResourcesCached[i];
|
||||||
ref var resource = ref resources[i];
|
ref var resource = ref resources[i];
|
||||||
|
if (!gpuResource)
|
||||||
|
continue;
|
||||||
|
|
||||||
// Try to reuse cached resource info
|
// Try to reuse cached resource info
|
||||||
var gpuResourceId = gpuResource.ID;
|
var gpuResourceId = gpuResource.ID;
|
||||||
@@ -219,6 +222,7 @@ namespace FlaxEditor.Windows.Profiler
|
|||||||
if (_resources == null)
|
if (_resources == null)
|
||||||
_resources = new SamplesBuffer<Resource[]>();
|
_resources = new SamplesBuffer<Resource[]>();
|
||||||
_resources.Add(resources);
|
_resources.Add(resources);
|
||||||
|
Array.Clear(_gpuResourcesCached);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
@@ -255,6 +259,7 @@ namespace FlaxEditor.Windows.Profiler
|
|||||||
_assetPathToId?.Clear();
|
_assetPathToId?.Clear();
|
||||||
_tableRowsCache?.Clear();
|
_tableRowsCache?.Clear();
|
||||||
_stringBuilder?.Clear();
|
_stringBuilder?.Clear();
|
||||||
|
_gpuResourcesCached = null;
|
||||||
|
|
||||||
base.OnDestroy();
|
base.OnDestroy();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "Engine/Engine/Time.h"
|
#include "Engine/Engine/Time.h"
|
||||||
#include "Engine/Engine/EngineService.h"
|
#include "Engine/Engine/EngineService.h"
|
||||||
#include "Engine/Profiler/ProfilerCPU.h"
|
#include "Engine/Profiler/ProfilerCPU.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Threading/TaskGraph.h"
|
#include "Engine/Threading/TaskGraph.h"
|
||||||
|
|
||||||
class BehaviorSystem : public TaskGraphSystem
|
class BehaviorSystem : public TaskGraphSystem
|
||||||
@@ -38,6 +39,7 @@ TaskGraphSystem* Behavior::System = nullptr;
|
|||||||
void BehaviorSystem::Job(int32 index)
|
void BehaviorSystem::Job(int32 index)
|
||||||
{
|
{
|
||||||
PROFILE_CPU_NAMED("Behavior.Job");
|
PROFILE_CPU_NAMED("Behavior.Job");
|
||||||
|
PROFILE_MEM(AI);
|
||||||
Behaviors[index]->UpdateAsync();
|
Behaviors[index]->UpdateAsync();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -57,6 +59,7 @@ void BehaviorSystem::Execute(TaskGraph* graph)
|
|||||||
|
|
||||||
bool BehaviorService::Init()
|
bool BehaviorService::Init()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(AI);
|
||||||
Behavior::System = New<BehaviorSystem>();
|
Behavior::System = New<BehaviorSystem>();
|
||||||
Engine::UpdateGraph->AddSystem(Behavior::System);
|
Engine::UpdateGraph->AddSystem(Behavior::System);
|
||||||
return false;
|
return false;
|
||||||
@@ -70,9 +73,9 @@ void BehaviorService::Dispose()
|
|||||||
|
|
||||||
Behavior::Behavior(const SpawnParams& params)
|
Behavior::Behavior(const SpawnParams& params)
|
||||||
: Script(params)
|
: Script(params)
|
||||||
|
, Tree(this)
|
||||||
{
|
{
|
||||||
_knowledge.Behavior = this;
|
_knowledge.Behavior = this;
|
||||||
Tree.Changed.Bind<Behavior, &Behavior::ResetLogic>(this);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Behavior::UpdateAsync()
|
void Behavior::UpdateAsync()
|
||||||
@@ -172,6 +175,19 @@ void Behavior::OnDisable()
|
|||||||
BehaviorServiceInstance.UpdateList.Remove(this);
|
BehaviorServiceInstance.UpdateList.Remove(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Behavior::OnAssetChanged(Asset* asset, void* caller)
|
||||||
|
{
|
||||||
|
ResetLogic();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Behavior::OnAssetLoaded(Asset* asset, void* caller)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void Behavior::OnAssetUnloaded(Asset* asset, void* caller)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
#if USE_EDITOR
|
#if USE_EDITOR
|
||||||
|
|
||||||
bool Behavior::GetNodeDebugRelevancy(const BehaviorTreeNode* node, const Behavior* behavior)
|
bool Behavior::GetNodeDebugRelevancy(const BehaviorTreeNode* node, const Behavior* behavior)
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Behavior instance script that runs Behavior Tree execution.
|
/// Behavior instance script that runs Behavior Tree execution.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
API_CLASS(Attributes="Category(\"Flax Engine\")") class FLAXENGINE_API Behavior : public Script
|
API_CLASS(Attributes="Category(\"Flax Engine\")") class FLAXENGINE_API Behavior : public Script, private IAssetReference
|
||||||
{
|
{
|
||||||
API_AUTO_SERIALIZATION();
|
API_AUTO_SERIALIZATION();
|
||||||
DECLARE_SCRIPTING_TYPE(Behavior);
|
DECLARE_SCRIPTING_TYPE(Behavior);
|
||||||
@@ -92,6 +92,11 @@ public:
|
|||||||
void OnDisable() override;
|
void OnDisable() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
// [IAssetReference]
|
||||||
|
void OnAssetChanged(Asset* asset, void* caller) override;
|
||||||
|
void OnAssetLoaded(Asset* asset, void* caller) override;
|
||||||
|
void OnAssetUnloaded(Asset* asset, void* caller) override;
|
||||||
|
|
||||||
#if USE_EDITOR
|
#if USE_EDITOR
|
||||||
// Editor-only utilities to debug nodes state.
|
// Editor-only utilities to debug nodes state.
|
||||||
API_FUNCTION(Internal) static bool GetNodeDebugRelevancy(const BehaviorTreeNode* node, const Behavior* behavior);
|
API_FUNCTION(Internal) static bool GetNodeDebugRelevancy(const BehaviorTreeNode* node, const Behavior* behavior);
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#include "BehaviorTree.h"
|
#include "BehaviorTree.h"
|
||||||
#include "BehaviorTreeNodes.h"
|
#include "BehaviorTreeNodes.h"
|
||||||
#include "BehaviorKnowledgeSelector.h"
|
#include "BehaviorKnowledgeSelector.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Scripting/Scripting.h"
|
#include "Engine/Scripting/Scripting.h"
|
||||||
#include "Engine/Scripting/BinaryModule.h"
|
#include "Engine/Scripting/BinaryModule.h"
|
||||||
#include "Engine/Scripting/ManagedCLR/MProperty.h"
|
#include "Engine/Scripting/ManagedCLR/MProperty.h"
|
||||||
@@ -144,6 +145,7 @@ BehaviorKnowledge::~BehaviorKnowledge()
|
|||||||
|
|
||||||
void BehaviorKnowledge::InitMemory(BehaviorTree* tree)
|
void BehaviorKnowledge::InitMemory(BehaviorTree* tree)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(AI);
|
||||||
if (Tree)
|
if (Tree)
|
||||||
FreeMemory();
|
FreeMemory();
|
||||||
if (!tree)
|
if (!tree)
|
||||||
|
|||||||
@@ -10,6 +10,7 @@
|
|||||||
#include "Engine/Serialization/JsonSerializer.h"
|
#include "Engine/Serialization/JsonSerializer.h"
|
||||||
#include "Engine/Serialization/MemoryReadStream.h"
|
#include "Engine/Serialization/MemoryReadStream.h"
|
||||||
#include "Engine/Threading/Threading.h"
|
#include "Engine/Threading/Threading.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "FlaxEngine.Gen.h"
|
#include "FlaxEngine.Gen.h"
|
||||||
#if USE_EDITOR
|
#if USE_EDITOR
|
||||||
#include "Engine/Level/Level.h"
|
#include "Engine/Level/Level.h"
|
||||||
@@ -275,6 +276,7 @@ Asset::LoadResult BehaviorTree::load()
|
|||||||
if (surfaceChunk == nullptr)
|
if (surfaceChunk == nullptr)
|
||||||
return LoadResult::MissingDataChunk;
|
return LoadResult::MissingDataChunk;
|
||||||
MemoryReadStream surfaceStream(surfaceChunk->Get(), surfaceChunk->Size());
|
MemoryReadStream surfaceStream(surfaceChunk->Get(), surfaceChunk->Size());
|
||||||
|
PROFILE_MEM(AI);
|
||||||
if (Graph.Load(&surfaceStream, true))
|
if (Graph.Load(&surfaceStream, true))
|
||||||
{
|
{
|
||||||
LOG(Warning, "Failed to load graph \'{0}\'", ToString());
|
LOG(Warning, "Failed to load graph \'{0}\'", ToString());
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#include "AnimEvent.h"
|
#include "AnimEvent.h"
|
||||||
#include "Engine/Engine/Engine.h"
|
#include "Engine/Engine/Engine.h"
|
||||||
#include "Engine/Profiler/ProfilerCPU.h"
|
#include "Engine/Profiler/ProfilerCPU.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Level/Actors/AnimatedModel.h"
|
#include "Engine/Level/Actors/AnimatedModel.h"
|
||||||
#include "Engine/Engine/Time.h"
|
#include "Engine/Engine/Time.h"
|
||||||
#include "Engine/Engine/EngineService.h"
|
#include "Engine/Engine/EngineService.h"
|
||||||
@@ -69,6 +70,7 @@ AnimContinuousEvent::AnimContinuousEvent(const SpawnParams& params)
|
|||||||
|
|
||||||
bool AnimationsService::Init()
|
bool AnimationsService::Init()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Animations);
|
||||||
Animations::System = New<AnimationsSystem>();
|
Animations::System = New<AnimationsSystem>();
|
||||||
Engine::UpdateGraph->AddSystem(Animations::System);
|
Engine::UpdateGraph->AddSystem(Animations::System);
|
||||||
return false;
|
return false;
|
||||||
@@ -83,6 +85,7 @@ void AnimationsService::Dispose()
|
|||||||
void AnimationsSystem::Job(int32 index)
|
void AnimationsSystem::Job(int32 index)
|
||||||
{
|
{
|
||||||
PROFILE_CPU_NAMED("Animations.Job");
|
PROFILE_CPU_NAMED("Animations.Job");
|
||||||
|
PROFILE_MEM(Animations);
|
||||||
auto animatedModel = AnimationManagerInstance.UpdateList[index];
|
auto animatedModel = AnimationManagerInstance.UpdateList[index];
|
||||||
if (CanUpdateModel(animatedModel))
|
if (CanUpdateModel(animatedModel))
|
||||||
{
|
{
|
||||||
@@ -147,6 +150,7 @@ void AnimationsSystem::PostExecute(TaskGraph* graph)
|
|||||||
if (!Active)
|
if (!Active)
|
||||||
return;
|
return;
|
||||||
PROFILE_CPU_NAMED("Animations.PostExecute");
|
PROFILE_CPU_NAMED("Animations.PostExecute");
|
||||||
|
PROFILE_MEM(Animations);
|
||||||
|
|
||||||
// Update gameplay
|
// Update gameplay
|
||||||
for (int32 index = 0; index < AnimationManagerInstance.UpdateList.Count(); index++)
|
for (int32 index = 0; index < AnimationManagerInstance.UpdateList.Count(); index++)
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "Engine/Content/Assets/SkinnedModel.h"
|
#include "Engine/Content/Assets/SkinnedModel.h"
|
||||||
#include "Engine/Graphics/Models/SkeletonData.h"
|
#include "Engine/Graphics/Models/SkeletonData.h"
|
||||||
#include "Engine/Scripting/Scripting.h"
|
#include "Engine/Scripting/Scripting.h"
|
||||||
|
#include "Engine/Threading/Threading.h"
|
||||||
|
|
||||||
extern void RetargetSkeletonPose(const SkeletonData& sourceSkeleton, const SkeletonData& targetSkeleton, const SkinnedModel::SkeletonMapping& mapping, const Transform* sourceNodes, Transform* targetNodes);
|
extern void RetargetSkeletonPose(const SkeletonData& sourceSkeleton, const SkeletonData& targetSkeleton, const SkinnedModel::SkeletonMapping& mapping, const Transform* sourceNodes, Transform* targetNodes);
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "Engine/Content/Content.h"
|
#include "Engine/Content/Content.h"
|
||||||
#include "Engine/Content/Deprecated.h"
|
#include "Engine/Content/Deprecated.h"
|
||||||
#include "Engine/Serialization/MemoryReadStream.h"
|
#include "Engine/Serialization/MemoryReadStream.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Audio/AudioClip.h"
|
#include "Engine/Audio/AudioClip.h"
|
||||||
#include "Engine/Graphics/PostProcessSettings.h"
|
#include "Engine/Graphics/PostProcessSettings.h"
|
||||||
#if USE_EDITOR
|
#if USE_EDITOR
|
||||||
@@ -249,6 +250,7 @@ bool SceneAnimation::Save(const StringView& path)
|
|||||||
Asset::LoadResult SceneAnimation::load()
|
Asset::LoadResult SceneAnimation::load()
|
||||||
{
|
{
|
||||||
TrackStatesCount = 0;
|
TrackStatesCount = 0;
|
||||||
|
PROFILE_MEM(AnimationsData);
|
||||||
|
|
||||||
// Get the data chunk
|
// Get the data chunk
|
||||||
if (LoadChunk(0))
|
if (LoadChunk(0))
|
||||||
|
|||||||
@@ -12,6 +12,7 @@
|
|||||||
#include "Engine/Audio/AudioSource.h"
|
#include "Engine/Audio/AudioSource.h"
|
||||||
#include "Engine/Graphics/RenderTask.h"
|
#include "Engine/Graphics/RenderTask.h"
|
||||||
#include "Engine/Renderer/RenderList.h"
|
#include "Engine/Renderer/RenderList.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Scripting/Scripting.h"
|
#include "Engine/Scripting/Scripting.h"
|
||||||
#include "Engine/Scripting/Script.h"
|
#include "Engine/Scripting/Script.h"
|
||||||
#include "Engine/Scripting/ManagedCLR/MException.h"
|
#include "Engine/Scripting/ManagedCLR/MException.h"
|
||||||
@@ -151,6 +152,7 @@ void SceneAnimationPlayer::Tick(float dt)
|
|||||||
SceneAnimation* anim = Animation.Get();
|
SceneAnimation* anim = Animation.Get();
|
||||||
if (!anim || !anim->IsLoaded())
|
if (!anim || !anim->IsLoaded())
|
||||||
return;
|
return;
|
||||||
|
PROFILE_MEM(Animations);
|
||||||
|
|
||||||
// Setup state
|
// Setup state
|
||||||
if (_tracks.Count() != anim->TrackStatesCount)
|
if (_tracks.Count() != anim->TrackStatesCount)
|
||||||
@@ -229,6 +231,7 @@ void SceneAnimationPlayer::MapTrack(const StringView& from, const Guid& to)
|
|||||||
SceneAnimation* anim = Animation.Get();
|
SceneAnimation* anim = Animation.Get();
|
||||||
if (!anim || !anim->IsLoaded())
|
if (!anim || !anim->IsLoaded())
|
||||||
return;
|
return;
|
||||||
|
PROFILE_MEM(Animations);
|
||||||
for (int32 j = 0; j < anim->Tracks.Count(); j++)
|
for (int32 j = 0; j < anim->Tracks.Count(); j++)
|
||||||
{
|
{
|
||||||
const auto& track = anim->Tracks[j];
|
const auto& track = anim->Tracks[j];
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
#include "Engine/Scripting/BinaryModule.h"
|
#include "Engine/Scripting/BinaryModule.h"
|
||||||
#include "Engine/Level/Level.h"
|
#include "Engine/Level/Level.h"
|
||||||
#include "Engine/Profiler/ProfilerCPU.h"
|
#include "Engine/Profiler/ProfilerCPU.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Engine/Engine.h"
|
#include "Engine/Engine/Engine.h"
|
||||||
#include "Engine/Engine/CommandLine.h"
|
#include "Engine/Engine/CommandLine.h"
|
||||||
#include "Engine/Core/Log.h"
|
#include "Engine/Core/Log.h"
|
||||||
@@ -151,6 +152,7 @@ void Audio::SetEnableHRTF(bool value)
|
|||||||
bool AudioService::Init()
|
bool AudioService::Init()
|
||||||
{
|
{
|
||||||
PROFILE_CPU_NAMED("Audio.Init");
|
PROFILE_CPU_NAMED("Audio.Init");
|
||||||
|
PROFILE_MEM(Audio);
|
||||||
const auto settings = AudioSettings::Get();
|
const auto settings = AudioSettings::Get();
|
||||||
const bool mute = CommandLine::Options.Mute.IsTrue() || settings->DisableAudio;
|
const bool mute = CommandLine::Options.Mute.IsTrue() || settings->DisableAudio;
|
||||||
|
|
||||||
@@ -211,6 +213,7 @@ bool AudioService::Init()
|
|||||||
void AudioService::Update()
|
void AudioService::Update()
|
||||||
{
|
{
|
||||||
PROFILE_CPU_NAMED("Audio.Update");
|
PROFILE_CPU_NAMED("Audio.Update");
|
||||||
|
PROFILE_MEM(Audio);
|
||||||
|
|
||||||
// Update the master volume
|
// Update the master volume
|
||||||
float masterVolume = MasterVolume;
|
float masterVolume = MasterVolume;
|
||||||
|
|||||||
@@ -10,6 +10,7 @@
|
|||||||
#include "Engine/Scripting/ManagedCLR/MUtils.h"
|
#include "Engine/Scripting/ManagedCLR/MUtils.h"
|
||||||
#include "Engine/Streaming/StreamingGroup.h"
|
#include "Engine/Streaming/StreamingGroup.h"
|
||||||
#include "Engine/Serialization/MemoryReadStream.h"
|
#include "Engine/Serialization/MemoryReadStream.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Tools/AudioTool/OggVorbisDecoder.h"
|
#include "Engine/Tools/AudioTool/OggVorbisDecoder.h"
|
||||||
#include "Engine/Tools/AudioTool/AudioTool.h"
|
#include "Engine/Tools/AudioTool/AudioTool.h"
|
||||||
#include "Engine/Threading/Threading.h"
|
#include "Engine/Threading/Threading.h"
|
||||||
@@ -18,6 +19,7 @@ REGISTER_BINARY_ASSET_WITH_UPGRADER(AudioClip, "FlaxEngine.AudioClip", AudioClip
|
|||||||
|
|
||||||
bool AudioClip::StreamingTask::Run()
|
bool AudioClip::StreamingTask::Run()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Audio);
|
||||||
AssetReference<AudioClip> ref = _asset.Get();
|
AssetReference<AudioClip> ref = _asset.Get();
|
||||||
if (ref == nullptr || AudioBackend::Instance == nullptr)
|
if (ref == nullptr || AudioBackend::Instance == nullptr)
|
||||||
return true;
|
return true;
|
||||||
@@ -318,6 +320,7 @@ bool AudioClip::init(AssetInitData& initData)
|
|||||||
|
|
||||||
Asset::LoadResult AudioClip::load()
|
Asset::LoadResult AudioClip::load()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Audio);
|
||||||
#if !COMPILE_WITH_OGG_VORBIS
|
#if !COMPILE_WITH_OGG_VORBIS
|
||||||
if (AudioHeader.Format == AudioFormat::Vorbis)
|
if (AudioHeader.Format == AudioFormat::Vorbis)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -21,9 +21,8 @@ AudioSource::AudioSource(const SpawnParams& params)
|
|||||||
, _playOnStart(false)
|
, _playOnStart(false)
|
||||||
, _startTime(0.0f)
|
, _startTime(0.0f)
|
||||||
, _allowSpatialization(true)
|
, _allowSpatialization(true)
|
||||||
|
, Clip(this)
|
||||||
{
|
{
|
||||||
Clip.Changed.Bind<AudioSource, &AudioSource::OnClipChanged>(this);
|
|
||||||
Clip.Loaded.Bind<AudioSource, &AudioSource::OnClipLoaded>(this);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void AudioSource::SetVolume(float value)
|
void AudioSource::SetVolume(float value)
|
||||||
@@ -264,7 +263,7 @@ void AudioSource::RequestStreamingBuffersUpdate()
|
|||||||
_needToUpdateStreamingBuffers = true;
|
_needToUpdateStreamingBuffers = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void AudioSource::OnClipChanged()
|
void AudioSource::OnAssetChanged(Asset* asset, void* caller)
|
||||||
{
|
{
|
||||||
Stop();
|
Stop();
|
||||||
|
|
||||||
@@ -276,7 +275,7 @@ void AudioSource::OnClipChanged()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void AudioSource::OnClipLoaded()
|
void AudioSource::OnAssetLoaded(Asset* asset, void* caller)
|
||||||
{
|
{
|
||||||
if (!SourceID)
|
if (!SourceID)
|
||||||
return;
|
return;
|
||||||
@@ -302,6 +301,10 @@ void AudioSource::OnClipLoaded()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void AudioSource::OnAssetUnloaded(Asset* asset, void* caller)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
bool AudioSource::UseStreaming() const
|
bool AudioSource::UseStreaming() const
|
||||||
{
|
{
|
||||||
if (Clip == nullptr || Clip->WaitForLoaded())
|
if (Clip == nullptr || Clip->WaitForLoaded())
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
/// Whether or not an audio source is spatial is controlled by the assigned AudioClip.The volume and the pitch of a spatial audio source is controlled by its position and the AudioListener's position/direction/velocity.
|
/// Whether or not an audio source is spatial is controlled by the assigned AudioClip.The volume and the pitch of a spatial audio source is controlled by its position and the AudioListener's position/direction/velocity.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
API_CLASS(Attributes="ActorContextMenu(\"New/Audio/Audio Source\"), ActorToolbox(\"Other\")")
|
API_CLASS(Attributes="ActorContextMenu(\"New/Audio/Audio Source\"), ActorToolbox(\"Other\")")
|
||||||
class FLAXENGINE_API AudioSource : public Actor
|
class FLAXENGINE_API AudioSource : public Actor, IAssetReference
|
||||||
{
|
{
|
||||||
DECLARE_SCENE_OBJECT(AudioSource);
|
DECLARE_SCENE_OBJECT(AudioSource);
|
||||||
friend class AudioStreamingHandler;
|
friend class AudioStreamingHandler;
|
||||||
@@ -293,8 +293,10 @@ public:
|
|||||||
void RequestStreamingBuffersUpdate();
|
void RequestStreamingBuffersUpdate();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void OnClipChanged();
|
// [IAssetReference]
|
||||||
void OnClipLoaded();
|
void OnAssetChanged(Asset* asset, void* caller) override;
|
||||||
|
void OnAssetLoaded(Asset* asset, void* caller) override;
|
||||||
|
void OnAssetUnloaded(Asset* asset, void* caller) override;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Plays the audio source. Should have buffer(s) binded before.
|
/// Plays the audio source. Should have buffer(s) binded before.
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#include "Engine/Tools/AudioTool/AudioTool.h"
|
#include "Engine/Tools/AudioTool/AudioTool.h"
|
||||||
#include "Engine/Engine/Units.h"
|
#include "Engine/Engine/Units.h"
|
||||||
#include "Engine/Profiler/ProfilerCPU.h"
|
#include "Engine/Profiler/ProfilerCPU.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Audio/Audio.h"
|
#include "Engine/Audio/Audio.h"
|
||||||
#include "Engine/Audio/AudioListener.h"
|
#include "Engine/Audio/AudioListener.h"
|
||||||
#include "Engine/Audio/AudioSource.h"
|
#include "Engine/Audio/AudioSource.h"
|
||||||
@@ -321,6 +322,8 @@ void AudioBackendOAL::Listener_ReinitializeAll()
|
|||||||
|
|
||||||
uint32 AudioBackendOAL::Source_Add(const AudioDataInfo& format, const Vector3& position, const Quaternion& orientation, float volume, float pitch, float pan, bool loop, bool spatial, float attenuation, float minDistance, float doppler)
|
uint32 AudioBackendOAL::Source_Add(const AudioDataInfo& format, const Vector3& position, const Quaternion& orientation, float volume, float pitch, float pan, bool loop, bool spatial, float attenuation, float minDistance, float doppler)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Audio);
|
||||||
|
|
||||||
uint32 sourceID = 0;
|
uint32 sourceID = 0;
|
||||||
ALC::Source::Rebuild(sourceID, position, orientation, volume, pitch, pan, loop, spatial, attenuation, minDistance, doppler);
|
ALC::Source::Rebuild(sourceID, position, orientation, volume, pitch, pan, loop, spatial, attenuation, minDistance, doppler);
|
||||||
|
|
||||||
@@ -516,6 +519,7 @@ void AudioBackendOAL::Buffer_Delete(uint32 bufferID)
|
|||||||
void AudioBackendOAL::Buffer_Write(uint32 bufferID, byte* samples, const AudioDataInfo& info)
|
void AudioBackendOAL::Buffer_Write(uint32 bufferID, byte* samples, const AudioDataInfo& info)
|
||||||
{
|
{
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
|
||||||
|
PROFILE_MEM(Audio);
|
||||||
|
|
||||||
// Pick the format for the audio data (it might not be supported natively)
|
// Pick the format for the audio data (it might not be supported natively)
|
||||||
ALenum format = GetOpenALBufferFormat(info.NumChannels, info.BitDepth);
|
ALenum format = GetOpenALBufferFormat(info.NumChannels, info.BitDepth);
|
||||||
@@ -625,6 +629,8 @@ AudioBackend::FeatureFlags AudioBackendOAL::Base_Features()
|
|||||||
|
|
||||||
void AudioBackendOAL::Base_OnActiveDeviceChanged()
|
void AudioBackendOAL::Base_OnActiveDeviceChanged()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Audio);
|
||||||
|
|
||||||
// Cleanup
|
// Cleanup
|
||||||
Array<ALC::AudioSourceState> states;
|
Array<ALC::AudioSourceState> states;
|
||||||
states.EnsureCapacity(Audio::Sources.Count());
|
states.EnsureCapacity(Audio::Sources.Count());
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#include "Engine/Core/Log.h"
|
#include "Engine/Core/Log.h"
|
||||||
#include "Engine/Audio/Audio.h"
|
#include "Engine/Audio/Audio.h"
|
||||||
#include "Engine/Threading/Threading.h"
|
#include "Engine/Threading/Threading.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
|
|
||||||
#if PLATFORM_WINDOWS
|
#if PLATFORM_WINDOWS
|
||||||
// Tweak Win ver
|
// Tweak Win ver
|
||||||
@@ -232,6 +233,7 @@ void AudioBackendXAudio2::Listener_ReinitializeAll()
|
|||||||
|
|
||||||
uint32 AudioBackendXAudio2::Source_Add(const AudioDataInfo& format, const Vector3& position, const Quaternion& orientation, float volume, float pitch, float pan, bool loop, bool spatial, float attenuation, float minDistance, float doppler)
|
uint32 AudioBackendXAudio2::Source_Add(const AudioDataInfo& format, const Vector3& position, const Quaternion& orientation, float volume, float pitch, float pan, bool loop, bool spatial, float attenuation, float minDistance, float doppler)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Audio);
|
||||||
ScopeLock lock(XAudio2::Locker);
|
ScopeLock lock(XAudio2::Locker);
|
||||||
|
|
||||||
// Get first free source
|
// Get first free source
|
||||||
@@ -580,6 +582,7 @@ void AudioBackendXAudio2::Source_DequeueProcessedBuffers(uint32 sourceID)
|
|||||||
|
|
||||||
uint32 AudioBackendXAudio2::Buffer_Create()
|
uint32 AudioBackendXAudio2::Buffer_Create()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Audio);
|
||||||
uint32 bufferID;
|
uint32 bufferID;
|
||||||
ScopeLock lock(XAudio2::Locker);
|
ScopeLock lock(XAudio2::Locker);
|
||||||
|
|
||||||
@@ -618,6 +621,7 @@ void AudioBackendXAudio2::Buffer_Delete(uint32 bufferID)
|
|||||||
|
|
||||||
void AudioBackendXAudio2::Buffer_Write(uint32 bufferID, byte* samples, const AudioDataInfo& info)
|
void AudioBackendXAudio2::Buffer_Write(uint32 bufferID, byte* samples, const AudioDataInfo& info)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Audio);
|
||||||
CHECK(info.NumChannels <= MAX_INPUT_CHANNELS);
|
CHECK(info.NumChannels <= MAX_INPUT_CHANNELS);
|
||||||
|
|
||||||
XAudio2::Locker.Lock();
|
XAudio2::Locker.Lock();
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#include "Engine/Core/Log.h"
|
#include "Engine/Core/Log.h"
|
||||||
#include "Engine/Core/LogContext.h"
|
#include "Engine/Core/LogContext.h"
|
||||||
#include "Engine/Profiler/ProfilerCPU.h"
|
#include "Engine/Profiler/ProfilerCPU.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Scripting/ManagedCLR/MCore.h"
|
#include "Engine/Scripting/ManagedCLR/MCore.h"
|
||||||
#include "Engine/Threading/MainThreadTask.h"
|
#include "Engine/Threading/MainThreadTask.h"
|
||||||
#include "Engine/Threading/ThreadLocal.h"
|
#include "Engine/Threading/ThreadLocal.h"
|
||||||
@@ -34,15 +35,18 @@ bool ContentDeprecated::Clear(bool newValue)
|
|||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
AssetReferenceBase::AssetReferenceBase(IAssetReference* owner)
|
||||||
|
: _owner(owner)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
AssetReferenceBase::~AssetReferenceBase()
|
AssetReferenceBase::~AssetReferenceBase()
|
||||||
{
|
{
|
||||||
Asset* asset = _asset;
|
Asset* asset = _asset;
|
||||||
if (asset)
|
if (asset)
|
||||||
{
|
{
|
||||||
_asset = nullptr;
|
_asset = nullptr;
|
||||||
asset->OnLoaded.Unbind<AssetReferenceBase, &AssetReferenceBase::OnLoaded>(this);
|
asset->RemoveReference(this);
|
||||||
asset->OnUnloaded.Unbind<AssetReferenceBase, &AssetReferenceBase::OnUnloaded>(this);
|
|
||||||
asset->RemoveReference();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -51,52 +55,60 @@ String AssetReferenceBase::ToString() const
|
|||||||
return _asset ? _asset->ToString() : TEXT("<null>");
|
return _asset ? _asset->ToString() : TEXT("<null>");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void AssetReferenceBase::OnAssetChanged(Asset* asset, void* caller)
|
||||||
|
{
|
||||||
|
if (_owner)
|
||||||
|
_owner->OnAssetChanged(asset, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssetReferenceBase::OnAssetLoaded(Asset* asset, void* caller)
|
||||||
|
{
|
||||||
|
if (_asset != asset)
|
||||||
|
return;
|
||||||
|
Loaded();
|
||||||
|
if (_owner)
|
||||||
|
_owner->OnAssetLoaded(asset, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssetReferenceBase::OnAssetUnloaded(Asset* asset, void* caller)
|
||||||
|
{
|
||||||
|
if (_asset != asset)
|
||||||
|
return;
|
||||||
|
Unload();
|
||||||
|
OnSet(nullptr);
|
||||||
|
if (_owner)
|
||||||
|
_owner->OnAssetUnloaded(asset, this);
|
||||||
|
}
|
||||||
|
|
||||||
void AssetReferenceBase::OnSet(Asset* asset)
|
void AssetReferenceBase::OnSet(Asset* asset)
|
||||||
{
|
{
|
||||||
auto e = _asset;
|
auto e = _asset;
|
||||||
if (e != asset)
|
if (e != asset)
|
||||||
{
|
{
|
||||||
if (e)
|
if (e)
|
||||||
{
|
e->RemoveReference(this);
|
||||||
e->OnLoaded.Unbind<AssetReferenceBase, &AssetReferenceBase::OnLoaded>(this);
|
|
||||||
e->OnUnloaded.Unbind<AssetReferenceBase, &AssetReferenceBase::OnUnloaded>(this);
|
|
||||||
e->RemoveReference();
|
|
||||||
}
|
|
||||||
_asset = e = asset;
|
_asset = e = asset;
|
||||||
if (e)
|
if (e)
|
||||||
{
|
e->AddReference(this);
|
||||||
e->AddReference();
|
|
||||||
e->OnLoaded.Bind<AssetReferenceBase, &AssetReferenceBase::OnLoaded>(this);
|
|
||||||
e->OnUnloaded.Bind<AssetReferenceBase, &AssetReferenceBase::OnUnloaded>(this);
|
|
||||||
}
|
|
||||||
Changed();
|
Changed();
|
||||||
|
if (_owner)
|
||||||
|
_owner->OnAssetChanged(asset, this);
|
||||||
if (e && e->IsLoaded())
|
if (e && e->IsLoaded())
|
||||||
|
{
|
||||||
Loaded();
|
Loaded();
|
||||||
|
if (_owner)
|
||||||
|
_owner->OnAssetLoaded(asset, this);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void AssetReferenceBase::OnLoaded(Asset* asset)
|
|
||||||
{
|
|
||||||
if (_asset != asset)
|
|
||||||
return;
|
|
||||||
Loaded();
|
|
||||||
}
|
|
||||||
|
|
||||||
void AssetReferenceBase::OnUnloaded(Asset* asset)
|
|
||||||
{
|
|
||||||
if (_asset != asset)
|
|
||||||
return;
|
|
||||||
Unload();
|
|
||||||
OnSet(nullptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
WeakAssetReferenceBase::~WeakAssetReferenceBase()
|
WeakAssetReferenceBase::~WeakAssetReferenceBase()
|
||||||
{
|
{
|
||||||
Asset* asset = _asset;
|
Asset* asset = _asset;
|
||||||
if (asset)
|
if (asset)
|
||||||
{
|
{
|
||||||
_asset = nullptr;
|
_asset = nullptr;
|
||||||
asset->OnUnloaded.Unbind<WeakAssetReferenceBase, &WeakAssetReferenceBase::OnUnloaded>(this);
|
asset->RemoveReference(this, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -105,36 +117,43 @@ String WeakAssetReferenceBase::ToString() const
|
|||||||
return _asset ? _asset->ToString() : TEXT("<null>");
|
return _asset ? _asset->ToString() : TEXT("<null>");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void WeakAssetReferenceBase::OnAssetChanged(Asset* asset, void* caller)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void WeakAssetReferenceBase::OnAssetLoaded(Asset* asset, void* caller)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void WeakAssetReferenceBase::OnAssetUnloaded(Asset* asset, void* caller)
|
||||||
|
{
|
||||||
|
if (_asset != asset)
|
||||||
|
return;
|
||||||
|
Unload();
|
||||||
|
asset->RemoveReference(this, true);
|
||||||
|
_asset = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
void WeakAssetReferenceBase::OnSet(Asset* asset)
|
void WeakAssetReferenceBase::OnSet(Asset* asset)
|
||||||
{
|
{
|
||||||
auto e = _asset;
|
auto e = _asset;
|
||||||
if (e != asset)
|
if (e != asset)
|
||||||
{
|
{
|
||||||
if (e)
|
if (e)
|
||||||
e->OnUnloaded.Unbind<WeakAssetReferenceBase, &WeakAssetReferenceBase::OnUnloaded>(this);
|
e->RemoveReference(this, true);
|
||||||
_asset = e = asset;
|
_asset = e = asset;
|
||||||
if (e)
|
if (e)
|
||||||
e->OnUnloaded.Bind<WeakAssetReferenceBase, &WeakAssetReferenceBase::OnUnloaded>(this);
|
e->AddReference(this, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void WeakAssetReferenceBase::OnUnloaded(Asset* asset)
|
|
||||||
{
|
|
||||||
if (_asset != asset)
|
|
||||||
return;
|
|
||||||
Unload();
|
|
||||||
asset->OnUnloaded.Unbind<WeakAssetReferenceBase, &WeakAssetReferenceBase::OnUnloaded>(this);
|
|
||||||
_asset = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
SoftAssetReferenceBase::~SoftAssetReferenceBase()
|
SoftAssetReferenceBase::~SoftAssetReferenceBase()
|
||||||
{
|
{
|
||||||
Asset* asset = _asset;
|
Asset* asset = _asset;
|
||||||
if (asset)
|
if (asset)
|
||||||
{
|
{
|
||||||
_asset = nullptr;
|
_asset = nullptr;
|
||||||
asset->OnUnloaded.Unbind<SoftAssetReferenceBase, &SoftAssetReferenceBase::OnUnloaded>(this);
|
asset->RemoveReference(this);
|
||||||
asset->RemoveReference();
|
|
||||||
}
|
}
|
||||||
#if !BUILD_RELEASE
|
#if !BUILD_RELEASE
|
||||||
_id = Guid::Empty;
|
_id = Guid::Empty;
|
||||||
@@ -146,22 +165,34 @@ String SoftAssetReferenceBase::ToString() const
|
|||||||
return _asset ? _asset->ToString() : (_id.IsValid() ? _id.ToString() : TEXT("<null>"));
|
return _asset ? _asset->ToString() : (_id.IsValid() ? _id.ToString() : TEXT("<null>"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SoftAssetReferenceBase::OnAssetChanged(Asset* asset, void* caller)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void SoftAssetReferenceBase::OnAssetLoaded(Asset* asset, void* caller)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void SoftAssetReferenceBase::OnAssetUnloaded(Asset* asset, void* caller)
|
||||||
|
{
|
||||||
|
if (_asset != asset)
|
||||||
|
return;
|
||||||
|
_asset->RemoveReference(this);
|
||||||
|
_asset = nullptr;
|
||||||
|
_id = Guid::Empty;
|
||||||
|
Changed();
|
||||||
|
}
|
||||||
|
|
||||||
void SoftAssetReferenceBase::OnSet(Asset* asset)
|
void SoftAssetReferenceBase::OnSet(Asset* asset)
|
||||||
{
|
{
|
||||||
if (_asset == asset)
|
if (_asset == asset)
|
||||||
return;
|
return;
|
||||||
if (_asset)
|
if (_asset)
|
||||||
{
|
_asset->RemoveReference(this);
|
||||||
_asset->OnUnloaded.Unbind<SoftAssetReferenceBase, &SoftAssetReferenceBase::OnUnloaded>(this);
|
|
||||||
_asset->RemoveReference();
|
|
||||||
}
|
|
||||||
_asset = asset;
|
_asset = asset;
|
||||||
_id = asset ? asset->GetID() : Guid::Empty;
|
_id = asset ? asset->GetID() : Guid::Empty;
|
||||||
if (asset)
|
if (asset)
|
||||||
{
|
asset->AddReference(this);
|
||||||
asset->AddReference();
|
|
||||||
asset->OnUnloaded.Bind<SoftAssetReferenceBase, &SoftAssetReferenceBase::OnUnloaded>(this);
|
|
||||||
}
|
|
||||||
Changed();
|
Changed();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -170,10 +201,7 @@ void SoftAssetReferenceBase::OnSet(const Guid& id)
|
|||||||
if (_id == id)
|
if (_id == id)
|
||||||
return;
|
return;
|
||||||
if (_asset)
|
if (_asset)
|
||||||
{
|
_asset->RemoveReference(this);
|
||||||
_asset->OnUnloaded.Unbind<SoftAssetReferenceBase, &SoftAssetReferenceBase::OnUnloaded>(this);
|
|
||||||
_asset->RemoveReference();
|
|
||||||
}
|
|
||||||
_asset = nullptr;
|
_asset = nullptr;
|
||||||
_id = id;
|
_id = id;
|
||||||
Changed();
|
Changed();
|
||||||
@@ -184,21 +212,7 @@ void SoftAssetReferenceBase::OnResolve(const ScriptingTypeHandle& type)
|
|||||||
ASSERT(!_asset);
|
ASSERT(!_asset);
|
||||||
_asset = ::LoadAsset(_id, type);
|
_asset = ::LoadAsset(_id, type);
|
||||||
if (_asset)
|
if (_asset)
|
||||||
{
|
_asset->AddReference(this);
|
||||||
_asset->OnUnloaded.Bind<SoftAssetReferenceBase, &SoftAssetReferenceBase::OnUnloaded>(this);
|
|
||||||
_asset->AddReference();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SoftAssetReferenceBase::OnUnloaded(Asset* asset)
|
|
||||||
{
|
|
||||||
if (_asset != asset)
|
|
||||||
return;
|
|
||||||
_asset->RemoveReference();
|
|
||||||
_asset->OnUnloaded.Unbind<SoftAssetReferenceBase, &SoftAssetReferenceBase::OnUnloaded>(this);
|
|
||||||
_asset = nullptr;
|
|
||||||
_id = Guid::Empty;
|
|
||||||
Changed();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Asset::Asset(const SpawnParams& params, const AssetInfo* info)
|
Asset::Asset(const SpawnParams& params, const AssetInfo* info)
|
||||||
@@ -216,6 +230,39 @@ int32 Asset::GetReferencesCount() const
|
|||||||
return (int32)Platform::AtomicRead(const_cast<int64 volatile*>(&_refCount));
|
return (int32)Platform::AtomicRead(const_cast<int64 volatile*>(&_refCount));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Asset::AddReference()
|
||||||
|
{
|
||||||
|
Platform::InterlockedIncrement(&_refCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Asset::AddReference(IAssetReference* ref, bool week)
|
||||||
|
{
|
||||||
|
if (!week)
|
||||||
|
Platform::InterlockedIncrement(&_refCount);
|
||||||
|
if (ref)
|
||||||
|
{
|
||||||
|
//PROFILE_MEM(EngineDelegate); // Include references tracking memory within Delegate memory
|
||||||
|
ScopeLock lock(_referencesLocker);
|
||||||
|
_references.Add(ref);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Asset::RemoveReference()
|
||||||
|
{
|
||||||
|
Platform::InterlockedDecrement(&_refCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Asset::RemoveReference(IAssetReference* ref, bool week)
|
||||||
|
{
|
||||||
|
if (ref)
|
||||||
|
{
|
||||||
|
ScopeLock lock(_referencesLocker);
|
||||||
|
_references.Remove(ref);
|
||||||
|
}
|
||||||
|
if (!week)
|
||||||
|
Platform::InterlockedDecrement(&_refCount);
|
||||||
|
}
|
||||||
|
|
||||||
String Asset::ToString() const
|
String Asset::ToString() const
|
||||||
{
|
{
|
||||||
return String::Format(TEXT("{0}, {1}, {2}"), GetTypeName(), GetID(), GetPath());
|
return String::Format(TEXT("{0}, {1}, {2}"), GetTypeName(), GetID(), GetPath());
|
||||||
@@ -354,6 +401,7 @@ uint64 Asset::GetMemoryUsage() const
|
|||||||
if (Platform::AtomicRead(&_loadingTask))
|
if (Platform::AtomicRead(&_loadingTask))
|
||||||
result += sizeof(ContentLoadTask);
|
result += sizeof(ContentLoadTask);
|
||||||
result += (OnLoaded.Capacity() + OnReloading.Capacity() + OnUnloaded.Capacity()) * sizeof(EventType::FunctionType);
|
result += (OnLoaded.Capacity() + OnReloading.Capacity() + OnUnloaded.Capacity()) * sizeof(EventType::FunctionType);
|
||||||
|
result += _references.Capacity() * sizeof(HashSet<IAssetReference*>::Bucket);
|
||||||
Locker.Unlock();
|
Locker.Unlock();
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
@@ -444,6 +492,9 @@ bool Asset::WaitForLoaded(double timeoutInMilliseconds) const
|
|||||||
}
|
}
|
||||||
|
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
|
||||||
|
ZoneColor(TracyWaitZoneColor);
|
||||||
|
const StringView path(GetPath());
|
||||||
|
ZoneText(*path, path.Length());
|
||||||
|
|
||||||
Content::WaitForTask(loadingTask, timeoutInMilliseconds);
|
Content::WaitForTask(loadingTask, timeoutInMilliseconds);
|
||||||
|
|
||||||
@@ -528,6 +579,7 @@ ContentLoadTask* Asset::createLoadingTask()
|
|||||||
|
|
||||||
void Asset::startLoading()
|
void Asset::startLoading()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(ContentAssets);
|
||||||
ASSERT(!IsLoaded());
|
ASSERT(!IsLoaded());
|
||||||
ASSERT(Platform::AtomicRead(&_loadingTask) == 0);
|
ASSERT(Platform::AtomicRead(&_loadingTask) == 0);
|
||||||
auto loadingTask = createLoadingTask();
|
auto loadingTask = createLoadingTask();
|
||||||
@@ -627,6 +679,9 @@ void Asset::onLoaded_MainThread()
|
|||||||
ASSERT(IsInMainThread());
|
ASSERT(IsInMainThread());
|
||||||
|
|
||||||
// Send event
|
// Send event
|
||||||
|
ScopeLock lock(_referencesLocker);
|
||||||
|
for (const auto& e : _references)
|
||||||
|
e.Item->OnAssetLoaded(this, this);
|
||||||
OnLoaded(this);
|
OnLoaded(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -640,6 +695,9 @@ void Asset::onUnload_MainThread()
|
|||||||
CancelStreaming();
|
CancelStreaming();
|
||||||
|
|
||||||
// Send event
|
// Send event
|
||||||
|
ScopeLock lock(_referencesLocker);
|
||||||
|
for (const auto& e : _references)
|
||||||
|
e.Item->OnAssetUnloaded(this, this);
|
||||||
OnUnloaded(this);
|
OnUnloaded(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "Engine/Core/Types/String.h"
|
#include "Engine/Core/Types/String.h"
|
||||||
#include "Engine/Platform/CriticalSection.h"
|
#include "Engine/Platform/CriticalSection.h"
|
||||||
#include "Engine/Scripting/ScriptingObject.h"
|
#include "Engine/Scripting/ScriptingObject.h"
|
||||||
|
#include "Engine/Threading/ConcurrentSystemLocker.h"
|
||||||
#include "Config.h"
|
#include "Config.h"
|
||||||
#include "Types.h"
|
#include "Types.h"
|
||||||
|
|
||||||
@@ -18,6 +19,20 @@
|
|||||||
public: \
|
public: \
|
||||||
explicit type(const SpawnParams& params, const AssetInfo* info)
|
explicit type(const SpawnParams& params, const AssetInfo* info)
|
||||||
|
|
||||||
|
// Utility interface for objects that reference asset and want to get notified about asset reference changes.
|
||||||
|
class FLAXENGINE_API IAssetReference
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual ~IAssetReference() = default;
|
||||||
|
|
||||||
|
// Asset reference got changed.
|
||||||
|
virtual void OnAssetChanged(Asset* asset, void* caller) = 0;
|
||||||
|
// Asset got loaded.
|
||||||
|
virtual void OnAssetLoaded(Asset* asset, void* caller) = 0;
|
||||||
|
// Asset gets unloaded.
|
||||||
|
virtual void OnAssetUnloaded(Asset* asset, void* caller) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Asset objects base class.
|
/// Asset objects base class.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -48,6 +63,9 @@ protected:
|
|||||||
int8 _deleteFileOnUnload : 1; // Indicates that asset source file should be removed on asset unload
|
int8 _deleteFileOnUnload : 1; // Indicates that asset source file should be removed on asset unload
|
||||||
int8 _isVirtual : 1; // Indicates that asset is pure virtual (generated or temporary, has no storage so won't be saved)
|
int8 _isVirtual : 1; // Indicates that asset is pure virtual (generated or temporary, has no storage so won't be saved)
|
||||||
|
|
||||||
|
HashSet<IAssetReference*> _references;
|
||||||
|
CriticalSection _referencesLocker; // TODO: convert into a single interlocked exchange for the current thread owning lock
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Initializes a new instance of the <see cref="Asset"/> class.
|
/// Initializes a new instance of the <see cref="Asset"/> class.
|
||||||
@@ -88,18 +106,22 @@ public:
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds reference to that asset.
|
/// Adds reference to that asset.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
FORCE_INLINE void AddReference()
|
void AddReference();
|
||||||
{
|
|
||||||
Platform::InterlockedIncrement(&_refCount);
|
/// <summary>
|
||||||
}
|
/// Adds reference to that asset.
|
||||||
|
/// </summary>
|
||||||
|
void AddReference(IAssetReference* ref, bool week = false);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Removes reference from that asset.
|
/// Removes reference from that asset.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
FORCE_INLINE void RemoveReference()
|
void RemoveReference();
|
||||||
{
|
|
||||||
Platform::InterlockedDecrement(&_refCount);
|
/// <summary>
|
||||||
}
|
/// Removes reference from that asset.
|
||||||
|
/// </summary>
|
||||||
|
void RemoveReference(IAssetReference* ref, bool week = false);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -7,10 +7,11 @@
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Asset reference utility. Keeps reference to the linked asset object and handles load/unload events.
|
/// Asset reference utility. Keeps reference to the linked asset object and handles load/unload events.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
class FLAXENGINE_API AssetReferenceBase
|
class FLAXENGINE_API AssetReferenceBase : public IAssetReference
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
Asset* _asset = nullptr;
|
Asset* _asset = nullptr;
|
||||||
|
IAssetReference* _owner = nullptr;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -36,6 +37,12 @@ public:
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
AssetReferenceBase() = default;
|
AssetReferenceBase() = default;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="AssetReferenceBase"/> class.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="owner">The reference owner to keep notified about asset changes.</param>
|
||||||
|
AssetReferenceBase(IAssetReference* owner);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Finalizes an instance of the <see cref="AssetReferenceBase"/> class.
|
/// Finalizes an instance of the <see cref="AssetReferenceBase"/> class.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -63,10 +70,14 @@ public:
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
String ToString() const;
|
String ToString() const;
|
||||||
|
|
||||||
|
public:
|
||||||
|
// [IAssetReference]
|
||||||
|
void OnAssetChanged(Asset* asset, void* caller) override;
|
||||||
|
void OnAssetLoaded(Asset* asset, void* caller) override;
|
||||||
|
void OnAssetUnloaded(Asset* asset, void* caller) override;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void OnSet(Asset* asset);
|
void OnSet(Asset* asset);
|
||||||
void OnLoaded(Asset* asset);
|
|
||||||
void OnUnloaded(Asset* asset);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -87,6 +98,13 @@ public:
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="AssetReference"/> class.
|
||||||
|
/// </summary>
|
||||||
|
explicit AssetReference(decltype(__nullptr))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Initializes a new instance of the <see cref="AssetReference"/> class.
|
/// Initializes a new instance of the <see cref="AssetReference"/> class.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -96,6 +114,15 @@ public:
|
|||||||
OnSet((Asset*)asset);
|
OnSet((Asset*)asset);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="AssetReference"/> class.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="owner">The reference owner to keep notified about asset changes.</param>
|
||||||
|
explicit AssetReference(IAssetReference* owner)
|
||||||
|
: AssetReferenceBase(owner)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Initializes a new instance of the <see cref="AssetReference"/> class.
|
/// Initializes a new instance of the <see cref="AssetReference"/> class.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#include "Engine/Animations/Animations.h"
|
#include "Engine/Animations/Animations.h"
|
||||||
#include "Engine/Animations/SceneAnimations/SceneAnimation.h"
|
#include "Engine/Animations/SceneAnimations/SceneAnimation.h"
|
||||||
#include "Engine/Scripting/Scripting.h"
|
#include "Engine/Scripting/Scripting.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Threading/Threading.h"
|
#include "Engine/Threading/Threading.h"
|
||||||
#include "Engine/Serialization/MemoryReadStream.h"
|
#include "Engine/Serialization/MemoryReadStream.h"
|
||||||
#if USE_EDITOR
|
#if USE_EDITOR
|
||||||
@@ -598,6 +599,7 @@ void Animation::OnScriptingDispose()
|
|||||||
|
|
||||||
Asset::LoadResult Animation::load()
|
Asset::LoadResult Animation::load()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(AnimationsData);
|
||||||
ConcurrentSystemLocker::WriteScope systemScope(Animations::SystemLocker);
|
ConcurrentSystemLocker::WriteScope systemScope(Animations::SystemLocker);
|
||||||
|
|
||||||
// Get stream with animations data
|
// Get stream with animations data
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#include "Engine/Core/Types/DataContainer.h"
|
#include "Engine/Core/Types/DataContainer.h"
|
||||||
#include "Engine/Serialization/MemoryReadStream.h"
|
#include "Engine/Serialization/MemoryReadStream.h"
|
||||||
#include "Engine/Serialization/MemoryWriteStream.h"
|
#include "Engine/Serialization/MemoryWriteStream.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Content/Factories/BinaryAssetFactory.h"
|
#include "Engine/Content/Factories/BinaryAssetFactory.h"
|
||||||
#include "Engine/Animations/Animations.h"
|
#include "Engine/Animations/Animations.h"
|
||||||
#include "Engine/Threading/Threading.h"
|
#include "Engine/Threading/Threading.h"
|
||||||
@@ -25,6 +26,7 @@ AnimationGraph::AnimationGraph(const SpawnParams& params, const AssetInfo* info)
|
|||||||
|
|
||||||
Asset::LoadResult AnimationGraph::load()
|
Asset::LoadResult AnimationGraph::load()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(AnimationsData);
|
||||||
ConcurrentSystemLocker::WriteScope systemScope(Animations::SystemLocker);
|
ConcurrentSystemLocker::WriteScope systemScope(Animations::SystemLocker);
|
||||||
|
|
||||||
// Get stream with graph data
|
// Get stream with graph data
|
||||||
@@ -83,6 +85,7 @@ bool AnimationGraph::InitAsAnimation(SkinnedModel* baseModel, Animation* anim, b
|
|||||||
Log::ArgumentNullException();
|
Log::ArgumentNullException();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
PROFILE_MEM(AnimationsData);
|
||||||
ConcurrentSystemLocker::WriteScope systemScope(Animations::SystemLocker);
|
ConcurrentSystemLocker::WriteScope systemScope(Animations::SystemLocker);
|
||||||
|
|
||||||
// Create Graph data
|
// Create Graph data
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
#include "Engine/Serialization/MemoryWriteStream.h"
|
#include "Engine/Serialization/MemoryWriteStream.h"
|
||||||
#endif
|
#endif
|
||||||
#include "Engine/Animations/Animations.h"
|
#include "Engine/Animations/Animations.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Content/Factories/BinaryAssetFactory.h"
|
#include "Engine/Content/Factories/BinaryAssetFactory.h"
|
||||||
#include "Engine/Threading/Threading.h"
|
#include "Engine/Threading/Threading.h"
|
||||||
|
|
||||||
@@ -20,6 +21,7 @@ AnimationGraphFunction::AnimationGraphFunction(const SpawnParams& params, const
|
|||||||
|
|
||||||
Asset::LoadResult AnimationGraphFunction::load()
|
Asset::LoadResult AnimationGraphFunction::load()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(AnimationsData);
|
||||||
ConcurrentSystemLocker::WriteScope systemScope(Animations::SystemLocker);
|
ConcurrentSystemLocker::WriteScope systemScope(Animations::SystemLocker);
|
||||||
|
|
||||||
// Get graph data from chunk
|
// Get graph data from chunk
|
||||||
|
|||||||
@@ -165,9 +165,13 @@ Asset::LoadResult Material::load()
|
|||||||
MaterialGenerator generator;
|
MaterialGenerator generator;
|
||||||
generator.Error.Bind(&OnGeneratorError);
|
generator.Error.Bind(&OnGeneratorError);
|
||||||
if (_shaderHeader.Material.GraphVersion != MATERIAL_GRAPH_VERSION)
|
if (_shaderHeader.Material.GraphVersion != MATERIAL_GRAPH_VERSION)
|
||||||
|
{
|
||||||
LOG(Info, "Converting material \'{0}\', from version {1} to {2}...", name, _shaderHeader.Material.GraphVersion, MATERIAL_GRAPH_VERSION);
|
LOG(Info, "Converting material \'{0}\', from version {1} to {2}...", name, _shaderHeader.Material.GraphVersion, MATERIAL_GRAPH_VERSION);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
LOG(Info, "Updating material \'{0}\'...", name);
|
LOG(Info, "Updating material \'{0}\'...", name);
|
||||||
|
}
|
||||||
|
|
||||||
// Load or create material surface
|
// Load or create material surface
|
||||||
MaterialLayer* layer;
|
MaterialLayer* layer;
|
||||||
@@ -410,16 +414,18 @@ void Material::InitCompilationOptions(ShaderCompilationOptions& options)
|
|||||||
// Prepare
|
// Prepare
|
||||||
auto& info = _shaderHeader.Material.Info;
|
auto& info = _shaderHeader.Material.Info;
|
||||||
const bool isSurfaceOrTerrainOrDeformable = info.Domain == MaterialDomain::Surface || info.Domain == MaterialDomain::Terrain || info.Domain == MaterialDomain::Deformable;
|
const bool isSurfaceOrTerrainOrDeformable = info.Domain == MaterialDomain::Surface || info.Domain == MaterialDomain::Terrain || info.Domain == MaterialDomain::Deformable;
|
||||||
|
const bool isOpaque = info.BlendMode == MaterialBlendMode::Opaque;
|
||||||
const bool useCustomData = info.ShadingModel == MaterialShadingModel::Subsurface || info.ShadingModel == MaterialShadingModel::Foliage;
|
const bool useCustomData = info.ShadingModel == MaterialShadingModel::Subsurface || info.ShadingModel == MaterialShadingModel::Foliage;
|
||||||
const bool useForward = ((info.Domain == MaterialDomain::Surface || info.Domain == MaterialDomain::Deformable) && info.BlendMode != MaterialBlendMode::Opaque) || info.Domain == MaterialDomain::Particle;
|
const bool useForward = ((info.Domain == MaterialDomain::Surface || info.Domain == MaterialDomain::Deformable) && !isOpaque) || info.Domain == MaterialDomain::Particle;
|
||||||
const bool useTess =
|
const bool useTess =
|
||||||
info.TessellationMode != TessellationMethod::None &&
|
info.TessellationMode != TessellationMethod::None &&
|
||||||
RenderTools::CanSupportTessellation(options.Profile) && isSurfaceOrTerrainOrDeformable;
|
RenderTools::CanSupportTessellation(options.Profile) && isSurfaceOrTerrainOrDeformable;
|
||||||
const bool useDistortion =
|
const bool useDistortion =
|
||||||
(info.Domain == MaterialDomain::Surface || info.Domain == MaterialDomain::Deformable || info.Domain == MaterialDomain::Particle) &&
|
(info.Domain == MaterialDomain::Surface || info.Domain == MaterialDomain::Deformable || info.Domain == MaterialDomain::Particle) &&
|
||||||
info.BlendMode != MaterialBlendMode::Opaque &&
|
!isOpaque &&
|
||||||
EnumHasAnyFlags(info.UsageFlags, MaterialUsageFlags::UseRefraction) &&
|
EnumHasAnyFlags(info.UsageFlags, MaterialUsageFlags::UseRefraction) &&
|
||||||
(info.FeaturesFlags & MaterialFeaturesFlags::DisableDistortion) == MaterialFeaturesFlags::None;
|
(info.FeaturesFlags & MaterialFeaturesFlags::DisableDistortion) == MaterialFeaturesFlags::None;
|
||||||
|
const MaterialShadingModel shadingModel = info.ShadingModel == MaterialShadingModel::CustomLit ? MaterialShadingModel::Unlit : info.ShadingModel;
|
||||||
|
|
||||||
// @formatter:off
|
// @formatter:off
|
||||||
static const char* Numbers[] =
|
static const char* Numbers[] =
|
||||||
@@ -431,7 +437,7 @@ void Material::InitCompilationOptions(ShaderCompilationOptions& options)
|
|||||||
// Setup shader macros
|
// Setup shader macros
|
||||||
options.Macros.Add({ "MATERIAL_DOMAIN", Numbers[(int32)info.Domain] });
|
options.Macros.Add({ "MATERIAL_DOMAIN", Numbers[(int32)info.Domain] });
|
||||||
options.Macros.Add({ "MATERIAL_BLEND", Numbers[(int32)info.BlendMode] });
|
options.Macros.Add({ "MATERIAL_BLEND", Numbers[(int32)info.BlendMode] });
|
||||||
options.Macros.Add({ "MATERIAL_SHADING_MODEL", Numbers[(int32)info.ShadingModel] });
|
options.Macros.Add({ "MATERIAL_SHADING_MODEL", Numbers[(int32)shadingModel] });
|
||||||
options.Macros.Add({ "MATERIAL_MASKED", Numbers[EnumHasAnyFlags(info.UsageFlags, MaterialUsageFlags::UseMask) ? 1 : 0] });
|
options.Macros.Add({ "MATERIAL_MASKED", Numbers[EnumHasAnyFlags(info.UsageFlags, MaterialUsageFlags::UseMask) ? 1 : 0] });
|
||||||
options.Macros.Add({ "DECAL_BLEND_MODE", Numbers[(int32)info.DecalBlendingMode] });
|
options.Macros.Add({ "DECAL_BLEND_MODE", Numbers[(int32)info.DecalBlendingMode] });
|
||||||
options.Macros.Add({ "USE_EMISSIVE", Numbers[EnumHasAnyFlags(info.UsageFlags, MaterialUsageFlags::UseEmissive) ? 1 : 0] });
|
options.Macros.Add({ "USE_EMISSIVE", Numbers[EnumHasAnyFlags(info.UsageFlags, MaterialUsageFlags::UseEmissive) ? 1 : 0] });
|
||||||
@@ -488,7 +494,7 @@ void Material::InitCompilationOptions(ShaderCompilationOptions& options)
|
|||||||
options.Macros.Add({ "IS_PARTICLE", Numbers[info.Domain == MaterialDomain::Particle ? 1 : 0] });
|
options.Macros.Add({ "IS_PARTICLE", Numbers[info.Domain == MaterialDomain::Particle ? 1 : 0] });
|
||||||
options.Macros.Add({ "IS_DEFORMABLE", Numbers[info.Domain == MaterialDomain::Deformable ? 1 : 0] });
|
options.Macros.Add({ "IS_DEFORMABLE", Numbers[info.Domain == MaterialDomain::Deformable ? 1 : 0] });
|
||||||
options.Macros.Add({ "USE_FORWARD", Numbers[useForward ? 1 : 0] });
|
options.Macros.Add({ "USE_FORWARD", Numbers[useForward ? 1 : 0] });
|
||||||
options.Macros.Add({ "USE_DEFERRED", Numbers[isSurfaceOrTerrainOrDeformable && info.BlendMode == MaterialBlendMode::Opaque ? 1 : 0] });
|
options.Macros.Add({ "USE_DEFERRED", Numbers[isSurfaceOrTerrainOrDeformable && isOpaque ? 1 : 0] });
|
||||||
options.Macros.Add({ "USE_DISTORTION", Numbers[useDistortion ? 1 : 0] });
|
options.Macros.Add({ "USE_DISTORTION", Numbers[useDistortion ? 1 : 0] });
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,6 +18,7 @@
|
|||||||
#include "Engine/Graphics/Models/MeshDeformation.h"
|
#include "Engine/Graphics/Models/MeshDeformation.h"
|
||||||
#include "Engine/Graphics/Textures/GPUTexture.h"
|
#include "Engine/Graphics/Textures/GPUTexture.h"
|
||||||
#include "Engine/Profiler/ProfilerCPU.h"
|
#include "Engine/Profiler/ProfilerCPU.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Renderer/DrawCall.h"
|
#include "Engine/Renderer/DrawCall.h"
|
||||||
#include "Engine/Threading/Threading.h"
|
#include "Engine/Threading/Threading.h"
|
||||||
#include "Engine/Tools/ModelTool/ModelTool.h"
|
#include "Engine/Tools/ModelTool/ModelTool.h"
|
||||||
@@ -304,6 +305,7 @@ bool Model::Init(const Span<int32>& meshesCountPerLod)
|
|||||||
Log::ArgumentOutOfRangeException();
|
Log::ArgumentOutOfRangeException();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
PROFILE_MEM(GraphicsMeshes);
|
||||||
|
|
||||||
// Dispose previous data and disable streaming (will start data uploading tasks manually)
|
// Dispose previous data and disable streaming (will start data uploading tasks manually)
|
||||||
StopStreaming();
|
StopStreaming();
|
||||||
@@ -343,6 +345,7 @@ bool Model::Init(const Span<int32>& meshesCountPerLod)
|
|||||||
|
|
||||||
bool Model::LoadHeader(ReadStream& stream, byte& headerVersion)
|
bool Model::LoadHeader(ReadStream& stream, byte& headerVersion)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(GraphicsMeshes);
|
||||||
if (ModelBase::LoadHeader(stream, headerVersion))
|
if (ModelBase::LoadHeader(stream, headerVersion))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
@@ -509,6 +512,7 @@ bool Model::Save(bool withMeshDataFromGpu, Function<FlaxChunk*(int32)>& getChunk
|
|||||||
|
|
||||||
void Model::SetupMaterialSlots(int32 slotsCount)
|
void Model::SetupMaterialSlots(int32 slotsCount)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(GraphicsMeshes);
|
||||||
ModelBase::SetupMaterialSlots(slotsCount);
|
ModelBase::SetupMaterialSlots(slotsCount);
|
||||||
|
|
||||||
// Adjust meshes indices for slots
|
// Adjust meshes indices for slots
|
||||||
@@ -584,6 +588,8 @@ int32 Model::GetAllocatedResidency() const
|
|||||||
|
|
||||||
Asset::LoadResult Model::load()
|
Asset::LoadResult Model::load()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(GraphicsMeshes);
|
||||||
|
|
||||||
// Get header chunk
|
// Get header chunk
|
||||||
auto chunk0 = GetChunk(0);
|
auto chunk0 = GetChunk(0);
|
||||||
if (chunk0 == nullptr || chunk0->IsMissing())
|
if (chunk0 == nullptr || chunk0->IsMissing())
|
||||||
|
|||||||
@@ -5,10 +5,12 @@
|
|||||||
#include "Engine/Core/Math/Transform.h"
|
#include "Engine/Core/Math/Transform.h"
|
||||||
#include "Engine/Content/WeakAssetReference.h"
|
#include "Engine/Content/WeakAssetReference.h"
|
||||||
#include "Engine/Serialization/MemoryReadStream.h"
|
#include "Engine/Serialization/MemoryReadStream.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Graphics/Config.h"
|
#include "Engine/Graphics/Config.h"
|
||||||
#include "Engine/Graphics/Models/MeshBase.h"
|
#include "Engine/Graphics/Models/MeshBase.h"
|
||||||
#include "Engine/Graphics/Models/MeshDeformation.h"
|
#include "Engine/Graphics/Models/MeshDeformation.h"
|
||||||
#include "Engine/Graphics/Shaders/GPUVertexLayout.h"
|
#include "Engine/Graphics/Shaders/GPUVertexLayout.h"
|
||||||
|
#include "Engine/Threading/Threading.h"
|
||||||
#if GPU_ENABLE_ASYNC_RESOURCES_CREATION
|
#if GPU_ENABLE_ASYNC_RESOURCES_CREATION
|
||||||
#include "Engine/Threading/ThreadPoolTask.h"
|
#include "Engine/Threading/ThreadPoolTask.h"
|
||||||
#define STREAM_TASK_BASE ThreadPoolTask
|
#define STREAM_TASK_BASE ThreadPoolTask
|
||||||
@@ -51,6 +53,7 @@ public:
|
|||||||
AssetReference<ModelBase> model = _model.Get();
|
AssetReference<ModelBase> model = _model.Get();
|
||||||
if (model == nullptr)
|
if (model == nullptr)
|
||||||
return true;
|
return true;
|
||||||
|
PROFILE_MEM(GraphicsMeshes);
|
||||||
|
|
||||||
// Get data
|
// Get data
|
||||||
BytesContainer data;
|
BytesContainer data;
|
||||||
@@ -334,6 +337,8 @@ bool ModelBase::LoadHeader(ReadStream& stream, byte& headerVersion)
|
|||||||
|
|
||||||
bool ModelBase::LoadMesh(MemoryReadStream& stream, byte meshVersion, MeshBase* mesh, MeshData* dataIfReadOnly)
|
bool ModelBase::LoadMesh(MemoryReadStream& stream, byte meshVersion, MeshBase* mesh, MeshData* dataIfReadOnly)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(GraphicsMeshes);
|
||||||
|
|
||||||
// Load descriptor
|
// Load descriptor
|
||||||
static_assert(MODEL_MESH_VERSION == 2, "Update code");
|
static_assert(MODEL_MESH_VERSION == 2, "Update code");
|
||||||
uint32 vertices, triangles;
|
uint32 vertices, triangles;
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "Engine/Serialization/MemoryWriteStream.h"
|
#include "Engine/Serialization/MemoryWriteStream.h"
|
||||||
#include "Engine/Content/Factories/BinaryAssetFactory.h"
|
#include "Engine/Content/Factories/BinaryAssetFactory.h"
|
||||||
#include "Engine/Content/Upgraders/SkeletonMaskUpgrader.h"
|
#include "Engine/Content/Upgraders/SkeletonMaskUpgrader.h"
|
||||||
|
#include "Engine/Threading/Threading.h"
|
||||||
|
|
||||||
REGISTER_BINARY_ASSET_WITH_UPGRADER(SkeletonMask, "FlaxEngine.SkeletonMask", SkeletonMaskUpgrader, true);
|
REGISTER_BINARY_ASSET_WITH_UPGRADER(SkeletonMask, "FlaxEngine.SkeletonMask", SkeletonMaskUpgrader, true);
|
||||||
|
|
||||||
|
|||||||
@@ -18,6 +18,7 @@
|
|||||||
#include "Engine/Content/Upgraders/SkinnedModelAssetUpgrader.h"
|
#include "Engine/Content/Upgraders/SkinnedModelAssetUpgrader.h"
|
||||||
#include "Engine/Debug/Exceptions/ArgumentOutOfRangeException.h"
|
#include "Engine/Debug/Exceptions/ArgumentOutOfRangeException.h"
|
||||||
#include "Engine/Profiler/ProfilerCPU.h"
|
#include "Engine/Profiler/ProfilerCPU.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Renderer/DrawCall.h"
|
#include "Engine/Renderer/DrawCall.h"
|
||||||
#if USE_EDITOR
|
#if USE_EDITOR
|
||||||
#include "Engine/Graphics/Models/ModelData.h"
|
#include "Engine/Graphics/Models/ModelData.h"
|
||||||
@@ -458,6 +459,7 @@ bool SkinnedModel::Init(const Span<int32>& meshesCountPerLod)
|
|||||||
Log::ArgumentOutOfRangeException();
|
Log::ArgumentOutOfRangeException();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
PROFILE_MEM(GraphicsMeshes);
|
||||||
|
|
||||||
// Dispose previous data and disable streaming (will start data uploading tasks manually)
|
// Dispose previous data and disable streaming (will start data uploading tasks manually)
|
||||||
StopStreaming();
|
StopStreaming();
|
||||||
@@ -501,6 +503,7 @@ void BlendShape::LoadHeader(ReadStream& stream, byte headerVersion)
|
|||||||
|
|
||||||
void BlendShape::Load(ReadStream& stream, byte meshVersion)
|
void BlendShape::Load(ReadStream& stream, byte meshVersion)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(GraphicsMeshes);
|
||||||
UseNormals = stream.ReadBool();
|
UseNormals = stream.ReadBool();
|
||||||
stream.ReadUint32(&MinVertexIndex);
|
stream.ReadUint32(&MinVertexIndex);
|
||||||
stream.ReadUint32(&MaxVertexIndex);
|
stream.ReadUint32(&MaxVertexIndex);
|
||||||
@@ -531,6 +534,7 @@ void BlendShape::Save(WriteStream& stream) const
|
|||||||
|
|
||||||
bool SkinnedModel::LoadMesh(MemoryReadStream& stream, byte meshVersion, MeshBase* mesh, MeshData* dataIfReadOnly)
|
bool SkinnedModel::LoadMesh(MemoryReadStream& stream, byte meshVersion, MeshBase* mesh, MeshData* dataIfReadOnly)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(GraphicsMeshes);
|
||||||
if (ModelBase::LoadMesh(stream, meshVersion, mesh, dataIfReadOnly))
|
if (ModelBase::LoadMesh(stream, meshVersion, mesh, dataIfReadOnly))
|
||||||
return true;
|
return true;
|
||||||
static_assert(MODEL_MESH_VERSION == 2, "Update code");
|
static_assert(MODEL_MESH_VERSION == 2, "Update code");
|
||||||
@@ -560,6 +564,7 @@ bool SkinnedModel::LoadMesh(MemoryReadStream& stream, byte meshVersion, MeshBase
|
|||||||
|
|
||||||
bool SkinnedModel::LoadHeader(ReadStream& stream, byte& headerVersion)
|
bool SkinnedModel::LoadHeader(ReadStream& stream, byte& headerVersion)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(GraphicsMeshes);
|
||||||
if (ModelBase::LoadHeader(stream, headerVersion))
|
if (ModelBase::LoadHeader(stream, headerVersion))
|
||||||
return true;
|
return true;
|
||||||
static_assert(MODEL_HEADER_VERSION == 2, "Update code");
|
static_assert(MODEL_HEADER_VERSION == 2, "Update code");
|
||||||
@@ -861,6 +866,7 @@ uint64 SkinnedModel::GetMemoryUsage() const
|
|||||||
|
|
||||||
void SkinnedModel::SetupMaterialSlots(int32 slotsCount)
|
void SkinnedModel::SetupMaterialSlots(int32 slotsCount)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(GraphicsMeshes);
|
||||||
ModelBase::SetupMaterialSlots(slotsCount);
|
ModelBase::SetupMaterialSlots(slotsCount);
|
||||||
|
|
||||||
// Adjust meshes indices for slots
|
// Adjust meshes indices for slots
|
||||||
@@ -954,6 +960,7 @@ Asset::LoadResult SkinnedModel::load()
|
|||||||
if (chunk0 == nullptr || chunk0->IsMissing())
|
if (chunk0 == nullptr || chunk0->IsMissing())
|
||||||
return LoadResult::MissingDataChunk;
|
return LoadResult::MissingDataChunk;
|
||||||
MemoryReadStream headerStream(chunk0->Get(), chunk0->Size());
|
MemoryReadStream headerStream(chunk0->Get(), chunk0->Size());
|
||||||
|
PROFILE_MEM(GraphicsMeshes);
|
||||||
|
|
||||||
// Load asset data (anything but mesh contents that use streaming)
|
// Load asset data (anything but mesh contents that use streaming)
|
||||||
byte headerVersion;
|
byte headerVersion;
|
||||||
|
|||||||
@@ -18,6 +18,7 @@
|
|||||||
#include "Engine/Serialization/Serialization.h"
|
#include "Engine/Serialization/Serialization.h"
|
||||||
#include "Engine/Serialization/JsonWriter.h"
|
#include "Engine/Serialization/JsonWriter.h"
|
||||||
#include "Engine/Profiler/ProfilerCPU.h"
|
#include "Engine/Profiler/ProfilerCPU.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Utilities/StringConverter.h"
|
#include "Engine/Utilities/StringConverter.h"
|
||||||
#include "Engine/Threading/MainThreadTask.h"
|
#include "Engine/Threading/MainThreadTask.h"
|
||||||
#include "Engine/Level/SceneObject.h"
|
#include "Engine/Level/SceneObject.h"
|
||||||
@@ -37,10 +38,12 @@ namespace
|
|||||||
|
|
||||||
void PrintStack(LogType type)
|
void PrintStack(LogType type)
|
||||||
{
|
{
|
||||||
|
#if LOG_ENABLE
|
||||||
const String stack = VisualScripting::GetStackTrace();
|
const String stack = VisualScripting::GetStackTrace();
|
||||||
Log::Logger::Write(type, TEXT("Visual Script stack trace:"));
|
Log::Logger::Write(type, TEXT("Visual Script stack trace:"));
|
||||||
Log::Logger::Write(type, stack);
|
Log::Logger::Write(type, stack);
|
||||||
Log::Logger::Write(type, TEXT(""));
|
Log::Logger::Write(type, TEXT(""));
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SerializeValue(const Variant& a, const Variant& b)
|
bool SerializeValue(const Variant& a, const Variant& b)
|
||||||
@@ -1340,6 +1343,8 @@ bool VisualScript::Save(const StringView& path)
|
|||||||
|
|
||||||
Asset::LoadResult VisualScript::load()
|
Asset::LoadResult VisualScript::load()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(ScriptingVisual);
|
||||||
|
|
||||||
// Build Visual Script typename that is based on asset id
|
// Build Visual Script typename that is based on asset id
|
||||||
String typeName = _id.ToString();
|
String typeName = _id.ToString();
|
||||||
StringUtils::ConvertUTF162ANSI(typeName.Get(), _typenameChars, 32);
|
StringUtils::ConvertUTF162ANSI(typeName.Get(), _typenameChars, 32);
|
||||||
@@ -1532,6 +1537,7 @@ Asset::LoadResult VisualScript::load()
|
|||||||
|
|
||||||
void VisualScript::unload(bool isReloading)
|
void VisualScript::unload(bool isReloading)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(ScriptingVisual);
|
||||||
#if USE_EDITOR
|
#if USE_EDITOR
|
||||||
if (isReloading)
|
if (isReloading)
|
||||||
{
|
{
|
||||||
@@ -1588,6 +1594,7 @@ AssetChunksFlag VisualScript::getChunksToPreload() const
|
|||||||
|
|
||||||
void VisualScript::CacheScriptingType()
|
void VisualScript::CacheScriptingType()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(ScriptingVisual);
|
||||||
ScopeLock lock(VisualScriptingBinaryModule::Locker);
|
ScopeLock lock(VisualScriptingBinaryModule::Locker);
|
||||||
auto& binaryModule = VisualScriptingModule;
|
auto& binaryModule = VisualScriptingModule;
|
||||||
|
|
||||||
@@ -1723,6 +1730,7 @@ ScriptingObject* VisualScriptingBinaryModule::VisualScriptObjectSpawn(const Scri
|
|||||||
VisualScript* visualScript = VisualScriptingModule.Scripts[params.Type.TypeIndex];
|
VisualScript* visualScript = VisualScriptingModule.Scripts[params.Type.TypeIndex];
|
||||||
|
|
||||||
// Initialize instance data
|
// Initialize instance data
|
||||||
|
PROFILE_MEM(ScriptingVisual);
|
||||||
ScopeLock lock(visualScript->Locker);
|
ScopeLock lock(visualScript->Locker);
|
||||||
auto& instanceParams = visualScript->_instances[object->GetID()].Params;
|
auto& instanceParams = visualScript->_instances[object->GetID()].Params;
|
||||||
instanceParams.Resize(visualScript->Graph.Parameters.Count());
|
instanceParams.Resize(visualScript->Graph.Parameters.Count());
|
||||||
@@ -1747,6 +1755,8 @@ ScriptingObject* VisualScriptingBinaryModule::VisualScriptObjectSpawn(const Scri
|
|||||||
|
|
||||||
void VisualScriptingBinaryModule::OnScriptsReloading()
|
void VisualScriptingBinaryModule::OnScriptsReloading()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(ScriptingVisual);
|
||||||
|
|
||||||
// Clear any cached types from that module across all loaded Visual Scripts
|
// Clear any cached types from that module across all loaded Visual Scripts
|
||||||
for (auto& script : Scripts)
|
for (auto& script : Scripts)
|
||||||
{
|
{
|
||||||
@@ -1795,6 +1805,7 @@ void VisualScriptingBinaryModule::OnScriptsReloading()
|
|||||||
|
|
||||||
void VisualScriptingBinaryModule::OnEvent(ScriptingObject* object, Span<Variant> parameters, ScriptingTypeHandle eventType, StringView eventName)
|
void VisualScriptingBinaryModule::OnEvent(ScriptingObject* object, Span<Variant> parameters, ScriptingTypeHandle eventType, StringView eventName)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(ScriptingVisual);
|
||||||
if (object)
|
if (object)
|
||||||
{
|
{
|
||||||
// Object event
|
// Object event
|
||||||
@@ -1900,9 +1911,13 @@ bool VisualScriptingBinaryModule::InvokeMethod(void* method, const Variant& inst
|
|||||||
if (!instanceObject || instanceObject->GetTypeHandle() != vsMethod->Script->GetScriptingType())
|
if (!instanceObject || instanceObject->GetTypeHandle() != vsMethod->Script->GetScriptingType())
|
||||||
{
|
{
|
||||||
if (!instanceObject)
|
if (!instanceObject)
|
||||||
|
{
|
||||||
LOG(Error, "Failed to call method '{0}.{1}' (args count: {2}) without object instance", String(vsMethod->Script->GetScriptTypeName()), String(vsMethod->Name), vsMethod->ParamNames.Count());
|
LOG(Error, "Failed to call method '{0}.{1}' (args count: {2}) without object instance", String(vsMethod->Script->GetScriptTypeName()), String(vsMethod->Name), vsMethod->ParamNames.Count());
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
LOG(Error, "Failed to call method '{0}.{1}' (args count: {2}) with invalid object instance of type '{3}'", String(vsMethod->Script->GetScriptTypeName()), String(vsMethod->Name), vsMethod->ParamNames.Count(), String(instanceObject->GetType().Fullname));
|
LOG(Error, "Failed to call method '{0}.{1}' (args count: {2}) with invalid object instance of type '{3}'", String(vsMethod->Script->GetScriptTypeName()), String(vsMethod->Name), vsMethod->ParamNames.Count(), String(instanceObject->GetType().Fullname));
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1952,6 +1967,7 @@ bool VisualScriptingBinaryModule::GetFieldValue(void* field, const Variant& inst
|
|||||||
|
|
||||||
bool VisualScriptingBinaryModule::SetFieldValue(void* field, const Variant& instance, Variant& value)
|
bool VisualScriptingBinaryModule::SetFieldValue(void* field, const Variant& instance, Variant& value)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(ScriptingVisual);
|
||||||
const auto vsFiled = (VisualScript::Field*)field;
|
const auto vsFiled = (VisualScript::Field*)field;
|
||||||
const auto instanceObject = (ScriptingObject*)instance;
|
const auto instanceObject = (ScriptingObject*)instance;
|
||||||
if (!instanceObject)
|
if (!instanceObject)
|
||||||
@@ -2038,6 +2054,7 @@ void VisualScriptingBinaryModule::SerializeObject(JsonWriter& stream, ScriptingO
|
|||||||
|
|
||||||
void VisualScriptingBinaryModule::DeserializeObject(ISerializable::DeserializeStream& stream, ScriptingObject* object, ISerializeModifier* modifier)
|
void VisualScriptingBinaryModule::DeserializeObject(ISerializable::DeserializeStream& stream, ScriptingObject* object, ISerializeModifier* modifier)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(ScriptingVisual);
|
||||||
ASSERT(stream.IsObject());
|
ASSERT(stream.IsObject());
|
||||||
Locker.Lock();
|
Locker.Lock();
|
||||||
const auto asset = Scripts[object->GetTypeHandle().TypeIndex].Get();
|
const auto asset = Scripts[object->GetTypeHandle().TypeIndex].Get();
|
||||||
@@ -2161,6 +2178,7 @@ const Variant& VisualScript::GetScriptInstanceParameterValue(const StringView& n
|
|||||||
|
|
||||||
void VisualScript::SetScriptInstanceParameterValue(const StringView& name, ScriptingObject* instance, const Variant& value)
|
void VisualScript::SetScriptInstanceParameterValue(const StringView& name, ScriptingObject* instance, const Variant& value)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(ScriptingVisual);
|
||||||
CHECK(instance);
|
CHECK(instance);
|
||||||
for (int32 paramIndex = 0; paramIndex < Graph.Parameters.Count(); paramIndex++)
|
for (int32 paramIndex = 0; paramIndex < Graph.Parameters.Count(); paramIndex++)
|
||||||
{
|
{
|
||||||
@@ -2182,6 +2200,7 @@ void VisualScript::SetScriptInstanceParameterValue(const StringView& name, Scrip
|
|||||||
|
|
||||||
void VisualScript::SetScriptInstanceParameterValue(const StringView& name, ScriptingObject* instance, Variant&& value)
|
void VisualScript::SetScriptInstanceParameterValue(const StringView& name, ScriptingObject* instance, Variant&& value)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(ScriptingVisual);
|
||||||
CHECK(instance);
|
CHECK(instance);
|
||||||
for (int32 paramIndex = 0; paramIndex < Graph.Parameters.Count(); paramIndex++)
|
for (int32 paramIndex = 0; paramIndex < Graph.Parameters.Count(); paramIndex++)
|
||||||
{
|
{
|
||||||
@@ -2379,6 +2398,7 @@ VisualScriptingBinaryModule* VisualScripting::GetBinaryModule()
|
|||||||
|
|
||||||
Variant VisualScripting::Invoke(VisualScript::Method* method, ScriptingObject* instance, Span<Variant> parameters)
|
Variant VisualScripting::Invoke(VisualScript::Method* method, ScriptingObject* instance, Span<Variant> parameters)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(ScriptingVisual);
|
||||||
CHECK_RETURN(method && method->Script->IsLoaded(), Variant::Zero);
|
CHECK_RETURN(method && method->Script->IsLoaded(), Variant::Zero);
|
||||||
PROFILE_CPU_SRC_LOC(method->ProfilerData);
|
PROFILE_CPU_SRC_LOC(method->ProfilerData);
|
||||||
|
|
||||||
@@ -2419,6 +2439,7 @@ bool VisualScripting::Evaluate(VisualScript* script, ScriptingObject* instance,
|
|||||||
const auto box = node->GetBox(boxId);
|
const auto box = node->GetBox(boxId);
|
||||||
if (!box)
|
if (!box)
|
||||||
return false;
|
return false;
|
||||||
|
PROFILE_MEM(ScriptingVisual);
|
||||||
|
|
||||||
// Add to the calling stack
|
// Add to the calling stack
|
||||||
ScopeContext scope;
|
ScopeContext scope;
|
||||||
|
|||||||
@@ -10,6 +10,7 @@
|
|||||||
#include "Engine/Serialization/JsonTools.h"
|
#include "Engine/Serialization/JsonTools.h"
|
||||||
#include "Engine/Debug/Exceptions/JsonParseException.h"
|
#include "Engine/Debug/Exceptions/JsonParseException.h"
|
||||||
#include "Engine/Threading/ThreadPoolTask.h"
|
#include "Engine/Threading/ThreadPoolTask.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#if USE_EDITOR
|
#if USE_EDITOR
|
||||||
#include "Engine/Platform/FileSystem.h"
|
#include "Engine/Platform/FileSystem.h"
|
||||||
#include "Engine/Threading/Threading.h"
|
#include "Engine/Threading/Threading.h"
|
||||||
@@ -527,6 +528,7 @@ protected:
|
|||||||
auto storage = ref->Storage;
|
auto storage = ref->Storage;
|
||||||
auto factory = (BinaryAssetFactoryBase*)Content::GetAssetFactory(ref->GetTypeName());
|
auto factory = (BinaryAssetFactoryBase*)Content::GetAssetFactory(ref->GetTypeName());
|
||||||
ASSERT(factory);
|
ASSERT(factory);
|
||||||
|
PROFILE_MEM(ContentAssets);
|
||||||
|
|
||||||
// Here we should open storage and extract AssetInitData
|
// Here we should open storage and extract AssetInitData
|
||||||
// This would also allow to convert/upgrade data
|
// This would also allow to convert/upgrade data
|
||||||
|
|||||||
@@ -28,6 +28,7 @@
|
|||||||
#include "Engine/Engine/Globals.h"
|
#include "Engine/Engine/Globals.h"
|
||||||
#include "Engine/Level/Types.h"
|
#include "Engine/Level/Types.h"
|
||||||
#include "Engine/Profiler/ProfilerCPU.h"
|
#include "Engine/Profiler/ProfilerCPU.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Scripting/ManagedCLR/MClass.h"
|
#include "Engine/Scripting/ManagedCLR/MClass.h"
|
||||||
#include "Engine/Scripting/Scripting.h"
|
#include "Engine/Scripting/Scripting.h"
|
||||||
#if USE_EDITOR
|
#if USE_EDITOR
|
||||||
@@ -117,6 +118,8 @@ ContentService ContentServiceInstance;
|
|||||||
|
|
||||||
bool ContentService::Init()
|
bool ContentService::Init()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Content);
|
||||||
|
|
||||||
// Load assets registry
|
// Load assets registry
|
||||||
Cache.Init();
|
Cache.Init();
|
||||||
|
|
||||||
@@ -159,6 +162,7 @@ void ContentService::Update()
|
|||||||
void ContentService::LateUpdate()
|
void ContentService::LateUpdate()
|
||||||
{
|
{
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
|
||||||
|
PROFILE_MEM(Content);
|
||||||
|
|
||||||
// Check if need to perform an update of unloading assets
|
// Check if need to perform an update of unloading assets
|
||||||
const TimeSpan timeNow = Time::Update.UnscaledTime;
|
const TimeSpan timeNow = Time::Update.UnscaledTime;
|
||||||
@@ -324,6 +328,7 @@ String LoadingThread::ToString() const
|
|||||||
|
|
||||||
int32 LoadingThread::Run()
|
int32 LoadingThread::Run()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Content);
|
||||||
#if USE_EDITOR && PLATFORM_WINDOWS
|
#if USE_EDITOR && PLATFORM_WINDOWS
|
||||||
// Initialize COM
|
// Initialize COM
|
||||||
// TODO: maybe add sth to Thread::Create to indicate that thread will use COM stuff
|
// TODO: maybe add sth to Thread::Create to indicate that thread will use COM stuff
|
||||||
@@ -416,6 +421,7 @@ bool Content::GetAssetInfo(const Guid& id, AssetInfo& info)
|
|||||||
if (Cache.FindAsset(id, info))
|
if (Cache.FindAsset(id, info))
|
||||||
return true;
|
return true;
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
|
||||||
|
PROFILE_MEM(Content);
|
||||||
|
|
||||||
// Locking injects some stalls but we need to make it safe (only one thread can pass though it at once)
|
// Locking injects some stalls but we need to make it safe (only one thread can pass though it at once)
|
||||||
ScopeLock lock(WorkspaceDiscoveryLocker);
|
ScopeLock lock(WorkspaceDiscoveryLocker);
|
||||||
@@ -465,6 +471,7 @@ bool Content::GetAssetInfo(const StringView& path, AssetInfo& info)
|
|||||||
if (!FileSystem::FileExists(path))
|
if (!FileSystem::FileExists(path))
|
||||||
return false;
|
return false;
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
|
||||||
|
PROFILE_MEM(Content);
|
||||||
|
|
||||||
const auto extension = FileSystem::GetExtension(path).ToLower();
|
const auto extension = FileSystem::GetExtension(path).ToLower();
|
||||||
|
|
||||||
@@ -593,6 +600,7 @@ Asset* Content::LoadAsyncInternal(const StringView& internalPath, const MClass*
|
|||||||
|
|
||||||
Asset* Content::LoadAsyncInternal(const StringView& internalPath, const ScriptingTypeHandle& type)
|
Asset* Content::LoadAsyncInternal(const StringView& internalPath, const ScriptingTypeHandle& type)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Content);
|
||||||
#if USE_EDITOR
|
#if USE_EDITOR
|
||||||
const String path = Globals::EngineContentFolder / internalPath + ASSET_FILES_EXTENSION_WITH_DOT;
|
const String path = Globals::EngineContentFolder / internalPath + ASSET_FILES_EXTENSION_WITH_DOT;
|
||||||
if (!FileSystem::FileExists(path))
|
if (!FileSystem::FileExists(path))
|
||||||
@@ -635,6 +643,8 @@ Asset* Content::LoadAsync(const StringView& path, const MClass* type)
|
|||||||
|
|
||||||
Asset* Content::LoadAsync(const StringView& path, const ScriptingTypeHandle& type)
|
Asset* Content::LoadAsync(const StringView& path, const ScriptingTypeHandle& type)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Content);
|
||||||
|
|
||||||
// Ensure path is in a valid format
|
// Ensure path is in a valid format
|
||||||
String pathNorm(path);
|
String pathNorm(path);
|
||||||
ContentStorageManager::FormatPath(pathNorm);
|
ContentStorageManager::FormatPath(pathNorm);
|
||||||
@@ -687,7 +697,6 @@ Asset* Content::GetAsset(const StringView& outputPath)
|
|||||||
{
|
{
|
||||||
if (outputPath.IsEmpty())
|
if (outputPath.IsEmpty())
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
ScopeLock lock(AssetsLocker);
|
ScopeLock lock(AssetsLocker);
|
||||||
for (auto i = Assets.Begin(); i.IsNotEnd(); ++i)
|
for (auto i = Assets.Begin(); i.IsNotEnd(); ++i)
|
||||||
{
|
{
|
||||||
@@ -791,6 +800,23 @@ void Content::deleteFileSafety(const StringView& path, const Guid& id)
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if !COMPILE_WITHOUT_CSHARP
|
||||||
|
|
||||||
|
#include "Engine/Scripting/ManagedCLR/MUtils.h"
|
||||||
|
|
||||||
|
void* Content::GetAssetsInternal()
|
||||||
|
{
|
||||||
|
AssetsLocker.Lock();
|
||||||
|
MArray* result = MCore::Array::New(Asset::TypeInitializer.GetClass(), Assets.Count());
|
||||||
|
int32 i = 0;
|
||||||
|
for (const auto& e : Assets)
|
||||||
|
MCore::GC::WriteArrayRef(result, e.Value->GetOrCreateManagedInstance(), i++);
|
||||||
|
AssetsLocker.Unlock();
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
#if USE_EDITOR
|
#if USE_EDITOR
|
||||||
|
|
||||||
bool Content::RenameAsset(const StringView& oldPath, const StringView& newPath)
|
bool Content::RenameAsset(const StringView& oldPath, const StringView& newPath)
|
||||||
@@ -1023,6 +1049,7 @@ Asset* Content::CreateVirtualAsset(const MClass* type)
|
|||||||
Asset* Content::CreateVirtualAsset(const ScriptingTypeHandle& type)
|
Asset* Content::CreateVirtualAsset(const ScriptingTypeHandle& type)
|
||||||
{
|
{
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
|
||||||
|
PROFILE_MEM(Content);
|
||||||
auto& assetType = type.GetType();
|
auto& assetType = type.GetType();
|
||||||
|
|
||||||
// Init mock asset info
|
// Init mock asset info
|
||||||
@@ -1045,7 +1072,9 @@ Asset* Content::CreateVirtualAsset(const ScriptingTypeHandle& type)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Create asset object
|
// Create asset object
|
||||||
|
PROFILE_MEM_BEGIN(ContentAssets);
|
||||||
auto asset = factory->NewVirtual(info);
|
auto asset = factory->NewVirtual(info);
|
||||||
|
PROFILE_MEM_END();
|
||||||
if (asset == nullptr)
|
if (asset == nullptr)
|
||||||
{
|
{
|
||||||
LOG(Error, "Cannot create virtual asset object.");
|
LOG(Error, "Cannot create virtual asset object.");
|
||||||
@@ -1054,7 +1083,9 @@ Asset* Content::CreateVirtualAsset(const ScriptingTypeHandle& type)
|
|||||||
asset->RegisterObject();
|
asset->RegisterObject();
|
||||||
|
|
||||||
// Call initializer function
|
// Call initializer function
|
||||||
|
PROFILE_MEM_BEGIN(ContentAssets);
|
||||||
asset->InitAsVirtual();
|
asset->InitAsVirtual();
|
||||||
|
PROFILE_MEM_END();
|
||||||
|
|
||||||
// Register asset
|
// Register asset
|
||||||
AssetsLocker.Lock();
|
AssetsLocker.Lock();
|
||||||
@@ -1097,6 +1128,8 @@ void Content::WaitForTask(ContentLoadTask* loadingTask, double timeoutInMillisec
|
|||||||
localQueue.Clear();
|
localQueue.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PROFILE_CPU_NAMED("Inline");
|
||||||
|
ZoneColor(0xffaaaaaa);
|
||||||
thread->Run(tmp);
|
thread->Run(tmp);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -1209,6 +1242,7 @@ Asset* Content::LoadAsync(const Guid& id, const ScriptingTypeHandle& type)
|
|||||||
{
|
{
|
||||||
if (!id.IsValid())
|
if (!id.IsValid())
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
PROFILE_MEM(Content);
|
||||||
|
|
||||||
// Check if asset has been already loaded
|
// Check if asset has been already loaded
|
||||||
Asset* result = nullptr;
|
Asset* result = nullptr;
|
||||||
@@ -1277,7 +1311,9 @@ Asset* Content::LoadAsync(const Guid& id, const ScriptingTypeHandle& type)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Create asset object
|
// Create asset object
|
||||||
|
PROFILE_MEM_BEGIN(ContentAssets);
|
||||||
result = factory->New(assetInfo);
|
result = factory->New(assetInfo);
|
||||||
|
PROFILE_MEM_END();
|
||||||
if (result == nullptr)
|
if (result == nullptr)
|
||||||
{
|
{
|
||||||
LOG(Error, "Cannot create asset object. Info: {0}", assetInfo.ToString());
|
LOG(Error, "Cannot create asset object. Info: {0}", assetInfo.ToString());
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||||
|
|
||||||
|
using FlaxEngine.Interop;
|
||||||
using System;
|
using System;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
@@ -7,6 +8,33 @@ namespace FlaxEngine
|
|||||||
{
|
{
|
||||||
partial class Content
|
partial class Content
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the assets (loaded or during load).
|
||||||
|
/// </summary>
|
||||||
|
public static Asset[] Assets
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
IntPtr ptr = Internal_GetAssetsInternal();
|
||||||
|
ManagedArray array = Unsafe.As<ManagedArray>(ManagedHandle.FromIntPtr(ptr).Target);
|
||||||
|
return NativeInterop.GCHandleArrayToManagedArray<Asset>(array);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the assets (loaded or during load).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="buffer">Output buffer to fill with asset pointers. Can be provided by a user to avoid memory allocation. Buffer might be larger than actual list size. Use <paramref name="count"/> for actual item count.></param>
|
||||||
|
/// <param name="count">Amount of valid items inside <paramref name="buffer"/>.</param>
|
||||||
|
public static void GetAssets(ref Asset[] buffer, out int count)
|
||||||
|
{
|
||||||
|
count = 0;
|
||||||
|
IntPtr ptr = Internal_GetAssetsInternal();
|
||||||
|
ManagedArray array = Unsafe.As<ManagedArray>(ManagedHandle.FromIntPtr(ptr).Target);
|
||||||
|
buffer = NativeInterop.GCHandleArrayToManagedArray<Asset>(array, buffer);
|
||||||
|
count = buffer.Length;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Loads asset to the Content Pool and holds it until it won't be referenced by any object. Returns null if asset is missing. Actual asset data loading is performed on a other thread in async.
|
/// Loads asset to the Content Pool and holds it until it won't be referenced by any object. Returns null if asset is missing. Actual asset data loading is performed on a other thread in async.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -122,7 +122,7 @@ public:
|
|||||||
/// Gets the assets (loaded or during load).
|
/// Gets the assets (loaded or during load).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>The collection of assets.</returns>
|
/// <returns>The collection of assets.</returns>
|
||||||
API_PROPERTY() static Array<Asset*, HeapAllocation> GetAssets();
|
static Array<Asset*, HeapAllocation> GetAssets();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the raw dictionary of assets (loaded or during load).
|
/// Gets the raw dictionary of assets (loaded or during load).
|
||||||
@@ -368,4 +368,9 @@ private:
|
|||||||
static void onAssetUnload(Asset* asset);
|
static void onAssetUnload(Asset* asset);
|
||||||
static void onAssetChangeId(Asset* asset, const Guid& oldId, const Guid& newId);
|
static void onAssetChangeId(Asset* asset, const Guid& oldId, const Guid& newId);
|
||||||
static void deleteFileSafety(const StringView& path, const Guid& id);
|
static void deleteFileSafety(const StringView& path, const Guid& id);
|
||||||
|
|
||||||
|
// Internal bindings
|
||||||
|
#if !COMPILE_WITHOUT_CSHARP
|
||||||
|
API_FUNCTION(NoProxy) static void* GetAssetsInternal();
|
||||||
|
#endif
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -20,6 +20,7 @@
|
|||||||
#include "Engine/Core/Cache.h"
|
#include "Engine/Core/Cache.h"
|
||||||
#include "Engine/Debug/Exceptions/JsonParseException.h"
|
#include "Engine/Debug/Exceptions/JsonParseException.h"
|
||||||
#include "Engine/Profiler/ProfilerCPU.h"
|
#include "Engine/Profiler/ProfilerCPU.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Scripting/Scripting.h"
|
#include "Engine/Scripting/Scripting.h"
|
||||||
#include "Engine/Scripting/ManagedCLR/MClass.h"
|
#include "Engine/Scripting/ManagedCLR/MClass.h"
|
||||||
#include "Engine/Scripting/ManagedCLR/MField.h"
|
#include "Engine/Scripting/ManagedCLR/MField.h"
|
||||||
@@ -39,6 +40,7 @@ String JsonAssetBase::GetData() const
|
|||||||
if (Data == nullptr)
|
if (Data == nullptr)
|
||||||
return String::Empty;
|
return String::Empty;
|
||||||
PROFILE_CPU_NAMED("JsonAsset.GetData");
|
PROFILE_CPU_NAMED("JsonAsset.GetData");
|
||||||
|
PROFILE_MEM(ContentAssets);
|
||||||
rapidjson_flax::StringBuffer buffer;
|
rapidjson_flax::StringBuffer buffer;
|
||||||
OnGetData(buffer);
|
OnGetData(buffer);
|
||||||
return String((const char*)buffer.GetString(), (int32)buffer.GetSize());
|
return String((const char*)buffer.GetString(), (int32)buffer.GetSize());
|
||||||
@@ -49,6 +51,7 @@ void JsonAssetBase::SetData(const StringView& value)
|
|||||||
if (!IsLoaded())
|
if (!IsLoaded())
|
||||||
return;
|
return;
|
||||||
PROFILE_CPU_NAMED("JsonAsset.SetData");
|
PROFILE_CPU_NAMED("JsonAsset.SetData");
|
||||||
|
PROFILE_MEM(ContentAssets);
|
||||||
const StringAnsi dataJson(value);
|
const StringAnsi dataJson(value);
|
||||||
ScopeLock lock(Locker);
|
ScopeLock lock(Locker);
|
||||||
const StringView dataTypeName = DataTypeName;
|
const StringView dataTypeName = DataTypeName;
|
||||||
@@ -60,6 +63,7 @@ void JsonAssetBase::SetData(const StringView& value)
|
|||||||
|
|
||||||
bool JsonAssetBase::Init(const StringView& dataTypeName, const StringAnsiView& dataJson)
|
bool JsonAssetBase::Init(const StringView& dataTypeName, const StringAnsiView& dataJson)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(ContentAssets);
|
||||||
unload(true);
|
unload(true);
|
||||||
DataTypeName = dataTypeName;
|
DataTypeName = dataTypeName;
|
||||||
DataEngineBuild = FLAXENGINE_VERSION_BUILD;
|
DataEngineBuild = FLAXENGINE_VERSION_BUILD;
|
||||||
@@ -239,6 +243,7 @@ Asset::LoadResult JsonAssetBase::loadAsset()
|
|||||||
{
|
{
|
||||||
if (IsVirtual() || _isVirtualDocument)
|
if (IsVirtual() || _isVirtualDocument)
|
||||||
return LoadResult::Ok;
|
return LoadResult::Ok;
|
||||||
|
PROFILE_MEM(ContentAssets);
|
||||||
|
|
||||||
// Load data (raw json file in editor, cooked asset in build game)
|
// Load data (raw json file in editor, cooked asset in build game)
|
||||||
#if USE_EDITOR
|
#if USE_EDITOR
|
||||||
@@ -305,6 +310,7 @@ Asset::LoadResult JsonAssetBase::loadAsset()
|
|||||||
|
|
||||||
void JsonAssetBase::unload(bool isReloading)
|
void JsonAssetBase::unload(bool isReloading)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(ContentAssets);
|
||||||
ISerializable::SerializeDocument tmp;
|
ISerializable::SerializeDocument tmp;
|
||||||
Document.Swap(tmp);
|
Document.Swap(tmp);
|
||||||
Data = nullptr;
|
Data = nullptr;
|
||||||
@@ -453,6 +459,7 @@ bool JsonAsset::CreateInstance()
|
|||||||
ScopeLock lock(Locker);
|
ScopeLock lock(Locker);
|
||||||
if (Instance)
|
if (Instance)
|
||||||
return false;
|
return false;
|
||||||
|
PROFILE_MEM(ContentAssets);
|
||||||
|
|
||||||
// Try to scripting type for this data
|
// Try to scripting type for this data
|
||||||
const StringAsANSI<> dataTypeNameAnsi(DataTypeName.Get(), DataTypeName.Length());
|
const StringAsANSI<> dataTypeNameAnsi(DataTypeName.Get(), DataTypeName.Length());
|
||||||
|
|||||||
@@ -19,6 +19,15 @@ API_STRUCT(NoDefault, Template, MarshalAs=JsonAsset*) struct JsonAssetReference
|
|||||||
OnSet(asset);
|
OnSet(asset);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
explicit JsonAssetReference(decltype(__nullptr))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
explicit JsonAssetReference(IAssetReference* owner)
|
||||||
|
: AssetReference<JsonAsset>(owner)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the deserialized native object instance of the given type. Returns null if asset is not loaded or loaded object has different type.
|
/// Gets the deserialized native object instance of the given type. Returns null if asset is not loaded or loaded object has different type.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
#include "Engine/Content/WeakAssetReference.h"
|
#include "Engine/Content/WeakAssetReference.h"
|
||||||
#include "Engine/Core/Log.h"
|
#include "Engine/Core/Log.h"
|
||||||
#include "Engine/Profiler/ProfilerCPU.h"
|
#include "Engine/Profiler/ProfilerCPU.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Asset loading task object.
|
/// Asset loading task object.
|
||||||
@@ -44,6 +45,7 @@ protected:
|
|||||||
Result run() override
|
Result run() override
|
||||||
{
|
{
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
|
||||||
|
PROFILE_MEM(ContentAssets);
|
||||||
|
|
||||||
// Keep valid ref to the asset
|
// Keep valid ref to the asset
|
||||||
AssetReference<::Asset> ref = Asset.Get();
|
AssetReference<::Asset> ref = Asset.Get();
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The asset soft reference. Asset gets referenced (loaded) on actual use (ID reference is resolving it).
|
/// The asset soft reference. Asset gets referenced (loaded) on actual use (ID reference is resolving it).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
class FLAXENGINE_API SoftAssetReferenceBase
|
class FLAXENGINE_API SoftAssetReferenceBase : public IAssetReference
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
Asset* _asset = nullptr;
|
Asset* _asset = nullptr;
|
||||||
@@ -46,11 +46,16 @@ public:
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
String ToString() const;
|
String ToString() const;
|
||||||
|
|
||||||
|
public:
|
||||||
|
// [IAssetReference]
|
||||||
|
void OnAssetChanged(Asset* asset, void* caller) override;
|
||||||
|
void OnAssetLoaded(Asset* asset, void* caller) override;
|
||||||
|
void OnAssetUnloaded(Asset* asset, void* caller) override;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void OnSet(Asset* asset);
|
void OnSet(Asset* asset);
|
||||||
void OnSet(const Guid& id);
|
void OnSet(const Guid& id);
|
||||||
void OnResolve(const ScriptingTypeHandle& type);
|
void OnResolve(const ScriptingTypeHandle& type);
|
||||||
void OnUnloaded(Asset* asset);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -71,6 +76,13 @@ public:
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="SoftAssetReference"/> class.
|
||||||
|
/// </summary>
|
||||||
|
explicit SoftAssetReference(decltype(__nullptr))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Initializes a new instance of the <see cref="SoftAssetReference"/> class.
|
/// Initializes a new instance of the <see cref="SoftAssetReference"/> class.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -182,10 +182,5 @@ public:
|
|||||||
/// Clones this chunk data (doesn't copy location in file).
|
/// Clones this chunk data (doesn't copy location in file).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>The cloned chunk.</returns>
|
/// <returns>The cloned chunk.</returns>
|
||||||
FlaxChunk* Clone() const
|
FlaxChunk* Clone() const;
|
||||||
{
|
|
||||||
auto chunk = New<FlaxChunk>();
|
|
||||||
chunk->Data.Copy(Data);
|
|
||||||
return chunk;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
#include "Engine/Core/Types/TimeSpan.h"
|
#include "Engine/Core/Types/TimeSpan.h"
|
||||||
#include "Engine/Platform/File.h"
|
#include "Engine/Platform/File.h"
|
||||||
#include "Engine/Profiler/ProfilerCPU.h"
|
#include "Engine/Profiler/ProfilerCPU.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Serialization/FileWriteStream.h"
|
#include "Engine/Serialization/FileWriteStream.h"
|
||||||
#include "Engine/Content/Asset.h"
|
#include "Engine/Content/Asset.h"
|
||||||
#include "Engine/Content/Content.h"
|
#include "Engine/Content/Content.h"
|
||||||
@@ -63,6 +64,14 @@ void FlaxChunk::RegisterUsage()
|
|||||||
LastAccessTime = Platform::GetTimeSeconds();
|
LastAccessTime = Platform::GetTimeSeconds();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
FlaxChunk* FlaxChunk::Clone() const
|
||||||
|
{
|
||||||
|
PROFILE_MEM(ContentFiles);
|
||||||
|
auto chunk = New<FlaxChunk>();
|
||||||
|
chunk->Data.Copy(Data);
|
||||||
|
return chunk;
|
||||||
|
}
|
||||||
|
|
||||||
const int32 FlaxStorage::MagicCode = 1180124739;
|
const int32 FlaxStorage::MagicCode = 1180124739;
|
||||||
|
|
||||||
FlaxStorage::LockData FlaxStorage::LockData::Invalid(nullptr);
|
FlaxStorage::LockData FlaxStorage::LockData::Invalid(nullptr);
|
||||||
@@ -281,19 +290,12 @@ uint32 FlaxStorage::GetMemoryUsage() const
|
|||||||
|
|
||||||
bool FlaxStorage::Load()
|
bool FlaxStorage::Load()
|
||||||
{
|
{
|
||||||
// Check if was already loaded
|
|
||||||
if (IsLoaded())
|
if (IsLoaded())
|
||||||
{
|
|
||||||
return false;
|
return false;
|
||||||
}
|
PROFILE_MEM(ContentFiles);
|
||||||
|
|
||||||
// Prevent loading by more than one thread
|
|
||||||
ScopeLock lock(_loadLocker);
|
ScopeLock lock(_loadLocker);
|
||||||
if (IsLoaded())
|
if (IsLoaded())
|
||||||
{
|
|
||||||
// Other thread loaded it
|
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
ASSERT(GetEntriesCount() == 0);
|
ASSERT(GetEntriesCount() == 0);
|
||||||
|
|
||||||
// Open file
|
// Open file
|
||||||
@@ -693,6 +695,7 @@ bool FlaxStorage::LoadAssetHeader(const Guid& id, AssetInitData& data)
|
|||||||
|
|
||||||
bool FlaxStorage::LoadAssetChunk(FlaxChunk* chunk)
|
bool FlaxStorage::LoadAssetChunk(FlaxChunk* chunk)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(ContentFiles);
|
||||||
ASSERT(IsLoaded());
|
ASSERT(IsLoaded());
|
||||||
ASSERT(chunk != nullptr && _chunks.Contains(chunk));
|
ASSERT(chunk != nullptr && _chunks.Contains(chunk));
|
||||||
|
|
||||||
@@ -866,6 +869,7 @@ FlaxChunk* FlaxStorage::AllocateChunk()
|
|||||||
{
|
{
|
||||||
if (AllowDataModifications())
|
if (AllowDataModifications())
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(ContentFiles);
|
||||||
auto chunk = New<FlaxChunk>();
|
auto chunk = New<FlaxChunk>();
|
||||||
_chunks.Add(chunk);
|
_chunks.Add(chunk);
|
||||||
return chunk;
|
return chunk;
|
||||||
@@ -1125,6 +1129,7 @@ bool FlaxStorage::Save(const AssetInitData& data, bool silentMode)
|
|||||||
|
|
||||||
bool FlaxStorage::LoadAssetHeader(const Entry& e, AssetInitData& data)
|
bool FlaxStorage::LoadAssetHeader(const Entry& e, AssetInitData& data)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(ContentFiles);
|
||||||
ASSERT(IsLoaded());
|
ASSERT(IsLoaded());
|
||||||
|
|
||||||
auto lock = Lock();
|
auto lock = Lock();
|
||||||
@@ -1396,6 +1401,8 @@ FileReadStream* FlaxStorage::OpenFile()
|
|||||||
auto& stream = _file.Get();
|
auto& stream = _file.Get();
|
||||||
if (stream == nullptr)
|
if (stream == nullptr)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(ContentFiles);
|
||||||
|
|
||||||
// Open file
|
// Open file
|
||||||
auto file = File::Open(_path, FileMode::OpenExisting, FileAccess::Read, FileShare::Read);
|
auto file = File::Open(_path, FileMode::OpenExisting, FileAccess::Read, FileShare::Read);
|
||||||
if (file == nullptr)
|
if (file == nullptr)
|
||||||
@@ -1418,6 +1425,7 @@ bool FlaxStorage::CloseFileHandles()
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
|
||||||
|
PROFILE_MEM(ContentFiles);
|
||||||
|
|
||||||
// Note: this is usually called by the content manager when this file is not used or on exit
|
// Note: this is usually called by the content manager when this file is not used or on exit
|
||||||
// In those situations all the async tasks using this storage should be cancelled externally
|
// In those situations all the async tasks using this storage should be cancelled externally
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Asset reference utility that doesn't add reference to that asset. Handles asset unload event.
|
/// Asset reference utility that doesn't add reference to that asset. Handles asset unload event.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
API_CLASS(InBuild) class WeakAssetReferenceBase
|
API_CLASS(InBuild) class WeakAssetReferenceBase : public IAssetReference
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
typedef Delegate<> EventType;
|
typedef Delegate<> EventType;
|
||||||
@@ -56,9 +56,14 @@ public:
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
String ToString() const;
|
String ToString() const;
|
||||||
|
|
||||||
|
public:
|
||||||
|
// [IAssetReference]
|
||||||
|
void OnAssetChanged(Asset* asset, void* caller) override;
|
||||||
|
void OnAssetLoaded(Asset* asset, void* caller) override;
|
||||||
|
void OnAssetUnloaded(Asset* asset, void* caller) override;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void OnSet(Asset* asset);
|
void OnSet(Asset* asset);
|
||||||
void OnUnloaded(Asset* asset);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -72,7 +77,13 @@ public:
|
|||||||
/// Initializes a new instance of the <see cref="WeakAssetReference"/> class.
|
/// Initializes a new instance of the <see cref="WeakAssetReference"/> class.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
WeakAssetReference()
|
WeakAssetReference()
|
||||||
: WeakAssetReferenceBase()
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="WeakAssetReference"/> class.
|
||||||
|
/// </summary>
|
||||||
|
explicit WeakAssetReference(decltype(__nullptr))
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -81,7 +92,6 @@ public:
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="asset">The asset to set.</param>
|
/// <param name="asset">The asset to set.</param>
|
||||||
WeakAssetReference(T* asset)
|
WeakAssetReference(T* asset)
|
||||||
: WeakAssetReferenceBase()
|
|
||||||
{
|
{
|
||||||
OnSet(asset);
|
OnSet(asset);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,6 +13,7 @@
|
|||||||
#include "Engine/Engine/EngineService.h"
|
#include "Engine/Engine/EngineService.h"
|
||||||
#include "Engine/Platform/FileSystem.h"
|
#include "Engine/Platform/FileSystem.h"
|
||||||
#include "Engine/Platform/Platform.h"
|
#include "Engine/Platform/Platform.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Engine/Globals.h"
|
#include "Engine/Engine/Globals.h"
|
||||||
#include "ImportTexture.h"
|
#include "ImportTexture.h"
|
||||||
#include "ImportModel.h"
|
#include "ImportModel.h"
|
||||||
@@ -151,6 +152,7 @@ bool CreateAssetContext::AllocateChunk(int32 index)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Create new chunk
|
// Create new chunk
|
||||||
|
PROFILE_MEM(ContentFiles);
|
||||||
Data.Header.Chunks[index] = New<FlaxChunk>();
|
Data.Header.Chunks[index] = New<FlaxChunk>();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
#include "Cache.h"
|
#include "Cache.h"
|
||||||
#include "FlaxEngine.Gen.h"
|
#include "FlaxEngine.Gen.h"
|
||||||
|
|
||||||
CollectionPoolCache<ISerializeModifier, Cache::ISerializeModifierClearCallback> Cache::ISerializeModifier;
|
Cache::ISerializeModifierCache Cache::ISerializeModifier;
|
||||||
|
|
||||||
void Cache::ISerializeModifierClearCallback(::ISerializeModifier* obj)
|
void Cache::ISerializeModifierClearCallback(::ISerializeModifier* obj)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -15,11 +15,12 @@ public:
|
|||||||
static void ISerializeModifierClearCallback(ISerializeModifier* obj);
|
static void ISerializeModifierClearCallback(ISerializeModifier* obj);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
typedef CollectionPoolCache<ISerializeModifier, ISerializeModifierClearCallback> ISerializeModifierCache;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the ISerializeModifier lookup cache. Safe allocation, per thread, uses caching.
|
/// Gets the ISerializeModifier lookup cache. Safe allocation, per thread, uses caching.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
static CollectionPoolCache<ISerializeModifier, ISerializeModifierClearCallback> ISerializeModifier;
|
static ISerializeModifierCache ISerializeModifier;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
|||||||
@@ -20,6 +20,7 @@ API_CLASS(InBuild) class Array
|
|||||||
public:
|
public:
|
||||||
using ItemType = T;
|
using ItemType = T;
|
||||||
using AllocationData = typename AllocationType::template Data<T>;
|
using AllocationData = typename AllocationType::template Data<T>;
|
||||||
|
using AllocationTag = typename AllocationType::Tag;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int32 _count;
|
int32 _count;
|
||||||
@@ -36,6 +37,17 @@ public:
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes an empty <see cref="Array"/> without reserving any space.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="tag">The custom allocation tag.</param>
|
||||||
|
Array(AllocationTag tag)
|
||||||
|
: _count(0)
|
||||||
|
, _capacity(0)
|
||||||
|
, _allocation(tag)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Initializes <see cref="Array"/> by reserving space.
|
/// Initializes <see cref="Array"/> by reserving space.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -30,13 +30,17 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Enable logging service (saving log to file, can be disabled using -nolog command line)
|
// Enable logging service (saving log to file, can be disabled using -nolog command line)
|
||||||
|
#ifndef LOG_ENABLE
|
||||||
#define LOG_ENABLE 1
|
#define LOG_ENABLE 1
|
||||||
|
#endif
|
||||||
|
|
||||||
// Enable crash reporting service (stack trace and crash dump collecting)
|
// Enable crash reporting service (stack trace and crash dump collecting)
|
||||||
#define CRASH_LOG_ENABLE (!BUILD_RELEASE)
|
#define CRASH_LOG_ENABLE (!BUILD_RELEASE)
|
||||||
|
|
||||||
// Enable/disable assertion
|
// Enable/disable assertion
|
||||||
|
#ifndef ENABLE_ASSERTION
|
||||||
#define ENABLE_ASSERTION (!BUILD_RELEASE)
|
#define ENABLE_ASSERTION (!BUILD_RELEASE)
|
||||||
|
#endif
|
||||||
|
|
||||||
// Enable/disable assertion for Engine low layers
|
// Enable/disable assertion for Engine low layers
|
||||||
#define ENABLE_ASSERTION_LOW_LAYERS ENABLE_ASSERTION && (BUILD_DEBUG || FLAX_TESTS)
|
#define ENABLE_ASSERTION_LOW_LAYERS ENABLE_ASSERTION && (BUILD_DEBUG || FLAX_TESTS)
|
||||||
|
|||||||
@@ -12,6 +12,9 @@
|
|||||||
#include "Engine/Threading/Threading.h"
|
#include "Engine/Threading/Threading.h"
|
||||||
#include "Engine/Core/Collections/HashSet.h"
|
#include "Engine/Core/Collections/HashSet.h"
|
||||||
#endif
|
#endif
|
||||||
|
#if COMPILE_WITH_PROFILER
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The function object that supports binding static, member and lambda functions.
|
/// The function object that supports binding static, member and lambda functions.
|
||||||
@@ -457,6 +460,9 @@ public:
|
|||||||
/// <param name="f">The function to bind.</param>
|
/// <param name="f">The function to bind.</param>
|
||||||
void Bind(const FunctionType& f)
|
void Bind(const FunctionType& f)
|
||||||
{
|
{
|
||||||
|
#if COMPILE_WITH_PROFILER
|
||||||
|
PROFILE_MEM(EngineDelegate);
|
||||||
|
#endif
|
||||||
#if DELEGATE_USE_ATOMIC
|
#if DELEGATE_USE_ATOMIC
|
||||||
const intptr size = Platform::AtomicRead(&_size);
|
const intptr size = Platform::AtomicRead(&_size);
|
||||||
FunctionType* bindings = (FunctionType*)Platform::AtomicRead(&_ptr);
|
FunctionType* bindings = (FunctionType*)Platform::AtomicRead(&_ptr);
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||||
|
|
||||||
#include "Log.h"
|
#include "Log.h"
|
||||||
|
#if LOG_ENABLE
|
||||||
#include "Engine/Engine/CommandLine.h"
|
#include "Engine/Engine/CommandLine.h"
|
||||||
#include "Engine/Core/Types/DateTime.h"
|
#include "Engine/Core/Types/DateTime.h"
|
||||||
#include "Engine/Core/Collections/Array.h"
|
#include "Engine/Core/Collections/Array.h"
|
||||||
@@ -8,6 +9,7 @@
|
|||||||
#include "Engine/Engine/Globals.h"
|
#include "Engine/Engine/Globals.h"
|
||||||
#include "Engine/Platform/FileSystem.h"
|
#include "Engine/Platform/FileSystem.h"
|
||||||
#include "Engine/Platform/CriticalSection.h"
|
#include "Engine/Platform/CriticalSection.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Serialization/FileWriteStream.h"
|
#include "Engine/Serialization/FileWriteStream.h"
|
||||||
#include "Engine/Debug/Exceptions/Exceptions.h"
|
#include "Engine/Debug/Exceptions/Exceptions.h"
|
||||||
#if USE_EDITOR
|
#if USE_EDITOR
|
||||||
@@ -42,6 +44,7 @@ bool Log::Logger::Init()
|
|||||||
// Skip if disabled
|
// Skip if disabled
|
||||||
if (!IsLogEnabled())
|
if (!IsLogEnabled())
|
||||||
return false;
|
return false;
|
||||||
|
PROFILE_MEM(Engine);
|
||||||
|
|
||||||
// Create logs directory (if is missing)
|
// Create logs directory (if is missing)
|
||||||
#if USE_EDITOR
|
#if USE_EDITOR
|
||||||
@@ -119,6 +122,7 @@ void Log::Logger::Write(const StringView& msg)
|
|||||||
const auto length = msg.Length();
|
const auto length = msg.Length();
|
||||||
if (length <= 0)
|
if (length <= 0)
|
||||||
return;
|
return;
|
||||||
|
PROFILE_MEM(Engine);
|
||||||
|
|
||||||
LogLocker.Lock();
|
LogLocker.Lock();
|
||||||
if (IsDuringLog)
|
if (IsDuringLog)
|
||||||
@@ -258,6 +262,7 @@ void Log::Logger::Write(LogType type, const StringView& msg)
|
|||||||
{
|
{
|
||||||
if (msg.Length() <= 0)
|
if (msg.Length() <= 0)
|
||||||
return;
|
return;
|
||||||
|
PROFILE_MEM(Engine);
|
||||||
const bool isError = IsError(type);
|
const bool isError = IsError(type);
|
||||||
|
|
||||||
// Create message for the log file
|
// Create message for the log file
|
||||||
@@ -306,3 +311,5 @@ const Char* ToString(LogType e)
|
|||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|||||||
@@ -7,27 +7,6 @@
|
|||||||
#include "Engine/Core/Types/String.h"
|
#include "Engine/Core/Types/String.h"
|
||||||
#include "Engine/Core/Types/StringView.h"
|
#include "Engine/Core/Types/StringView.h"
|
||||||
|
|
||||||
// Enable/disable auto flush function
|
|
||||||
#define LOG_ENABLE_AUTO_FLUSH 1
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Sends a formatted message to the log file (message type - describes level of the log (see LogType enum))
|
|
||||||
/// </summary>
|
|
||||||
#define LOG(messageType, format, ...) Log::Logger::Write(LogType::messageType, ::String::Format(TEXT(format), ##__VA_ARGS__))
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Sends a string message to the log file (message type - describes level of the log (see LogType enum))
|
|
||||||
/// </summary>
|
|
||||||
#define LOG_STR(messageType, str) Log::Logger::Write(LogType::messageType, str)
|
|
||||||
|
|
||||||
#if LOG_ENABLE_AUTO_FLUSH
|
|
||||||
// Noop as log is auto-flushed on write
|
|
||||||
#define LOG_FLUSH()
|
|
||||||
#else
|
|
||||||
// Flushes the log file buffer
|
|
||||||
#define LOG_FLUSH() Log::Logger::Flush()
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The log message types.
|
/// The log message types.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -54,6 +33,31 @@ API_ENUM() enum class LogType
|
|||||||
Fatal = 8,
|
Fatal = 8,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#if LOG_ENABLE
|
||||||
|
|
||||||
|
// Enable/disable auto flush function
|
||||||
|
#define LOG_ENABLE_AUTO_FLUSH 1
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sends a formatted message to the log file (message type - describes level of the log (see LogType enum))
|
||||||
|
/// </summary>
|
||||||
|
#define LOG(messageType, format, ...) Log::Logger::Write(LogType::messageType, ::String::Format(TEXT(format), ##__VA_ARGS__))
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sends a string message to the log file (message type - describes level of the log (see LogType enum))
|
||||||
|
/// </summary>
|
||||||
|
#define LOG_STR(messageType, str) Log::Logger::Write(LogType::messageType, str)
|
||||||
|
|
||||||
|
#if LOG_ENABLE_AUTO_FLUSH
|
||||||
|
// Noop as log is auto-flushed on write
|
||||||
|
#define LOG_FLUSH()
|
||||||
|
#else
|
||||||
|
// Flushes the log file buffer
|
||||||
|
#define LOG_FLUSH() Log::Logger::Flush()
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define LOG_FLOOR() Log::Logger::WriteFloor()
|
||||||
|
|
||||||
extern const Char* ToString(LogType e);
|
extern const Char* ToString(LogType e);
|
||||||
|
|
||||||
namespace Log
|
namespace Log
|
||||||
@@ -186,3 +190,12 @@ namespace Log
|
|||||||
static void ProcessLogMessage(LogType type, const StringView& msg, fmt_flax::memory_buffer& w);
|
static void ProcessLogMessage(LogType type, const StringView& msg, fmt_flax::memory_buffer& w);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
#define LOG(messageType, format, ...) {}
|
||||||
|
#define LOG_STR(messageType, str) {}
|
||||||
|
#define LOG_FLUSH() {}
|
||||||
|
#define LOG_FLOOR() {}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|||||||
@@ -47,6 +47,7 @@ ThreadLocal<LogContextThreadData> GlobalLogContexts;
|
|||||||
|
|
||||||
void LogContext::Print(LogType verbosity)
|
void LogContext::Print(LogType verbosity)
|
||||||
{
|
{
|
||||||
|
#if LOG_ENABLE
|
||||||
auto& stack = GlobalLogContexts.Get();
|
auto& stack = GlobalLogContexts.Get();
|
||||||
if (stack.Count == 0)
|
if (stack.Count == 0)
|
||||||
return;
|
return;
|
||||||
@@ -102,6 +103,7 @@ void LogContext::Print(LogType verbosity)
|
|||||||
// Print message
|
// Print message
|
||||||
Log::Logger::Write(verbosity, msg.ToStringView());
|
Log::Logger::Write(verbosity, msg.ToStringView());
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void LogContext::Push(const Guid& id)
|
void LogContext::Push(const Guid& id)
|
||||||
|
|||||||
54
Source/Engine/Core/Memory/Allocation.cpp
Normal file
54
Source/Engine/Core/Memory/Allocation.cpp
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||||
|
|
||||||
|
#include "ArenaAllocation.h"
|
||||||
|
#include "../Math/Math.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
|
|
||||||
|
void ArenaAllocator::Free()
|
||||||
|
{
|
||||||
|
// Free all pages
|
||||||
|
Page* page = _first;
|
||||||
|
while (page)
|
||||||
|
{
|
||||||
|
#if COMPILE_WITH_PROFILER
|
||||||
|
ProfilerMemory::OnGroupUpdate(ProfilerMemory::Groups::MallocArena, -(int64)page->Size, -1);
|
||||||
|
#endif
|
||||||
|
Allocator::Free(page->Memory);
|
||||||
|
Page* next = page->Next;
|
||||||
|
Allocator::Free(page);
|
||||||
|
page = next;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Unlink
|
||||||
|
_first = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void* ArenaAllocator::Allocate(uint64 size, uint64 alignment)
|
||||||
|
{
|
||||||
|
// Find the first page that has some space left
|
||||||
|
Page* page = _first;
|
||||||
|
while (page && page->Offset + size + alignment > page->Size)
|
||||||
|
page = page->Next;
|
||||||
|
|
||||||
|
// Create a new page if need to
|
||||||
|
if (!page)
|
||||||
|
{
|
||||||
|
uint64 pageSize = Math::Max<uint64>(_pageSize, size);
|
||||||
|
#if COMPILE_WITH_PROFILER
|
||||||
|
ProfilerMemory::OnGroupUpdate(ProfilerMemory::Groups::MallocArena, (int64)pageSize, 1);
|
||||||
|
#endif
|
||||||
|
page = (Page*)Allocator::Allocate(sizeof(Page));
|
||||||
|
page->Memory = Allocator::Allocate(pageSize);
|
||||||
|
page->Next = _first;
|
||||||
|
page->Offset = 0;
|
||||||
|
page->Size = (uint32)pageSize;
|
||||||
|
_first = page;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Allocate within a page
|
||||||
|
page->Offset = Math::AlignUp(page->Offset, (uint32)alignment);
|
||||||
|
void* mem = (byte*)page->Memory + page->Offset;
|
||||||
|
page->Offset += (uint32)size;
|
||||||
|
|
||||||
|
return mem;
|
||||||
|
}
|
||||||
@@ -36,6 +36,17 @@ namespace AllocationUtils
|
|||||||
capacity++;
|
capacity++;
|
||||||
return capacity;
|
return capacity;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline int32 CalculateCapacityGrow(int32 capacity, int32 minCapacity)
|
||||||
|
{
|
||||||
|
if (capacity < minCapacity)
|
||||||
|
capacity = minCapacity;
|
||||||
|
if (capacity < 8)
|
||||||
|
capacity = 8;
|
||||||
|
else
|
||||||
|
capacity = RoundUpToPowerOf2(capacity);
|
||||||
|
return capacity;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -46,6 +57,7 @@ class FixedAllocation
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
enum { HasSwap = false };
|
enum { HasSwap = false };
|
||||||
|
typedef void* Tag;
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
class alignas(sizeof(void*)) Data
|
class alignas(sizeof(void*)) Data
|
||||||
@@ -58,6 +70,10 @@ public:
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
FORCE_INLINE Data(Tag tag)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
FORCE_INLINE ~Data()
|
FORCE_INLINE ~Data()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@@ -106,6 +122,7 @@ class HeapAllocation
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
enum { HasSwap = true };
|
enum { HasSwap = true };
|
||||||
|
typedef void* Tag;
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
class Data
|
class Data
|
||||||
@@ -118,6 +135,10 @@ public:
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
FORCE_INLINE Data(Tag tag)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
FORCE_INLINE ~Data()
|
FORCE_INLINE ~Data()
|
||||||
{
|
{
|
||||||
Allocator::Free(_data);
|
Allocator::Free(_data);
|
||||||
@@ -135,13 +156,7 @@ public:
|
|||||||
|
|
||||||
FORCE_INLINE int32 CalculateCapacityGrow(int32 capacity, const int32 minCapacity) const
|
FORCE_INLINE int32 CalculateCapacityGrow(int32 capacity, const int32 minCapacity) const
|
||||||
{
|
{
|
||||||
if (capacity < minCapacity)
|
return AllocationUtils::CalculateCapacityGrow(capacity, minCapacity);
|
||||||
capacity = minCapacity;
|
|
||||||
if (capacity < 8)
|
|
||||||
capacity = 8;
|
|
||||||
else
|
|
||||||
capacity = AllocationUtils::RoundUpToPowerOf2(capacity);
|
|
||||||
return capacity;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
FORCE_INLINE void Allocate(const int32 capacity)
|
FORCE_INLINE void Allocate(const int32 capacity)
|
||||||
@@ -184,6 +199,7 @@ class InlinedAllocation
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
enum { HasSwap = false };
|
enum { HasSwap = false };
|
||||||
|
typedef void* Tag;
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
class alignas(sizeof(void*)) Data
|
class alignas(sizeof(void*)) Data
|
||||||
@@ -200,6 +216,10 @@ public:
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
FORCE_INLINE Data(Tag tag)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
FORCE_INLINE ~Data()
|
FORCE_INLINE ~Data()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|||||||
144
Source/Engine/Core/Memory/ArenaAllocation.h
Normal file
144
Source/Engine/Core/Memory/ArenaAllocation.h
Normal file
@@ -0,0 +1,144 @@
|
|||||||
|
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Allocation.h"
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Allocator that uses pages for stack-based allocs without freeing memory during it's lifetime.
|
||||||
|
/// </summary>
|
||||||
|
class ArenaAllocator
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
struct Page
|
||||||
|
{
|
||||||
|
void* Memory;
|
||||||
|
Page* Next;
|
||||||
|
uint32 Offset, Size;
|
||||||
|
};
|
||||||
|
|
||||||
|
int32 _pageSize;
|
||||||
|
Page* _first = nullptr;
|
||||||
|
|
||||||
|
public:
|
||||||
|
ArenaAllocator(int32 pageSizeBytes = 1024 * 1024) // 1 MB by default
|
||||||
|
: _pageSize(pageSizeBytes)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
~ArenaAllocator()
|
||||||
|
{
|
||||||
|
Free();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Allocates a chunk of unitialized memory.
|
||||||
|
void* Allocate(uint64 size, uint64 alignment = 1);
|
||||||
|
|
||||||
|
// Frees all memory allocations within allocator.
|
||||||
|
void Free();
|
||||||
|
|
||||||
|
// Creates a new object within the arena allocator.
|
||||||
|
template<class T, class... Args>
|
||||||
|
inline T* New(Args&&...args)
|
||||||
|
{
|
||||||
|
T* ptr = (T*)Allocate(sizeof(T));
|
||||||
|
new(ptr) T(Forward<Args>(args)...);
|
||||||
|
return ptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Invokes destructor on values in an array and clears it.
|
||||||
|
template<typename Value, typename Allocator>
|
||||||
|
static void ClearDelete(Array<Value, Allocator>& collection)
|
||||||
|
{
|
||||||
|
Value* ptr = collection.Get();
|
||||||
|
for (int32 i = 0; i < collection.Count(); i++)
|
||||||
|
Memory::DestructItem(ptr[i]);
|
||||||
|
collection.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Invokes destructor on values in a dictionary and clears it.
|
||||||
|
template<typename Key, typename Value, typename Allocator>
|
||||||
|
static void ClearDelete(Dictionary<Key, Value, Allocator>& collection)
|
||||||
|
{
|
||||||
|
for (auto it = collection.Begin(); it.IsNotEnd(); ++it)
|
||||||
|
Memory::DestructItem(it->Value);
|
||||||
|
collection.Clear();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The memory allocation policy that uses a part of shared page allocator. Allocations are performed in stack-manner, and free is no-op.
|
||||||
|
/// </summary>
|
||||||
|
class ArenaAllocation
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum { HasSwap = true };
|
||||||
|
typedef ArenaAllocator* Tag;
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
class Data
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
T* _data = nullptr;
|
||||||
|
ArenaAllocator* _arena = nullptr;
|
||||||
|
|
||||||
|
public:
|
||||||
|
FORCE_INLINE Data()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
FORCE_INLINE Data(Tag tag)
|
||||||
|
{
|
||||||
|
_arena = tag;
|
||||||
|
}
|
||||||
|
|
||||||
|
FORCE_INLINE ~Data()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
FORCE_INLINE T* Get()
|
||||||
|
{
|
||||||
|
return _data;
|
||||||
|
}
|
||||||
|
|
||||||
|
FORCE_INLINE const T* Get() const
|
||||||
|
{
|
||||||
|
return _data;
|
||||||
|
}
|
||||||
|
|
||||||
|
FORCE_INLINE int32 CalculateCapacityGrow(int32 capacity, const int32 minCapacity) const
|
||||||
|
{
|
||||||
|
return AllocationUtils::CalculateCapacityGrow(capacity, minCapacity);
|
||||||
|
}
|
||||||
|
|
||||||
|
FORCE_INLINE void Allocate(const int32 capacity)
|
||||||
|
{
|
||||||
|
ASSERT_LOW_LAYER(!_data && _arena);
|
||||||
|
_data = (T*)_arena->Allocate(capacity * sizeof(T), alignof(T));
|
||||||
|
}
|
||||||
|
|
||||||
|
FORCE_INLINE void Relocate(const int32 capacity, int32 oldCount, int32 newCount)
|
||||||
|
{
|
||||||
|
ASSERT_LOW_LAYER(_arena);
|
||||||
|
T* newData = capacity != 0 ? (T*)_arena->Allocate(capacity * sizeof(T), alignof(T)) : nullptr;
|
||||||
|
if (oldCount)
|
||||||
|
{
|
||||||
|
if (newCount > 0)
|
||||||
|
Memory::MoveItems(newData, _data, newCount);
|
||||||
|
Memory::DestructItems(_data, oldCount);
|
||||||
|
}
|
||||||
|
_data = newData;
|
||||||
|
}
|
||||||
|
|
||||||
|
FORCE_INLINE void Free()
|
||||||
|
{
|
||||||
|
_data = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
FORCE_INLINE void Swap(Data& other)
|
||||||
|
{
|
||||||
|
::Swap(_data, other._data);
|
||||||
|
::Swap(_arena, other._arena);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
};
|
||||||
@@ -11,6 +11,7 @@ class SimpleHeapAllocation
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
enum { HasSwap = true };
|
enum { HasSwap = true };
|
||||||
|
typedef void* Tag;
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
class Data
|
class Data
|
||||||
@@ -23,6 +24,10 @@ public:
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
FORCE_INLINE Data(Tag tag)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
FORCE_INLINE ~Data()
|
FORCE_INLINE ~Data()
|
||||||
{
|
{
|
||||||
if (_data)
|
if (_data)
|
||||||
|
|||||||
@@ -154,9 +154,9 @@ void ObjectsRemoval::Dispose()
|
|||||||
|
|
||||||
Object::~Object()
|
Object::~Object()
|
||||||
{
|
{
|
||||||
#if BUILD_DEBUG
|
#if BUILD_DEBUG && 0
|
||||||
// Prevent removing object that is still reverenced by the removal service
|
// Prevent removing object that is still reverenced by the removal service
|
||||||
ASSERT(!ObjectsRemovalService::IsInPool(this));
|
//ASSERT(!ObjectsRemovalService::IsInPool(this));
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ public:
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the total number of milliseconds.
|
/// Gets the total number of milliseconds.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
FORCE_INLINE double GetTotalMilliseconds() const
|
FORCE_INLINE float GetTotalMilliseconds() const
|
||||||
{
|
{
|
||||||
return (float)((_end - _start) * 1000.0);
|
return (float)((_end - _start) * 1000.0);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -208,6 +208,14 @@ public:
|
|||||||
return StringUtils::CompareIgnoreCase(&(*this)[Length() - suffix.Length()], *suffix) == 0;
|
return StringUtils::CompareIgnoreCase(&(*this)[Length() - suffix.Length()], *suffix) == 0;
|
||||||
return StringUtils::Compare(&(*this)[Length() - suffix.Length()], *suffix) == 0;
|
return StringUtils::Compare(&(*this)[Length() - suffix.Length()], *suffix) == 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Contains(const T* subStr, StringSearchCase searchCase = StringSearchCase::CaseSensitive) const
|
||||||
|
{
|
||||||
|
const int32 length = Length();
|
||||||
|
if (subStr == nullptr || length == 0)
|
||||||
|
return false;
|
||||||
|
return (searchCase == StringSearchCase::IgnoreCase ? StringUtils::FindIgnoreCase(_data, subStr) : StringUtils::Find(_data, subStr)) != nullptr;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -118,7 +118,7 @@ VariantType::VariantType(Types type, const MClass* klass)
|
|||||||
#if USE_CSHARP
|
#if USE_CSHARP
|
||||||
if (klass)
|
if (klass)
|
||||||
{
|
{
|
||||||
const StringAnsi& typeName = klass->GetFullName();
|
const StringAnsiView typeName = klass->GetFullName();
|
||||||
const int32 length = typeName.Length();
|
const int32 length = typeName.Length();
|
||||||
TypeName = static_cast<char*>(Allocator::Allocate(length + 1));
|
TypeName = static_cast<char*>(Allocator::Allocate(length + 1));
|
||||||
Platform::MemoryCopy(TypeName, typeName.Get(), length);
|
Platform::MemoryCopy(TypeName, typeName.Get(), length);
|
||||||
|
|||||||
@@ -215,7 +215,7 @@ namespace
|
|||||||
{
|
{
|
||||||
if (!method->IsStatic())
|
if (!method->IsStatic())
|
||||||
continue;
|
continue;
|
||||||
const StringAnsi& name = method->GetName();
|
const StringAnsiView name = method->GetName();
|
||||||
if (name.Contains("Internal_") ||
|
if (name.Contains("Internal_") ||
|
||||||
mclass->GetFullName().Contains(".Interop."))
|
mclass->GetFullName().Contains(".Interop."))
|
||||||
continue;
|
continue;
|
||||||
@@ -438,6 +438,8 @@ void DebugCommands::InitAsync()
|
|||||||
DebugCommands::CommandFlags DebugCommands::GetCommandFlags(StringView command)
|
DebugCommands::CommandFlags DebugCommands::GetCommandFlags(StringView command)
|
||||||
{
|
{
|
||||||
CommandFlags result = CommandFlags::None;
|
CommandFlags result = CommandFlags::None;
|
||||||
|
if (command.FindLast(' ') != -1)
|
||||||
|
command = command.Left(command.Find(' '));
|
||||||
// TODO: fix missing string handle on 1st command execution (command gets invalid after InitCommands due to dotnet GC or dotnet interop handles flush)
|
// TODO: fix missing string handle on 1st command execution (command gets invalid after InitCommands due to dotnet GC or dotnet interop handles flush)
|
||||||
String commandCopy = command;
|
String commandCopy = command;
|
||||||
command = commandCopy;
|
command = commandCopy;
|
||||||
|
|||||||
@@ -525,6 +525,7 @@ DebugDrawService DebugDrawServiceInstance;
|
|||||||
|
|
||||||
bool DebugDrawService::Init()
|
bool DebugDrawService::Init()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Graphics);
|
||||||
Context = &GlobalContext;
|
Context = &GlobalContext;
|
||||||
|
|
||||||
// Init wireframe sphere cache
|
// Init wireframe sphere cache
|
||||||
@@ -643,6 +644,7 @@ void DebugDrawService::Update()
|
|||||||
}
|
}
|
||||||
|
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
|
||||||
|
PROFILE_MEM(Graphics);
|
||||||
|
|
||||||
// Update lists
|
// Update lists
|
||||||
float deltaTime = Time::Update.DeltaTime.GetTotalSeconds();
|
float deltaTime = Time::Update.DeltaTime.GetTotalSeconds();
|
||||||
|
|||||||
@@ -4,6 +4,8 @@
|
|||||||
|
|
||||||
Log::Exception::~Exception()
|
Log::Exception::~Exception()
|
||||||
{
|
{
|
||||||
|
#if LOG_ENABLE
|
||||||
// Always write exception to the log
|
// Always write exception to the log
|
||||||
Logger::Write(_level, ToString());
|
Logger::Write(_level, ToString());
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -76,9 +76,15 @@ FatalErrorType Engine::FatalError = FatalErrorType::None;
|
|||||||
bool Engine::IsRequestingExit = false;
|
bool Engine::IsRequestingExit = false;
|
||||||
int32 Engine::ExitCode = 0;
|
int32 Engine::ExitCode = 0;
|
||||||
Window* Engine::MainWindow = nullptr;
|
Window* Engine::MainWindow = nullptr;
|
||||||
|
double EngineIdleTime = 0;
|
||||||
|
|
||||||
int32 Engine::Main(const Char* cmdLine)
|
int32 Engine::Main(const Char* cmdLine)
|
||||||
{
|
{
|
||||||
|
#if COMPILE_WITH_PROFILER
|
||||||
|
extern void InitProfilerMemory(const Char* cmdLine, int32 stage);
|
||||||
|
InitProfilerMemory(cmdLine, 0);
|
||||||
|
#endif
|
||||||
|
PROFILE_MEM_BEGIN(Engine);
|
||||||
EngineImpl::CommandLine = cmdLine;
|
EngineImpl::CommandLine = cmdLine;
|
||||||
Globals::MainThreadID = Platform::GetCurrentThreadID();
|
Globals::MainThreadID = Platform::GetCurrentThreadID();
|
||||||
StartupTime = DateTime::Now();
|
StartupTime = DateTime::Now();
|
||||||
@@ -106,6 +112,9 @@ int32 Engine::Main(const Char* cmdLine)
|
|||||||
Platform::Fatal(TEXT("Cannot init platform."));
|
Platform::Fatal(TEXT("Cannot init platform."));
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
#if COMPILE_WITH_PROFILER
|
||||||
|
InitProfilerMemory(cmdLine, 1);
|
||||||
|
#endif
|
||||||
|
|
||||||
Time::StartupTime = DateTime::Now();
|
Time::StartupTime = DateTime::Now();
|
||||||
Globals::StartupFolder = Globals::BinariesFolder = Platform::GetMainDirectory();
|
Globals::StartupFolder = Globals::BinariesFolder = Platform::GetMainDirectory();
|
||||||
@@ -143,7 +152,9 @@ int32 Engine::Main(const Char* cmdLine)
|
|||||||
{
|
{
|
||||||
// End
|
// End
|
||||||
LOG(Warning, "Loading project cancelled. Closing...");
|
LOG(Warning, "Loading project cancelled. Closing...");
|
||||||
|
#if LOG_ENABLE
|
||||||
Log::Logger::Dispose();
|
Log::Logger::Dispose();
|
||||||
|
#endif
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@@ -161,10 +172,11 @@ int32 Engine::Main(const Char* cmdLine)
|
|||||||
#if !USE_EDITOR && (PLATFORM_WINDOWS || PLATFORM_LINUX || PLATFORM_MAC)
|
#if !USE_EDITOR && (PLATFORM_WINDOWS || PLATFORM_LINUX || PLATFORM_MAC)
|
||||||
EngineImpl::RunInBackground = PlatformSettings::Get()->RunInBackground;
|
EngineImpl::RunInBackground = PlatformSettings::Get()->RunInBackground;
|
||||||
#endif
|
#endif
|
||||||
Log::Logger::WriteFloor();
|
LOG_FLOOR();
|
||||||
LOG_FLUSH();
|
LOG_FLUSH();
|
||||||
Time::Synchronize();
|
Time::Synchronize();
|
||||||
EngineImpl::IsReady = true;
|
EngineImpl::IsReady = true;
|
||||||
|
PROFILE_MEM_END();
|
||||||
|
|
||||||
// Main engine loop
|
// Main engine loop
|
||||||
const bool useSleep = true; // TODO: this should probably be a platform setting
|
const bool useSleep = true; // TODO: this should probably be a platform setting
|
||||||
@@ -180,7 +192,10 @@ int32 Engine::Main(const Char* cmdLine)
|
|||||||
if (timeToTick > 0.002)
|
if (timeToTick > 0.002)
|
||||||
{
|
{
|
||||||
PROFILE_CPU_NAMED("Idle");
|
PROFILE_CPU_NAMED("Idle");
|
||||||
|
auto sleepStart = Platform::GetTimeSeconds();
|
||||||
Platform::Sleep(1);
|
Platform::Sleep(1);
|
||||||
|
auto sleepEnd = Platform::GetTimeSeconds();
|
||||||
|
EngineIdleTime += sleepEnd - sleepStart;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -205,6 +220,10 @@ int32 Engine::Main(const Char* cmdLine)
|
|||||||
{
|
{
|
||||||
PROFILE_CPU_NAMED("Platform.Tick");
|
PROFILE_CPU_NAMED("Platform.Tick");
|
||||||
Platform::Tick();
|
Platform::Tick();
|
||||||
|
#if COMPILE_WITH_PROFILER
|
||||||
|
extern void TickProfilerMemory();
|
||||||
|
TickProfilerMemory();
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update game logic
|
// Update game logic
|
||||||
@@ -213,6 +232,7 @@ int32 Engine::Main(const Char* cmdLine)
|
|||||||
OnUpdate();
|
OnUpdate();
|
||||||
OnLateUpdate();
|
OnLateUpdate();
|
||||||
Time::OnEndUpdate();
|
Time::OnEndUpdate();
|
||||||
|
EngineIdleTime = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Start physics simulation
|
// Start physics simulation
|
||||||
@@ -541,16 +561,20 @@ void Engine::OnExit()
|
|||||||
#if COMPILE_WITH_PROFILER
|
#if COMPILE_WITH_PROFILER
|
||||||
ProfilerCPU::Dispose();
|
ProfilerCPU::Dispose();
|
||||||
ProfilerGPU::Dispose();
|
ProfilerGPU::Dispose();
|
||||||
|
ProfilerMemory::Enabled = false;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if LOG_ENABLE
|
||||||
// Close logging service
|
// Close logging service
|
||||||
Log::Logger::Dispose();
|
Log::Logger::Dispose();
|
||||||
|
#endif
|
||||||
|
|
||||||
Platform::Exit();
|
Platform::Exit();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EngineImpl::InitLog()
|
void EngineImpl::InitLog()
|
||||||
{
|
{
|
||||||
|
#if LOG_ENABLE
|
||||||
// Initialize logger
|
// Initialize logger
|
||||||
Log::Logger::Init();
|
Log::Logger::Init();
|
||||||
|
|
||||||
@@ -604,6 +628,7 @@ void EngineImpl::InitLog()
|
|||||||
Platform::LogInfo();
|
Platform::LogInfo();
|
||||||
|
|
||||||
LOG_FLUSH();
|
LOG_FLUSH();
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void EngineImpl::InitPaths()
|
void EngineImpl::InitPaths()
|
||||||
|
|||||||
@@ -1277,6 +1277,14 @@ namespace FlaxEngine.Interop
|
|||||||
return GC.MaxGeneration;
|
return GC.MaxGeneration;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[UnmanagedCallersOnly]
|
||||||
|
internal static void GCMemoryInfo(long* totalCommitted, long* heapSize)
|
||||||
|
{
|
||||||
|
GCMemoryInfo gcMemoryInfo = GC.GetGCMemoryInfo();
|
||||||
|
*totalCommitted = gcMemoryInfo.TotalCommittedBytes;
|
||||||
|
*heapSize = gcMemoryInfo.HeapSizeBytes;
|
||||||
|
}
|
||||||
|
|
||||||
[UnmanagedCallersOnly]
|
[UnmanagedCallersOnly]
|
||||||
internal static void GCWaitForPendingFinalizers()
|
internal static void GCWaitForPendingFinalizers()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -195,14 +195,19 @@ namespace FlaxEngine.Interop
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="T">Array element type.</typeparam>
|
/// <typeparam name="T">Array element type.</typeparam>
|
||||||
/// <param name="ptrArray">Input array.</param>
|
/// <param name="ptrArray">Input array.</param>
|
||||||
|
/// <param name="buffer">Cached memory allocation buffer to use for the result (if size fits).</param>
|
||||||
/// <returns>Output array.</returns>
|
/// <returns>Output array.</returns>
|
||||||
public static T[] GCHandleArrayToManagedArray<T>(ManagedArray ptrArray) where T : class
|
public static T[] GCHandleArrayToManagedArray<T>(ManagedArray ptrArray, T[] buffer = null) where T : class
|
||||||
{
|
{
|
||||||
Span<IntPtr> span = ptrArray.ToSpan<IntPtr>();
|
Span<IntPtr> span = ptrArray.ToSpan<IntPtr>();
|
||||||
T[] managedArray = new T[ptrArray.Length];
|
if (buffer == null || buffer.Length < ptrArray.Length)
|
||||||
for (int i = 0; i < managedArray.Length; i++)
|
buffer = new T[ptrArray.Length];
|
||||||
managedArray[i] = span[i] != IntPtr.Zero ? (T)ManagedHandle.FromIntPtr(span[i]).Target : default;
|
for (int i = 0; i < ptrArray.Length; i++)
|
||||||
return managedArray;
|
{
|
||||||
|
IntPtr ptr = span[i];
|
||||||
|
buffer[i] = ptr != IntPtr.Zero ? (T)ManagedHandle.FromIntPtr(ptr).Target : default;
|
||||||
|
}
|
||||||
|
return buffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -400,6 +400,7 @@ void Foliage::DrawClusterGlobalSA(GlobalSurfaceAtlasPass* globalSA, const Vector
|
|||||||
void Foliage::DrawFoliageJob(int32 i)
|
void Foliage::DrawFoliageJob(int32 i)
|
||||||
{
|
{
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
|
||||||
|
PROFILE_MEM(Graphics);
|
||||||
const FoliageType& type = FoliageTypes[i];
|
const FoliageType& type = FoliageTypes[i];
|
||||||
if (type.IsReady() && type.Model->CanBeRendered())
|
if (type.IsReady() && type.Model->CanBeRendered())
|
||||||
{
|
{
|
||||||
@@ -551,6 +552,7 @@ FoliageType* Foliage::GetFoliageType(int32 index)
|
|||||||
void Foliage::AddFoliageType(Model* model)
|
void Foliage::AddFoliageType(Model* model)
|
||||||
{
|
{
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
|
||||||
|
PROFILE_MEM(LevelFoliage);
|
||||||
|
|
||||||
// Ensure to have unique model
|
// Ensure to have unique model
|
||||||
CHECK(model);
|
CHECK(model);
|
||||||
@@ -629,6 +631,7 @@ int32 Foliage::GetFoliageTypeInstancesCount(int32 index) const
|
|||||||
|
|
||||||
void Foliage::AddInstance(const FoliageInstance& instance)
|
void Foliage::AddInstance(const FoliageInstance& instance)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(LevelFoliage);
|
||||||
ASSERT(instance.Type >= 0 && instance.Type < FoliageTypes.Count());
|
ASSERT(instance.Type >= 0 && instance.Type < FoliageTypes.Count());
|
||||||
auto type = &FoliageTypes[instance.Type];
|
auto type = &FoliageTypes[instance.Type];
|
||||||
|
|
||||||
@@ -705,6 +708,7 @@ void Foliage::OnFoliageTypeModelLoaded(int32 index)
|
|||||||
if (_disableFoliageTypeEvents)
|
if (_disableFoliageTypeEvents)
|
||||||
return;
|
return;
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
|
||||||
|
PROFILE_MEM(LevelFoliage);
|
||||||
auto& type = FoliageTypes[index];
|
auto& type = FoliageTypes[index];
|
||||||
ASSERT(type.IsReady());
|
ASSERT(type.IsReady());
|
||||||
|
|
||||||
@@ -803,6 +807,7 @@ void Foliage::OnFoliageTypeModelLoaded(int32 index)
|
|||||||
void Foliage::RebuildClusters()
|
void Foliage::RebuildClusters()
|
||||||
{
|
{
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
|
||||||
|
PROFILE_MEM(LevelFoliage);
|
||||||
|
|
||||||
// Faster path if foliage is empty or no types is ready
|
// Faster path if foliage is empty or no types is ready
|
||||||
bool anyTypeReady = false;
|
bool anyTypeReady = false;
|
||||||
@@ -1334,6 +1339,7 @@ void Foliage::Deserialize(DeserializeStream& stream, ISerializeModifier* modifie
|
|||||||
Actor::Deserialize(stream, modifier);
|
Actor::Deserialize(stream, modifier);
|
||||||
|
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
|
||||||
|
PROFILE_MEM(LevelFoliage);
|
||||||
|
|
||||||
// Clear
|
// Clear
|
||||||
#if FOLIAGE_USE_SINGLE_QUAD_TREE
|
#if FOLIAGE_USE_SINGLE_QUAD_TREE
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#include "Engine/Core/Collections/ArrayExtensions.h"
|
#include "Engine/Core/Collections/ArrayExtensions.h"
|
||||||
#include "Engine/Core/Random.h"
|
#include "Engine/Core/Random.h"
|
||||||
#include "Engine/Serialization/Serialization.h"
|
#include "Engine/Serialization/Serialization.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Foliage.h"
|
#include "Foliage.h"
|
||||||
|
|
||||||
FoliageType::FoliageType()
|
FoliageType::FoliageType()
|
||||||
@@ -62,6 +63,7 @@ Array<MaterialBase*> FoliageType::GetMaterials() const
|
|||||||
|
|
||||||
void FoliageType::SetMaterials(const Array<MaterialBase*>& value)
|
void FoliageType::SetMaterials(const Array<MaterialBase*>& value)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(LevelFoliage);
|
||||||
CHECK(value.Count() == Entries.Count());
|
CHECK(value.Count() == Entries.Count());
|
||||||
for (int32 i = 0; i < value.Count(); i++)
|
for (int32 i = 0; i < value.Count(); i++)
|
||||||
Entries[i].Material = value[i];
|
Entries[i].Material = value[i];
|
||||||
@@ -114,6 +116,8 @@ void FoliageType::OnModelChanged()
|
|||||||
|
|
||||||
void FoliageType::OnModelLoaded()
|
void FoliageType::OnModelLoaded()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(LevelFoliage);
|
||||||
|
|
||||||
// Now it's ready
|
// Now it's ready
|
||||||
_isReady = 1;
|
_isReady = 1;
|
||||||
|
|
||||||
@@ -169,6 +173,7 @@ void FoliageType::Serialize(SerializeStream& stream, const void* otherObj)
|
|||||||
|
|
||||||
void FoliageType::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
|
void FoliageType::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(LevelFoliage);
|
||||||
DESERIALIZE(Model);
|
DESERIALIZE(Model);
|
||||||
|
|
||||||
const auto member = stream.FindMember("Materials");
|
const auto member = stream.FindMember("Materials");
|
||||||
|
|||||||
@@ -15,6 +15,7 @@
|
|||||||
#include "Engine/Debug/Exceptions/ArgumentNullException.h"
|
#include "Engine/Debug/Exceptions/ArgumentNullException.h"
|
||||||
#include "Engine/Debug/Exceptions/ArgumentOutOfRangeException.h"
|
#include "Engine/Debug/Exceptions/ArgumentOutOfRangeException.h"
|
||||||
#include "Engine/Profiler/ProfilerCPU.h"
|
#include "Engine/Profiler/ProfilerCPU.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Scripting/Enums.h"
|
#include "Engine/Scripting/Enums.h"
|
||||||
#include "Engine/Threading/ThreadPoolTask.h"
|
#include "Engine/Threading/ThreadPoolTask.h"
|
||||||
#include "Engine/Threading/Threading.h"
|
#include "Engine/Threading/Threading.h"
|
||||||
@@ -188,6 +189,8 @@ bool GPUBuffer::IsDynamic() const
|
|||||||
|
|
||||||
bool GPUBuffer::Init(const GPUBufferDescription& desc)
|
bool GPUBuffer::Init(const GPUBufferDescription& desc)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(GraphicsBuffers);
|
||||||
|
|
||||||
// Validate description
|
// Validate description
|
||||||
#if !BUILD_RELEASE
|
#if !BUILD_RELEASE
|
||||||
#define GET_NAME() GetName()
|
#define GET_NAME() GetName()
|
||||||
@@ -242,6 +245,15 @@ bool GPUBuffer::Init(const GPUBufferDescription& desc)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if COMPILE_WITH_PROFILER
|
||||||
|
auto group = ProfilerMemory::Groups::GraphicsBuffers;
|
||||||
|
if (EnumHasAnyFlags(_desc.Flags, GPUBufferFlags::VertexBuffer))
|
||||||
|
group = ProfilerMemory::Groups::GraphicsVertexBuffers;
|
||||||
|
else if (EnumHasAnyFlags(_desc.Flags, GPUBufferFlags::IndexBuffer))
|
||||||
|
group = ProfilerMemory::Groups::GraphicsIndexBuffers;
|
||||||
|
ProfilerMemory::IncrementGroup(group, _memoryUsage);
|
||||||
|
#endif
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -476,6 +488,15 @@ GPUResourceType GPUBuffer::GetResourceType() const
|
|||||||
|
|
||||||
void GPUBuffer::OnReleaseGPU()
|
void GPUBuffer::OnReleaseGPU()
|
||||||
{
|
{
|
||||||
|
#if COMPILE_WITH_PROFILER
|
||||||
|
auto group = ProfilerMemory::Groups::GraphicsBuffers;
|
||||||
|
if (EnumHasAnyFlags(_desc.Flags, GPUBufferFlags::VertexBuffer))
|
||||||
|
group = ProfilerMemory::Groups::GraphicsVertexBuffers;
|
||||||
|
else if (EnumHasAnyFlags(_desc.Flags, GPUBufferFlags::IndexBuffer))
|
||||||
|
group = ProfilerMemory::Groups::GraphicsIndexBuffers;
|
||||||
|
ProfilerMemory::IncrementGroup(group, _memoryUsage);
|
||||||
|
#endif
|
||||||
|
|
||||||
_desc.Clear();
|
_desc.Clear();
|
||||||
_isLocked = false;
|
_isLocked = false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,41 @@
|
|||||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using FlaxEngine.Interop;
|
||||||
|
|
||||||
namespace FlaxEngine
|
namespace FlaxEngine
|
||||||
{
|
{
|
||||||
|
partial class GPUDevice
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the list with all active GPU resources.
|
||||||
|
/// </summary>
|
||||||
|
public GPUResource[] Resources
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
IntPtr ptr = Internal_GetResourcesInternal(__unmanagedPtr);
|
||||||
|
ManagedArray array = Unsafe.As<ManagedArray>(ManagedHandle.FromIntPtr(ptr).Target);
|
||||||
|
return NativeInterop.GCHandleArrayToManagedArray<GPUResource>(array);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the list with all active GPU resources.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="buffer">Output buffer to fill with resource pointers. Can be provided by a user to avoid memory allocation. Buffer might be larger than actual list size. Use <paramref name="count"/> for actual item count.></param>
|
||||||
|
/// <param name="count">Amount of valid items inside <paramref name="buffer"/>.</param>
|
||||||
|
public void GetResources(ref GPUResource[] buffer, out int count)
|
||||||
|
{
|
||||||
|
count = 0;
|
||||||
|
IntPtr ptr = Internal_GetResourcesInternal(__unmanagedPtr);
|
||||||
|
ManagedArray array = Unsafe.As<ManagedArray>(ManagedHandle.FromIntPtr(ptr).Target);
|
||||||
|
buffer = NativeInterop.GCHandleArrayToManagedArray<GPUResource>(array, buffer);
|
||||||
|
count = buffer.Length;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
partial struct GPUBufferDescription : IEquatable<GPUBufferDescription>
|
partial struct GPUBufferDescription : IEquatable<GPUBufferDescription>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -648,8 +648,26 @@ GPUTasksExecutor* GPUDevice::CreateTasksExecutor()
|
|||||||
return New<DefaultGPUTasksExecutor>();
|
return New<DefaultGPUTasksExecutor>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if !COMPILE_WITHOUT_CSHARP
|
||||||
|
|
||||||
|
#include "Engine/Scripting/ManagedCLR/MUtils.h"
|
||||||
|
|
||||||
|
void* GPUDevice::GetResourcesInternal()
|
||||||
|
{
|
||||||
|
_resourcesLock.Lock();
|
||||||
|
MArray* result = MCore::Array::New(GPUResource::TypeInitializer.GetClass(), _resources.Count());
|
||||||
|
int32 i = 0;
|
||||||
|
for (const auto& e : _resources)
|
||||||
|
MCore::GC::WriteArrayRef(result, e->GetOrCreateManagedInstance(), i++);
|
||||||
|
_resourcesLock.Unlock();
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
void GPUDevice::Draw()
|
void GPUDevice::Draw()
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Graphics);
|
||||||
DrawBegin();
|
DrawBegin();
|
||||||
|
|
||||||
auto context = GetMainContext();
|
auto context = GetMainContext();
|
||||||
|
|||||||
@@ -236,7 +236,7 @@ public:
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the list with all active GPU resources.
|
/// Gets the list with all active GPU resources.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
API_PROPERTY() Array<GPUResource*> GetResources() const;
|
Array<GPUResource*> GetResources() const;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the GPU asynchronous work manager.
|
/// Gets the GPU asynchronous work manager.
|
||||||
@@ -432,6 +432,12 @@ public:
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>The GPU tasks executor.</returns>
|
/// <returns>The GPU tasks executor.</returns>
|
||||||
virtual GPUTasksExecutor* CreateTasksExecutor();
|
virtual GPUTasksExecutor* CreateTasksExecutor();
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Internal bindings
|
||||||
|
#if !COMPILE_WITHOUT_CSHARP
|
||||||
|
API_FUNCTION(NoProxy) void* GetResourcesInternal();
|
||||||
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#include "Engine/Engine/CommandLine.h"
|
#include "Engine/Engine/CommandLine.h"
|
||||||
#include "Engine/Engine/EngineService.h"
|
#include "Engine/Engine/EngineService.h"
|
||||||
#include "Engine/Profiler/ProfilerGPU.h"
|
#include "Engine/Profiler/ProfilerGPU.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "Engine/Render2D/Font.h"
|
#include "Engine/Render2D/Font.h"
|
||||||
|
|
||||||
bool Graphics::UseVSync = false;
|
bool Graphics::UseVSync = false;
|
||||||
@@ -97,9 +98,10 @@ void Graphics::DisposeDevice()
|
|||||||
bool GraphicsService::Init()
|
bool GraphicsService::Init()
|
||||||
{
|
{
|
||||||
ASSERT(GPUDevice::Instance == nullptr);
|
ASSERT(GPUDevice::Instance == nullptr);
|
||||||
|
PROFILE_MEM(Graphics);
|
||||||
|
|
||||||
// Create and initialize graphics device
|
// Create and initialize graphics device
|
||||||
Log::Logger::WriteFloor();
|
LOG_FLOOR();
|
||||||
LOG(Info, "Creating Graphics Device...");
|
LOG(Info, "Creating Graphics Device...");
|
||||||
PixelFormatExtensions::Init();
|
PixelFormatExtensions::Init();
|
||||||
GPUDevice* device = nullptr;
|
GPUDevice* device = nullptr;
|
||||||
@@ -214,7 +216,7 @@ bool GraphicsService::Init()
|
|||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
Log::Logger::WriteFloor();
|
LOG_FLOOR();
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ bool DeferredMaterialShader::CanUseLightmap() const
|
|||||||
bool DeferredMaterialShader::CanUseInstancing(InstancingHandler& handler) const
|
bool DeferredMaterialShader::CanUseInstancing(InstancingHandler& handler) const
|
||||||
{
|
{
|
||||||
handler = { SurfaceDrawCallHandler::GetHash, SurfaceDrawCallHandler::CanBatch, };
|
handler = { SurfaceDrawCallHandler::GetHash, SurfaceDrawCallHandler::CanBatch, };
|
||||||
return true;
|
return _instanced;
|
||||||
}
|
}
|
||||||
|
|
||||||
void DeferredMaterialShader::Bind(BindParameters& params)
|
void DeferredMaterialShader::Bind(BindParameters& params)
|
||||||
@@ -42,6 +42,8 @@ void DeferredMaterialShader::Bind(BindParameters& params)
|
|||||||
|
|
||||||
// Setup features
|
// Setup features
|
||||||
const bool useLightmap = _info.BlendMode == MaterialBlendMode::Opaque && LightmapFeature::Bind(params, cb, srv);
|
const bool useLightmap = _info.BlendMode == MaterialBlendMode::Opaque && LightmapFeature::Bind(params, cb, srv);
|
||||||
|
if (_info.ShadingModel == MaterialShadingModel::CustomLit)
|
||||||
|
ForwardShadingFeature::Bind(params, cb, srv);
|
||||||
|
|
||||||
// Setup parameters
|
// Setup parameters
|
||||||
MaterialParameter::BindMeta bindMeta;
|
MaterialParameter::BindMeta bindMeta;
|
||||||
@@ -112,6 +114,9 @@ void DeferredMaterialShader::Unload()
|
|||||||
|
|
||||||
bool DeferredMaterialShader::Load()
|
bool DeferredMaterialShader::Load()
|
||||||
{
|
{
|
||||||
|
// TODO: support instancing when using ForwardShadingFeature
|
||||||
|
_instanced = _info.BlendMode == MaterialBlendMode::Opaque && _info.ShadingModel != MaterialShadingModel::CustomLit;
|
||||||
|
|
||||||
bool failed = false;
|
bool failed = false;
|
||||||
auto psDesc = GPUPipelineState::Description::Default;
|
auto psDesc = GPUPipelineState::Description::Default;
|
||||||
psDesc.DepthWriteEnable = (_info.FeaturesFlags & MaterialFeaturesFlags::DisableDepthWrite) == MaterialFeaturesFlags::None;
|
psDesc.DepthWriteEnable = (_info.FeaturesFlags & MaterialFeaturesFlags::DisableDepthWrite) == MaterialFeaturesFlags::None;
|
||||||
|
|||||||
@@ -65,6 +65,7 @@ private:
|
|||||||
private:
|
private:
|
||||||
Cache _cache;
|
Cache _cache;
|
||||||
Cache _cacheInstanced;
|
Cache _cacheInstanced;
|
||||||
|
bool _instanced;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
DeferredMaterialShader(const StringView& name)
|
DeferredMaterialShader(const StringView& name)
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ DrawPass ForwardMaterialShader::GetDrawModes() const
|
|||||||
bool ForwardMaterialShader::CanUseInstancing(InstancingHandler& handler) const
|
bool ForwardMaterialShader::CanUseInstancing(InstancingHandler& handler) const
|
||||||
{
|
{
|
||||||
handler = { SurfaceDrawCallHandler::GetHash, SurfaceDrawCallHandler::CanBatch, };
|
handler = { SurfaceDrawCallHandler::GetHash, SurfaceDrawCallHandler::CanBatch, };
|
||||||
return true;
|
return false; // TODO: support instancing when using ForwardShadingFeature
|
||||||
}
|
}
|
||||||
|
|
||||||
void ForwardMaterialShader::Bind(BindParameters& params)
|
void ForwardMaterialShader::Bind(BindParameters& params)
|
||||||
|
|||||||
@@ -103,6 +103,11 @@ API_ENUM() enum class MaterialShadingModel : byte
|
|||||||
/// The foliage material. Intended for foliage materials like leaves and grass that need light scattering to transport simulation through the thin object.
|
/// The foliage material. Intended for foliage materials like leaves and grass that need light scattering to transport simulation through the thin object.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
Foliage = 3,
|
Foliage = 3,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The custom lit shader that calculates own lighting such as Cel Shading. It has access to the scene lights data during both GBuffer and Forward pass rendering.
|
||||||
|
/// </summary>
|
||||||
|
CustomLit = 5,
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -15,6 +15,7 @@
|
|||||||
#include "Engine/Renderer/GlobalSignDistanceFieldPass.h"
|
#include "Engine/Renderer/GlobalSignDistanceFieldPass.h"
|
||||||
#include "Engine/Scripting/Enums.h"
|
#include "Engine/Scripting/Enums.h"
|
||||||
#include "Engine/Streaming/Streaming.h"
|
#include "Engine/Streaming/Streaming.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
|
|
||||||
bool MaterialInfo8::operator==(const MaterialInfo8& other) const
|
bool MaterialInfo8::operator==(const MaterialInfo8& other) const
|
||||||
{
|
{
|
||||||
@@ -604,10 +605,11 @@ int32 MaterialParams::GetVersionHash() const
|
|||||||
void MaterialParams::Bind(MaterialParamsLink* link, MaterialParameter::BindMeta& meta)
|
void MaterialParams::Bind(MaterialParamsLink* link, MaterialParameter::BindMeta& meta)
|
||||||
{
|
{
|
||||||
ASSERT(link && link->This);
|
ASSERT(link && link->This);
|
||||||
for (int32 i = 0; i < link->This->Count(); i++)
|
const int32 count = link->This->Count();
|
||||||
|
for (int32 i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
MaterialParamsLink* l = link;
|
MaterialParamsLink* l = link;
|
||||||
while (l->Down && !l->This->At(i).IsOverride())
|
while (l->Down && !l->This->At(i).IsOverride() && l->Down->This->Count() == count)
|
||||||
{
|
{
|
||||||
l = l->Down;
|
l = l->Down;
|
||||||
}
|
}
|
||||||
@@ -638,6 +640,7 @@ void MaterialParams::Dispose()
|
|||||||
|
|
||||||
bool MaterialParams::Load(ReadStream* stream)
|
bool MaterialParams::Load(ReadStream* stream)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(GraphicsMaterials);
|
||||||
bool result = false;
|
bool result = false;
|
||||||
|
|
||||||
// Release
|
// Release
|
||||||
|
|||||||
@@ -11,6 +11,7 @@
|
|||||||
#include "Engine/Graphics/Shaders/GPUConstantBuffer.h"
|
#include "Engine/Graphics/Shaders/GPUConstantBuffer.h"
|
||||||
#include "Engine/Graphics/Shaders/GPUShader.h"
|
#include "Engine/Graphics/Shaders/GPUShader.h"
|
||||||
#include "Engine/Engine/Time.h"
|
#include "Engine/Engine/Time.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#include "DecalMaterialShader.h"
|
#include "DecalMaterialShader.h"
|
||||||
#include "PostFxMaterialShader.h"
|
#include "PostFxMaterialShader.h"
|
||||||
#include "ForwardMaterialShader.h"
|
#include "ForwardMaterialShader.h"
|
||||||
@@ -136,6 +137,7 @@ MaterialShader::~MaterialShader()
|
|||||||
|
|
||||||
MaterialShader* MaterialShader::Create(const StringView& name, MemoryReadStream& shaderCacheStream, const MaterialInfo& info)
|
MaterialShader* MaterialShader::Create(const StringView& name, MemoryReadStream& shaderCacheStream, const MaterialInfo& info)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(GraphicsMaterials);
|
||||||
MaterialShader* material;
|
MaterialShader* material;
|
||||||
switch (info.Domain)
|
switch (info.Domain)
|
||||||
{
|
{
|
||||||
@@ -199,6 +201,7 @@ protected:
|
|||||||
|
|
||||||
MaterialShader* MaterialShader::CreateDummy(MemoryReadStream& shaderCacheStream, const MaterialInfo& info)
|
MaterialShader* MaterialShader::CreateDummy(MemoryReadStream& shaderCacheStream, const MaterialInfo& info)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(GraphicsMaterials);
|
||||||
MaterialShader* material = New<DummyMaterial>();
|
MaterialShader* material = New<DummyMaterial>();
|
||||||
if (material->Load(shaderCacheStream, info))
|
if (material->Load(shaderCacheStream, info))
|
||||||
{
|
{
|
||||||
@@ -225,6 +228,7 @@ bool MaterialShader::IsReady() const
|
|||||||
|
|
||||||
bool MaterialShader::Load(MemoryReadStream& shaderCacheStream, const MaterialInfo& info)
|
bool MaterialShader::Load(MemoryReadStream& shaderCacheStream, const MaterialInfo& info)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(GraphicsMaterials);
|
||||||
ASSERT(!_isLoaded);
|
ASSERT(!_isLoaded);
|
||||||
|
|
||||||
// Cache material info
|
// Cache material info
|
||||||
|
|||||||
@@ -14,6 +14,7 @@
|
|||||||
#include "Engine/Renderer/RenderList.h"
|
#include "Engine/Renderer/RenderList.h"
|
||||||
#include "Engine/Scripting/ManagedCLR/MCore.h"
|
#include "Engine/Scripting/ManagedCLR/MCore.h"
|
||||||
#include "Engine/Threading/Threading.h"
|
#include "Engine/Threading/Threading.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
#if USE_EDITOR
|
#if USE_EDITOR
|
||||||
#include "Engine/Renderer/GBufferPass.h"
|
#include "Engine/Renderer/GBufferPass.h"
|
||||||
#endif
|
#endif
|
||||||
@@ -48,6 +49,7 @@ namespace
|
|||||||
{
|
{
|
||||||
bool UpdateMesh(MeshBase* mesh, uint32 vertexCount, uint32 triangleCount, PixelFormat indexFormat, const Float3* vertices, const void* triangles, const Float3* normals, const Float3* tangents, const Float2* uvs, const Color32* colors)
|
bool UpdateMesh(MeshBase* mesh, uint32 vertexCount, uint32 triangleCount, PixelFormat indexFormat, const Float3* vertices, const void* triangles, const Float3* normals, const Float3* tangents, const Float2* uvs, const Color32* colors)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(GraphicsMeshes);
|
||||||
auto model = mesh->GetModelBase();
|
auto model = mesh->GetModelBase();
|
||||||
CHECK_RETURN(model && model->IsVirtual(), true);
|
CHECK_RETURN(model && model->IsVirtual(), true);
|
||||||
CHECK_RETURN(triangles && vertices, true);
|
CHECK_RETURN(triangles && vertices, true);
|
||||||
@@ -172,6 +174,7 @@ bool Mesh::UpdateMesh(uint32 vertexCount, uint32 triangleCount, const VB0Element
|
|||||||
|
|
||||||
bool Mesh::UpdateMesh(uint32 vertexCount, uint32 triangleCount, const VB0ElementType* vb0, const VB1ElementType* vb1, const VB2ElementType* vb2, const void* ib, bool use16BitIndices)
|
bool Mesh::UpdateMesh(uint32 vertexCount, uint32 triangleCount, const VB0ElementType* vb0, const VB1ElementType* vb1, const VB2ElementType* vb2, const void* ib, bool use16BitIndices)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(GraphicsMeshes);
|
||||||
Release();
|
Release();
|
||||||
|
|
||||||
// Setup GPU resources
|
// Setup GPU resources
|
||||||
|
|||||||
@@ -16,6 +16,7 @@
|
|||||||
#include "Engine/Scripting/ManagedCLR/MCore.h"
|
#include "Engine/Scripting/ManagedCLR/MCore.h"
|
||||||
#include "Engine/Serialization/MemoryReadStream.h"
|
#include "Engine/Serialization/MemoryReadStream.h"
|
||||||
#include "Engine/Threading/Task.h"
|
#include "Engine/Threading/Task.h"
|
||||||
|
#include "Engine/Threading/Threading.h"
|
||||||
|
|
||||||
static_assert(MODEL_MAX_VB == 3, "Update code in mesh to match amount of vertex buffers.");
|
static_assert(MODEL_MAX_VB == 3, "Update code in mesh to match amount of vertex buffers.");
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#include "Engine/Serialization/Serialization.h"
|
#include "Engine/Serialization/Serialization.h"
|
||||||
#include "Engine/Content/Assets/Model.h"
|
#include "Engine/Content/Assets/Model.h"
|
||||||
#include "Engine/Content/Assets/SkinnedModel.h"
|
#include "Engine/Content/Assets/SkinnedModel.h"
|
||||||
|
#include "Engine/Profiler/ProfilerMemory.h"
|
||||||
|
|
||||||
bool ModelInstanceEntries::HasContentLoaded() const
|
bool ModelInstanceEntries::HasContentLoaded() const
|
||||||
{
|
{
|
||||||
@@ -41,6 +42,7 @@ void ModelInstanceEntries::Serialize(SerializeStream& stream, const void* otherO
|
|||||||
|
|
||||||
void ModelInstanceEntries::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
|
void ModelInstanceEntries::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Graphics);
|
||||||
const DeserializeStream& entries = stream["Entries"];
|
const DeserializeStream& entries = stream["Entries"];
|
||||||
ASSERT(entries.IsArray());
|
ASSERT(entries.IsArray());
|
||||||
Resize(entries.Size());
|
Resize(entries.Size());
|
||||||
@@ -85,6 +87,7 @@ void ModelInstanceEntries::Setup(const SkinnedModel* model)
|
|||||||
|
|
||||||
void ModelInstanceEntries::Setup(int32 slotsCount)
|
void ModelInstanceEntries::Setup(int32 slotsCount)
|
||||||
{
|
{
|
||||||
|
PROFILE_MEM(Graphics);
|
||||||
Clear();
|
Clear();
|
||||||
Resize(slotsCount);
|
Resize(slotsCount);
|
||||||
}
|
}
|
||||||
|
|||||||
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Reference in New Issue
Block a user