Fixes for astc compression usage
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@@ -666,7 +666,7 @@ bool TextureTool::ConvertStb(TextureData& dst, const TextureData& src, const Pix
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else if (PixelFormatExtensions::IsCompressedASTC(dstFormat))
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{
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#if COMPILE_WITH_ASTC
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if (ConvertAstc(dst, src, dstFormat))
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if (ConvertAstc(dst, *textureData, dstFormat))
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#endif
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{
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return true;
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