Add **Assets profiler** to Editor
This commit is contained in:
293
Source/Editor/Windows/Profiler/Assets.cs
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293
Source/Editor/Windows/Profiler/Assets.cs
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using System.Text;
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using FlaxEditor.GUI;
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using FlaxEngine;
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using FlaxEngine.Json;
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using FlaxEngine.GUI;
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using FlaxEditor.GUI.ContextMenu;
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namespace FlaxEditor.Windows.Profiler
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{
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/// <summary>
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/// The Assets profiling mode.
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/// </summary>
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/// <seealso cref="FlaxEditor.Windows.Profiler.ProfilerMode" />
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internal sealed class Assets : ProfilerMode
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{
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private struct Resource
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{
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public string Name;
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public string TypeName;
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public int ReferencesCount;
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public ulong MemoryUsage;
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public Guid AssetId;
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}
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private readonly SingleChart _memoryUsageChart;
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private readonly Table _table;
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private SamplesBuffer<Resource[]> _resources;
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private List<ClickableRow> _tableRowsCache;
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private Dictionary<Guid, Resource> _resourceCache;
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private StringBuilder _stringBuilder;
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public Assets()
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: base("Assets")
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{
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// Layout
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var panel = new Panel(ScrollBars.Vertical)
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{
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AnchorPreset = AnchorPresets.StretchAll,
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Offsets = Margin.Zero,
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Parent = this,
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};
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var layout = new VerticalPanel
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{
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AnchorPreset = AnchorPresets.HorizontalStretchTop,
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Offsets = Margin.Zero,
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IsScrollable = true,
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Parent = panel,
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};
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// Chart
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_memoryUsageChart = new SingleChart
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{
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Title = "Assets Memory Usage (CPU)",
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FormatSample = v => Utilities.Utils.FormatBytesCount((int)v),
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Parent = layout,
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};
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_memoryUsageChart.SelectedSampleChanged += OnSelectedSampleChanged;
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// Table
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var headerColor = Style.Current.LightBackground;
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_table = new Table
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{
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Columns = new[]
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{
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new ColumnDefinition
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{
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UseExpandCollapseMode = true,
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CellAlignment = TextAlignment.Near,
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Title = "Resource",
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TitleBackgroundColor = headerColor,
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},
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new ColumnDefinition
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{
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Title = "Type",
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CellAlignment = TextAlignment.Center,
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TitleBackgroundColor = headerColor,
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},
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new ColumnDefinition
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{
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Title = "References",
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TitleBackgroundColor = headerColor,
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},
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new ColumnDefinition
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{
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Title = "Memory Usage",
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TitleBackgroundColor = headerColor,
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FormatValue = v => Utilities.Utils.FormatBytesCount((ulong)v),
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},
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},
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Parent = layout,
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};
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_table.Splits = new[]
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{
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0.6f,
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0.2f,
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0.08f,
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0.12f,
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};
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}
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/// <inheritdoc />
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public override void Clear()
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{
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_memoryUsageChart.Clear();
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_resources?.Clear();
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_resourceCache?.Clear();
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}
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/// <inheritdoc />
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public override void Update(ref SharedUpdateData sharedData)
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{
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if (_resourceCache == null)
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_resourceCache = new Dictionary<Guid, Resource>();
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if (_stringBuilder == null)
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_stringBuilder = new StringBuilder();
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// Capture current assets usage info
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var assets = FlaxEngine.Content.Assets;
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var sb = _stringBuilder;
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var resources = new Resource[assets.Length];
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var contentDatabase = Editor.Instance.ContentDatabase;
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ulong totalMemoryUsage = 0;
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for (int i = 0; i < resources.Length; i++)
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{
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var asset = assets[i];
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if (!asset)
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continue;
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// Try to reuse cached resource info
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var assetId = asset.ID;
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if (!_resourceCache.TryGetValue(assetId, out var resource))
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{
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resource = new Resource
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{
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Name = asset.Path,
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TypeName = asset.TypeName,
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AssetId = assetId,
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};
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var typeNameEnding = asset.TypeName.LastIndexOf('.');
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if (typeNameEnding != -1)
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resource.TypeName = resource.TypeName.Substring(typeNameEnding + 1);
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var assetItem = Editor.Instance.ContentDatabase.FindAsset(assetId);
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if (assetItem != null)
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{
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resource.Name = assetItem.NamePath;
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}
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if (string.IsNullOrEmpty(resource.Name) && asset.IsVirtual)
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resource.Name = "<virtual>";
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_resourceCache.Add(assetId, resource);
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}
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resource.MemoryUsage = asset.MemoryUsage;
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totalMemoryUsage += resource.MemoryUsage;
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resource.ReferencesCount = asset.ReferencesCount;
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resources[i] = resource;
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}
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_memoryUsageChart.AddSample((float)totalMemoryUsage);
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Array.Sort(resources, SortResources);
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if (_resources == null)
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_resources = new SamplesBuffer<Resource[]>();
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_resources.Add(resources);
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}
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/// <inheritdoc />
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public override void UpdateView(int selectedFrame, bool showOnlyLastUpdateEvents)
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{
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_memoryUsageChart.SelectedSampleIndex = selectedFrame;
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if (_resources == null)
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return;
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if (_tableRowsCache == null)
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_tableRowsCache = new List<ClickableRow>();
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UpdateTable();
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}
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/// <inheritdoc />
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public override void OnDestroy()
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{
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_resources?.Clear();
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_resourceCache?.Clear();
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_tableRowsCache?.Clear();
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_stringBuilder?.Clear();
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base.OnDestroy();
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}
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private static int SortResources(Resource a, Resource b)
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{
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return (int)(b.MemoryUsage - a.MemoryUsage);
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}
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private void UpdateTable()
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{
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_table.IsLayoutLocked = true;
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int idx = 0;
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while (_table.Children.Count > idx)
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{
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var child = _table.Children[idx];
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if (child is ClickableRow row)
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{
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_tableRowsCache.Add(row);
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child.Parent = null;
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}
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else
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{
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idx++;
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}
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}
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_table.LockChildrenRecursive();
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UpdateTableInner();
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_table.UnlockChildrenRecursive();
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_table.PerformLayout();
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}
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private void UpdateTableInner()
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{
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if (_resources.Count == 0)
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return;
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var resources = _resources.Get(_memoryUsageChart.SelectedSampleIndex);
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if (resources == null || resources.Length == 0)
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return;
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// Add rows
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var rowColor2 = Style.Current.Background * 1.4f;
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for (int i = 0; i < resources.Length; i++)
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{
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ref var e = ref resources[i];
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ClickableRow row;
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if (_tableRowsCache.Count != 0)
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{
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// Reuse row
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var last = _tableRowsCache.Count - 1;
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row = _tableRowsCache[last];
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_tableRowsCache.RemoveAt(last);
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}
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else
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{
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// Allocate new row
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row = new ClickableRow { Values = new object[4] };
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row.RowDoubleClick = OnRowDoubleClick;
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row.RowRightClick = OnRowRightClick;
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}
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// Setup row data
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row.Tag = e.AssetId;
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row.Values[0] = e.Name;
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row.Values[1] = e.TypeName;
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row.Values[2] = e.ReferencesCount;
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row.Values[3] = e.MemoryUsage;
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// Add row to the table
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row.Width = _table.Width;
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row.BackgroundColor = i % 2 == 0 ? rowColor2 : Color.Transparent;
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row.Parent = _table;
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}
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}
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private void OnRowDoubleClick(ClickableRow row)
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{
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var assetId = (Guid)row.Tag;
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var assetItem = Editor.Instance.ContentDatabase.FindAsset(assetId);
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if (assetItem != null)
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Editor.Instance.ContentEditing.Open(assetItem);
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}
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private void OnRowRightClick(ClickableRow row)
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{
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var assetId = (Guid)row.Tag;
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var assetItem = Editor.Instance.ContentDatabase.FindAsset(assetId);
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if (assetItem != null)
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{
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var cm = new ContextMenu();
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ContextMenuButton b;
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b = cm.AddButton("Open", () => Editor.Instance.ContentEditing.Open(assetItem));
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cm.AddButton("Show in content window", () => Editor.Instance.Windows.ContentWin.Select(assetItem));
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cm.AddButton("Show in explorer", () => FileSystem.ShowFileExplorer(System.IO.Path.GetDirectoryName(assetItem.Path)));
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cm.AddButton("Select actors using this asset", () => Editor.Instance.SceneEditing.SelectActorsUsingAsset(assetItem.ID));
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cm.AddButton("Show asset references graph", () => Editor.Instance.Windows.Open(new AssetReferencesGraphWindow(Editor.Instance, assetItem)));
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cm.AddButton("Copy name", () => Clipboard.Text = assetItem.NamePath);
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cm.AddButton("Copy path", () => Clipboard.Text = assetItem.Path);
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cm.AddButton("Copy asset ID", () => Clipboard.Text = JsonSerializer.GetStringID(assetItem.ID));
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cm.Show(row, row.PointFromScreen(Input.MouseScreenPosition));
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}
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}
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}
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}
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