Remove old RT1_FloatRGB and RT2_FloatRGB in favor pooled render targets
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@@ -54,9 +54,6 @@ public:
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GPUTexture* GBuffer[4];
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};
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GPUTexture* RT1_FloatRGB;
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GPUTexture* RT2_FloatRGB;
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// Helper target for the eye adaptation
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float LastEyeAdaptationTime = 0.0f;
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GPUTexture* LuminanceMap = nullptr;
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