Remove old RT1_FloatRGB and RT2_FloatRGB in favor pooled render targets

This commit is contained in:
Wojciech Figat
2022-12-12 14:58:16 +01:00
parent 48b88af88a
commit ee019510ca
4 changed files with 17 additions and 29 deletions

View File

@@ -54,9 +54,6 @@ public:
GPUTexture* GBuffer[4];
};
GPUTexture* RT1_FloatRGB;
GPUTexture* RT2_FloatRGB;
// Helper target for the eye adaptation
float LastEyeAdaptationTime = 0.0f;
GPUTexture* LuminanceMap = nullptr;