Added initial remap node

This commit is contained in:
W2.Wizard
2021-01-25 00:51:47 +01:00
parent f714afc180
commit ee166bafed
3 changed files with 55 additions and 0 deletions

View File

@@ -371,6 +371,22 @@ void VisjectExecutor::ProcessGroupMath(Box* box, Node* node, Value& value)
if (value.Type.Type == VariantType::Enum)
value.AsUint64 = value.AsUint64 | (uint64)tryGetValue(node->GetBox(1), Value::Zero);
break;
case 48:
{
const float inVal = tryGetValue(node->GetBox(0), node->Values[0]).AsFloat;
const Vector2 rangeA = tryGetValue(node->GetBox(1), node->Values[1]).AsVector2();
const Vector2 rangeB = tryGetValue(node->GetBox(2), node->Values[2]).AsVector2();
// Use clamp?
if (node->Values[3].AsBool)
{
value = Math::Clamp(rangeB.X + (inVal - rangeA.X) * (rangeB.Y - rangeB.X) / (rangeA.Y - rangeA.X), rangeB.X, rangeB.Y);
break;
}
value = rangeB.X + (inVal - rangeA.X) * (rangeB.Y - rangeB.X) / (rangeA.Y - rangeA.X);
break;
}
default:
break;
}