Refactoring, docs.

This commit is contained in:
Jean-Baptiste Perrier
2021-03-09 00:03:32 +01:00
parent a82c669504
commit ee33c97db6
2 changed files with 25 additions and 14 deletions

View File

@@ -89,6 +89,11 @@ namespace FlaxEditor.Viewport.Cameras
ShowSphere(ref sphere);
}
/// <summary>
/// Moves the viewport to visualize selected actors.
/// </summary>
/// <param name="actor">The actors to show.</param>
/// <param name="orientation">The used orientation.</param>
public void ShowActor(Actor actor, ref Quaternion orientation)
{
Editor.GetActorEditorSphere(actor, out BoundingSphere sphere);
@@ -117,6 +122,11 @@ namespace FlaxEditor.Viewport.Cameras
ShowSphere(ref mergesSphere);
}
/// <summary>
/// Moves the viewport to visualize selected actors.
/// </summary>
/// <param name="actors">The actors to show.</param>
/// <param name="orientation">The used orientation.</param>
public void ShowActors(List<SceneGraphNode> actors, ref Quaternion orientation)
{
if (actors.Count == 0)

View File

@@ -542,13 +542,7 @@ namespace FlaxEditor.Viewport
if (_isOrtho)
{
var orient = ViewOrientation;
if (!Editor.Instance.SceneEditing.HasSthSelected)
{
var pos = new Vector3(0.0f) + Vector3.Backward * ViewOrientation * 1000.0f;
((FPSCamera)ViewportCamera).MoveViewport(pos, ViewOrientation);
}
else
((FPSCamera)ViewportCamera).ShowActors(Editor.Instance.Windows.EditWin.Viewport.TransformGizmo.SelectedParents, ref orient);
OrientViewport(ref orient);
}
}
};
@@ -567,13 +561,7 @@ namespace FlaxEditor.Viewport
cameraView.ButtonClicked += button =>
{
var orient = Quaternion.Euler((Vector3)button.Tag);
if (Editor.Instance.SceneEditing.HasSthSelected)
((FPSCamera)ViewportCamera).ShowActors(Editor.Instance.Windows.EditWin.Viewport.TransformGizmo.SelectedParents, ref orient);
else
{
var pos = new Vector3(0.0f) + Vector3.Backward * orient * 2000.0f;
((FPSCamera)ViewportCamera).MoveViewport(pos, orient);
}
OrientViewport(ref orient);
};
}
@@ -676,6 +664,19 @@ namespace FlaxEditor.Viewport
task.Begin += OnRenderBegin;
}
private void OrientViewport(ref Quaternion orientation)
{
if (Editor.Instance.SceneEditing.HasSthSelected)
{
((FPSCamera)ViewportCamera).ShowActors(Editor.Instance.Windows.EditWin.Viewport.TransformGizmo.SelectedParents, ref orientation);
}
else
{
var pos = new Vector3(0.0f) + Vector3.Backward * orientation * 2000.0f;
((FPSCamera)ViewportCamera).MoveViewport(pos, orientation);
}
}
private void OnEditorOptionsChanged(EditorOptions options)
{
_mouseSensitivity = options.Viewport.MouseSensitivity;