Fix regression bugs from 471d5c2a9b
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@@ -332,9 +332,9 @@ ID3D11DepthStencilState* GPUDeviceDX11::GetDepthStencilState(const void* descrip
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// Prepare description
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D3D11_DEPTH_STENCIL_DESC desc;
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desc.DepthEnable = !!description.DepthEnable;
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desc.DepthWriteMask = description.DepthWriteEnable ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
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desc.DepthFunc = ToDX11(description.DepthFunc);
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desc.DepthEnable = !!description.DepthEnable;
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desc.DepthWriteMask = description.DepthWriteEnable ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
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desc.DepthFunc = ToDX11(description.DepthFunc);
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desc.StencilEnable = !!description.StencilEnable;
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desc.StencilReadMask = description.StencilReadMask;
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desc.StencilWriteMask = description.StencilWriteMask;
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@@ -417,9 +417,9 @@ bool GPUDeviceDX11::Init()
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#if PLATFORM_WINDOWS
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// Detect RenderDoc usage (UUID {A7AA6116-9C8D-4BBA-9083-B4D816B71B78})
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IUnknown* unknown = nullptr;
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const GUID uuidRenderDoc = { 0xa7aa6116, 0x9c8d, 0x4bba, {0x90, 0x83, 0xb4, 0xd8, 0x16, 0xb7, 0x1b, 0x78}};
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const GUID uuidRenderDoc = { 0xa7aa6116, 0x9c8d, 0x4bba, { 0x90, 0x83, 0xb4, 0xd8, 0x16, 0xb7, 0x1b, 0x78 } };
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HRESULT hr = _device->QueryInterface(uuidRenderDoc, (void**)&unknown);
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if(SUCCEEDED(hr) && unknown)
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if (SUCCEEDED(hr) && unknown)
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{
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IsDebugToolAttached = true;
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unknown->Release();
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