From ee56ae7dac98ca270f1a08c1bf46f06997828f26 Mon Sep 17 00:00:00 2001 From: stefnotch Date: Wed, 24 Nov 2021 17:24:15 +0100 Subject: [PATCH] Add more info to "Cannot load scene" message I feel like a number of people have already asked what that means. Hopefully the little "see logs" hint helps them figure it out :) --- Source/Engine/Level/Level.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Level/Level.cpp b/Source/Engine/Level/Level.cpp index 3dae9a8ce..5c13fc402 100644 --- a/Source/Engine/Level/Level.cpp +++ b/Source/Engine/Level/Level.cpp @@ -887,7 +887,7 @@ bool Level::loadScene(rapidjson_flax::Value& data, int32 engineBuild, Scene** ou LOG(Error, "Cannot load scene without game modules loaded."); #if USE_EDITOR if (!CommandLine::Options.Headless.IsTrue()) - MessageBox::Show(TEXT("Cannot load scene without game script modules. Please fix the compilation issues."), TEXT("Missing game modules"), MessageBoxButtons::OK, MessageBoxIcon::Error); + MessageBox::Show(TEXT("Cannot load scene without game script modules. Please fix the compilation issues. See logs for more info."), TEXT("Missing game modules"), MessageBoxButtons::OK, MessageBoxIcon::Error); #endif return true; }