Add support for building engine target as shared library on all platforms
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@@ -25,8 +25,6 @@ extern "C" {
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__declspec(dllexport) int32 AmdPowerXpressRequestHighPerformance = 1;
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}
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extern LONG CALLBACK SehExceptionHandler(EXCEPTION_POINTERS* ep);
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#if FLAX_TESTS
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int main(int argc, char* argv[])
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#else
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@@ -54,7 +52,7 @@ int APIENTRY wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmd
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{
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return Engine::Main(lpCmdLine);
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}
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__except (SehExceptionHandler(GetExceptionInformation()))
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__except (Platform::SehExceptionHandler(GetExceptionInformation()))
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{
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return -1;
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}
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@@ -88,10 +88,6 @@ bool Win32Thread::Start(uint32 stackSize)
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return false;
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}
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#if PLATFORM_WINDOWS
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extern LONG CALLBACK SehExceptionHandler(EXCEPTION_POINTERS* ep);
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#endif
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unsigned long Win32Thread::ThreadProc(void* pThis)
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{
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auto thread = (Win32Thread*)pThis;
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@@ -103,7 +99,7 @@ unsigned long Win32Thread::ThreadProc(void* pThis)
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return static_cast<unsigned long>(exitCode);
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}
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#if PLATFORM_WINDOWS
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__except (SehExceptionHandler(GetExceptionInformation()))
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__except (Platform::SehExceptionHandler(GetExceptionInformation()))
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{
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return -1;
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}
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@@ -273,7 +273,7 @@ LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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return DefWindowProc(hwnd, msg, wParam, lParam);
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}
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LONG CALLBACK SehExceptionHandler(EXCEPTION_POINTERS* ep)
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long __stdcall WindowsPlatform::SehExceptionHandler(EXCEPTION_POINTERS* ep)
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{
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if (ep->ExceptionRecord->ExceptionCode == CLR_EXCEPTION)
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{
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@@ -23,6 +23,9 @@ public:
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/// </summary>
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static void* Instance;
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// Native exceptions handling function.
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static long __stdcall SehExceptionHandler(struct _EXCEPTION_POINTERS* ep);
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public:
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/// <summary>
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@@ -281,6 +281,10 @@ bool MCore::LoadEngine()
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flaxLibraryPath = ::String(StringUtils::GetDirectoryName(Platform::GetExecutableFilePath())) / StringUtils::GetFileName(flaxLibraryPath);
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}
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#endif
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if (!FileSystem::FileExists(flaxLibraryPath))
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{
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LOG(Error, "Flax Engine native library file is missing ({0})", flaxLibraryPath);
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}
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RegisterNativeLibrary("FlaxEngine", flaxLibraryPath.Get());
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MRootDomain = New<MDomain>("Root");
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@@ -43,7 +43,7 @@ public class Scripting : EngineModule
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if (options.Target is EngineTarget engineTarget && engineTarget.UseSeparateMainExecutable(options))
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{
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// Build target doesn't support linking again main executable (eg. Linux) thus additional shared library is used for the engine (eg. libFlaxEditor.so)
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var fileName = options.Platform.GetLinkOutputFileName(engineTarget.OutputName, LinkerOutput.SharedLibrary);
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var fileName = options.Platform.GetLinkOutputFileName(EngineTarget.LibraryName, LinkerOutput.SharedLibrary);
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options.CompileEnv.PreprocessorDefinitions.Add("MCORE_MAIN_MODULE_NAME=" + fileName);
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}
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}
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