diff --git a/Source/Editor/CustomEditors/Dedicated/ScriptsEditor.cs b/Source/Editor/CustomEditors/Dedicated/ScriptsEditor.cs index bb3cdd9d4..01e221755 100644 --- a/Source/Editor/CustomEditors/Dedicated/ScriptsEditor.cs +++ b/Source/Editor/CustomEditors/Dedicated/ScriptsEditor.cs @@ -36,6 +36,7 @@ namespace FlaxEditor.CustomEditors.Dedicated { ScriptName = scriptName; TooltipText = "Create a new script"; + DrawHighlights = false; } } diff --git a/Source/Editor/GUI/ItemsListContextMenu.cs b/Source/Editor/GUI/ItemsListContextMenu.cs index 8fdf21e4c..033af782f 100644 --- a/Source/Editor/GUI/ItemsListContextMenu.cs +++ b/Source/Editor/GUI/ItemsListContextMenu.cs @@ -51,6 +51,11 @@ namespace FlaxEditor.GUI /// public float SortScore; + /// + /// Wether the query highlights should be draw. + /// + public bool DrawHighlights = true; + /// /// Occurs when items gets clicked by the user. /// @@ -165,7 +170,7 @@ namespace FlaxEditor.GUI Render2D.FillRectangle(new Rectangle(Float2.Zero, Size), style.BackgroundHighlighted); // Draw all highlights - if (_highlights != null) + if (DrawHighlights && _highlights != null) { var color = style.ProgressNormal * 0.6f; for (int i = 0; i < _highlights.Count; i++)