diff --git a/Source/Engine/Engine/InputEvent.cs b/Source/Engine/Engine/InputEvent.cs
index c6c46c43d..b8b3dbfa9 100644
--- a/Source/Engine/Engine/InputEvent.cs
+++ b/Source/Engine/Engine/InputEvent.cs
@@ -16,10 +16,15 @@ namespace FlaxEngine
public string Name;
///
- /// Returns true if the event has been triggered during the current frame (e.g. user pressed a key). Use , , to catch events without active waiting.
+ /// Returns true if the event has been triggered during the current frame (e.g. user pressed a key). Use to catch events without active waiting.
///
public bool Active => Input.GetAction(Name);
+ ///
+ /// Returns the event state. Use Use , , to catch events without active waiting.
+ ///
+ public InputActionState State => Input.GetActionState(Name);
+
///
/// Occurs when event is pressed (e.g. user pressed a key). Called before scripts update.
///