Merge branch '1.5' into dotnet7

# Conflicts:
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
#	Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.dll
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
#	Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
#	Source/Tools/Flax.Build/Deps/Downloader.cs
#	Source/Tools/Flax.Stats/CodeFrame.cs
#	Source/Tools/Flax.Stats/CodeFrameNode.cs
#	Source/Tools/Flax.Stats/Flax.Stats.Build.cs
#	Source/Tools/Flax.Stats/Languages.cs
#	Source/Tools/Flax.Stats/Program.cs
#	Source/Tools/Flax.Stats/TaskType.cs
#	Source/Tools/Flax.Stats/Tools.cs
#	Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
This commit is contained in:
Wojciech Figat
2023-01-10 15:49:44 +01:00
2631 changed files with 2879 additions and 2756 deletions

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "BoundingBox.h"
#include "BoundingSphere.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "BoundingFrustum.h"
#include "BoundingBox.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "BoundingSphere.h"
#include "BoundingBox.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "CollisionsHelper.h"
#include "Vector2.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "Color.h"
#include "../Types/String.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "Color32.h"
#include "../Types/String.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Runtime.InteropServices;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Globalization;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Runtime.InteropServices;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Runtime.InteropServices;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "Half.h"
#include "Rectangle.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "Math.h"
#include "Mathd.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "Matrix.h"
#include "Matrix3x3.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Globalization;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "Matrix3x3.h"
#include "Matrix.h"

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "OrientedBoundingBox.h"
#include "BoundingSphere.h"

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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// Copyright (c) 2014-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "Packed.h"
#include "Vector2.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "Plane.h"
#include "Matrix.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "Quaternion.h"
#include "Vector3.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "Ray.h"
#include "Matrix.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "Rectangle.h"
#include "../Types/String.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Globalization;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "Transform.h"
#include "Matrix.h"

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "Vector2.h"
#include "Vector3.h"

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "Vector3.h"
#include "Vector2.h"

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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