Merge branch '1.5' into dotnet7
# Conflicts: # Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe # Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll # Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll # Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins # Source/Platforms/DotNet/NUnit/nunit.engine.api.dll # Source/Platforms/DotNet/NUnit/nunit.engine.core.dll # Source/Platforms/DotNet/NUnit/nunit.engine.dll # Source/Platforms/DotNet/NUnit/nunit3-console.exe # Source/Platforms/DotNet/NUnit/nunit3-console.exe.config # Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll # Source/Tools/Flax.Build/Deps/Downloader.cs # Source/Tools/Flax.Stats/CodeFrame.cs # Source/Tools/Flax.Stats/CodeFrameNode.cs # Source/Tools/Flax.Stats/Flax.Stats.Build.cs # Source/Tools/Flax.Stats/Languages.cs # Source/Tools/Flax.Stats/Program.cs # Source/Tools/Flax.Stats/TaskType.cs # Source/Tools/Flax.Stats/Tools.cs # Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
This commit is contained in:
@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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|
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#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "BoundingBox.h"
|
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#include "BoundingSphere.h"
|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
|
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using Real = System.Double;
|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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|
||||
#pragma once
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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|
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#include "BoundingFrustum.h"
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#include "BoundingBox.h"
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
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using Real = System.Double;
|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "BoundingSphere.h"
|
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#include "BoundingBox.h"
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|
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@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
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using Real = System.Double;
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
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#include "CollisionsHelper.h"
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#include "Vector2.h"
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
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using Real = System.Double;
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
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// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Color.h"
|
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#include "../Types/String.h"
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
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using System.ComponentModel;
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|
||||
@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Color32.h"
|
||||
#include "../Types/String.h"
|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
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using System.Runtime.InteropServices;
|
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|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
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using System.Globalization;
|
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|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
|
||||
using Real = System.Double;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
|
||||
using Real = System.Double;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
|
||||
using Real = System.Double;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Half.h"
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#include "Rectangle.h"
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|
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@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Math.h"
|
||||
#include "Mathd.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Matrix.h"
|
||||
#include "Matrix3x3.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Matrix3x3.h"
|
||||
#include "Matrix.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "OrientedBoundingBox.h"
|
||||
#include "BoundingSphere.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
|
||||
using Real = System.Double;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2014-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Packed.h"
|
||||
#include "Vector2.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Plane.h"
|
||||
#include "Matrix.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
|
||||
using Real = System.Double;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Quaternion.h"
|
||||
#include "Vector3.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Ray.h"
|
||||
#include "Matrix.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
|
||||
using Real = System.Double;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Rectangle.h"
|
||||
#include "../Types/String.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Transform.h"
|
||||
#include "Matrix.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
|
||||
using Real = System.Double;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Vector2.h"
|
||||
#include "Vector3.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
|
||||
using Real = System.Double;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Vector3.h"
|
||||
#include "Vector2.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
|
||||
using Real = System.Double;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user