Merge branch '1.5' into dotnet7
# Conflicts: # Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe # Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll # Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll # Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins # Source/Platforms/DotNet/NUnit/nunit.engine.api.dll # Source/Platforms/DotNet/NUnit/nunit.engine.core.dll # Source/Platforms/DotNet/NUnit/nunit.engine.dll # Source/Platforms/DotNet/NUnit/nunit3-console.exe # Source/Platforms/DotNet/NUnit/nunit3-console.exe.config # Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll # Source/Tools/Flax.Build/Deps/Downloader.cs # Source/Tools/Flax.Stats/CodeFrame.cs # Source/Tools/Flax.Stats/CodeFrameNode.cs # Source/Tools/Flax.Stats/Flax.Stats.Build.cs # Source/Tools/Flax.Stats/Languages.cs # Source/Tools/Flax.Stats/Program.cs # Source/Tools/Flax.Stats/TaskType.cs # Source/Tools/Flax.Stats/Tools.cs # Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
This commit is contained in:
@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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|
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#include "Actor.h"
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#include "ActorsCache.h"
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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|
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using System;
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|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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|
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#pragma once
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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|
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#include "AnimatedModel.h"
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#include "BoneSocket.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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|
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#pragma once
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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|
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#include "BoneSocket.h"
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#include "Engine/Level/SceneObjectsFactory.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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|
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#include "BoxBrush.h"
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#include "Engine/Core/Math/Matrix.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "BoxVolume.h"
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#include "Engine/Core/Math/Matrix.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "Camera.h"
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#include "Engine/Level/SceneObjectsFactory.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "Decal.h"
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#include "Engine/Content/Assets/MaterialInstance.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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|
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#include "DirectionalLight.h"
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#include "Engine/Graphics/RenderTask.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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|
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#pragma once
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|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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|
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#include "EmptyActor.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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|
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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|
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#include "EnvironmentProbe.h"
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#include "Engine/Platform/FileSystem.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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|
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#pragma once
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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|
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#include "ExponentialHeightFog.h"
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#include "DirectionalLight.h"
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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|
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#pragma once
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|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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|
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#include "Light.h"
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#include "../Scene/Scene.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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|
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#pragma once
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|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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|
||||
#include "ModelInstanceActor.h"
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#include "Engine/Content/Assets/MaterialInstance.h"
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
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|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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|
||||
#include "PointLight.h"
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#include "Engine/Graphics/RenderTask.h"
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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|
||||
#pragma once
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|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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|
||||
#include "PostFxVolume.h"
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#include "Engine/Graphics/RenderTask.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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|
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#pragma once
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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|
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#include "Ragdoll.h"
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#include "AnimatedModel.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "Sky.h"
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#include "DirectionalLight.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "SkyLight.h"
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#include "Engine/Core/Log.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "Skybox.h"
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#include "Engine/Core/Math/Color.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Spline.h"
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#include "Engine/Serialization/Serialization.h"
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
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|
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|
||||
@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "SplineModel.h"
|
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#include "Spline.h"
|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "SpotLight.h"
|
||||
#include "Engine/Graphics/RenderView.h"
|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
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|
||||
@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "StaticModel.h"
|
||||
#include "Engine/Engine/Engine.h"
|
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|
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@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "ActorsCache.h"
|
||||
|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
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|
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|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using Flax.Build;
|
||||
using Flax.Build.NativeCpp;
|
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|
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@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Level.h"
|
||||
#include "ActorsCache.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Prefab.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Prefab.h"
|
||||
#include "Engine/Serialization/JsonTools.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "PrefabManager.h"
|
||||
#include "../Scene/Scene.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
namespace FlaxEngine
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Lightmap.h"
|
||||
#include "Scene.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Scene.h"
|
||||
#include "SceneAsset.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "SceneCSGData.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "SceneLightmapsData.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#define SCENE_RENDERING_USE_PROFILER_PER_ACTOR 0
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "SceneTicking.h"
|
||||
#include "Scene.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Engine/Level/Scene/SceneLightmapsData.h"
|
||||
#include "Level.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "SceneObject.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "SceneObjectsFactory.h"
|
||||
#include "Engine/Level/Actor.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "SceneQuery.h"
|
||||
#include "Engine/Scripting/Script.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Tags.h"
|
||||
#include "Engine/Core/Types/String.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
Reference in New Issue
Block a user