Add support for using INetworkSerializable on custom structure in C++ for networking
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@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "NetworkStream.h"
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#include "INetworkSerializable.h"
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NetworkStream::NetworkStream(const SpawnParams& params)
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: ScriptingObject(params)
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@@ -47,6 +48,26 @@ void NetworkStream::Initialize(byte* buffer, uint32 length)
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_allocated = false;
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}
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void NetworkStream::Read(INetworkSerializable& obj)
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{
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obj.Deserialize(this);
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}
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void NetworkStream::Read(INetworkSerializable* obj)
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{
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obj->Deserialize(this);
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}
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void NetworkStream::Write(INetworkSerializable& obj)
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{
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obj.Serialize(this);
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}
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void NetworkStream::Write(INetworkSerializable* obj)
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{
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obj->Serialize(this);
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}
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void NetworkStream::Flush()
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{
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// Nothing to do
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