From ef2c551cee6075862dcc122d5c2262df72e607e7 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Wed, 8 Oct 2025 23:24:15 +0200 Subject: [PATCH] Fix build --- Source/Engine/Physics/Actors/IPhysicsDebug.h | 2 +- Source/Engine/Physics/Colliders/BoxCollider.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Engine/Physics/Actors/IPhysicsDebug.h b/Source/Engine/Physics/Actors/IPhysicsDebug.h index cedd3d822..57e9a97e3 100644 --- a/Source/Engine/Physics/Actors/IPhysicsDebug.h +++ b/Source/Engine/Physics/Actors/IPhysicsDebug.h @@ -12,7 +12,7 @@ public: { } }; -#define ImplementPhysicsDebug void DrawPhysicsDebug(RenderView& view) +#define ImplementPhysicsDebug void DrawPhysicsDebug(RenderView& view) override #else #define ImplementPhysicsDebug #endif diff --git a/Source/Engine/Physics/Colliders/BoxCollider.cpp b/Source/Engine/Physics/Colliders/BoxCollider.cpp index 59e5ebfd3..1e90cb91f 100644 --- a/Source/Engine/Physics/Colliders/BoxCollider.cpp +++ b/Source/Engine/Physics/Colliders/BoxCollider.cpp @@ -118,7 +118,7 @@ void BoxCollider::OnDebugDrawSelf() Vector3 corners[8]; _bounds.GetCorners(corners); - const float margin = Math::Min(1.0f, _bounds.GetSize().MinValue() * 0.01f); + const float margin = Math::Min(1.0f, (float)_bounds.GetSize().MinValue() * 0.01f); const Color wiresColor = color.AlphaMultiplied(0.6f); if (margin > 0.05f) {