Fix issue with filters being ignored for two controllers colliding

This commit is contained in:
xKamuna
2021-12-30 23:47:26 -08:00
parent 36a18a0b56
commit ef40ccbe14
4 changed files with 61 additions and 0 deletions

View File

@@ -173,6 +173,7 @@ CharacterController::CollisionFlags CharacterController::Move(const Vector3& dis
filters.mFilterData = (PxFilterData*)&_filterData;
filters.mFilterCallback = Physics::GetCharacterQueryFilterCallback();
filters.mFilterFlags = PxQueryFlag::eDYNAMIC | PxQueryFlag::eSTATIC | PxQueryFlag::ePREFILTER;
filters.mCCTFilterCallback = Physics::GetCharacterControllerFilterCallback();
result = (CollisionFlags)(byte)_controller->move(C2P(displacement), _minMoveDistance, deltaTime, filters);
_lastFlags = result;

View File

@@ -6,6 +6,8 @@
#include "Actors/PhysicsColliderActor.h"
#include <ThirdParty/PhysX/PxScene.h>
#include <ThirdParty/PhysX/PxQueryFiltering.h>
#include <ThirdParty/PhysX/PxRigidDynamic.h>
#include <ThirdParty/PhysX/characterkinematic/PxController.h>
// Temporary result buffer size
#define HIT_BUFFER_SIZE 128
@@ -217,6 +219,52 @@ public:
}
};
class CharacterControllerFilter : public PxControllerFilterCallback
{
private:
PxShape* getShape(const PxController& controller)
{
PxRigidDynamic* actor = controller.getActor();
// Early out if no actor or no shapes
if (!actor || actor->getNbShapes() < 1)
return nullptr;
// Get first shape only.
PxShape* shape = nullptr;
actor->getShapes(&shape, 1);
return shape;
}
public:
bool filter(const PxController& a, const PxController& b) override
{
// Early out to avoid crashing
PxShape* shapeA = getShape(a);
if (!shapeA)
return false;
PxShape* shapeB = getShape(b);
if (!shapeB)
return false;
// Let triggers through
if (PxFilterObjectIsTrigger(shapeB->getFlags()))
return false;
// Trigger the contact callback for pairs (A,B) where the filtermask of A contains the ID of B and vice versa
const PxFilterData shapeFilterA = shapeA->getQueryFilterData();
const PxFilterData shapeFilterB = shapeB->getQueryFilterData();
if (shapeFilterA.word0 & shapeFilterB.word1)
return true;
return false;
}
};
PxQueryFilterCallback* Physics::GetQueryFilterCallback()
{
static QueryFilter Filter;
@@ -229,6 +277,12 @@ PxQueryFilterCallback* Physics::GetCharacterQueryFilterCallback()
return &Filter;
}
PxControllerFilterCallback* Physics::GetCharacterControllerFilterCallback()
{
static CharacterControllerFilter Filter;
return &Filter;
}
bool Physics::RayCast(const Vector3& origin, const Vector3& direction, const float maxDistance, uint32 layerMask, bool hitTriggers)
{
// Prepare data

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@@ -112,6 +112,11 @@ DECLARE_SCRIPTING_TYPE_NO_SPAWN(Physics);
/// </summary>
static PxQueryFilterCallback* GetCharacterQueryFilterCallback();
/// <summary>
/// Gets the default controller filter callback used for the character controller collisions detection.
/// </summary>
static PxControllerFilterCallback* GetCharacterControllerFilterCallback();
/// <summary>
/// Gets the default physical material.
/// </summary>

View File

@@ -39,6 +39,7 @@ namespace physx
class PxController;
class PxCapsuleController;
class PxQueryFilterCallback;
class PxControllerFilterCallback;
class PxHeightField;
struct PxFilterData;
struct PxRaycastHit;