add units to transform editor, some collider values

This commit is contained in:
nothingTVatYT
2024-01-29 07:34:58 +01:00
parent 20dbe15651
commit ef41ad6074
3 changed files with 9 additions and 3 deletions

View File

@@ -42,10 +42,13 @@ namespace FlaxEditor.CustomEditors.Editors
var grayOutFactor = 0.6f;
XElement.ValueBox.BorderColor = Color.Lerp(AxisColorX, back, grayOutFactor);
XElement.ValueBox.BorderSelectedColor = AxisColorX;
XElement.ValueBox.Category = Utils.ValueCategory.Distance;
YElement.ValueBox.BorderColor = Color.Lerp(AxisColorY, back, grayOutFactor);
YElement.ValueBox.BorderSelectedColor = AxisColorY;
YElement.ValueBox.Category = Utils.ValueCategory.Distance;
ZElement.ValueBox.BorderColor = Color.Lerp(AxisColorZ, back, grayOutFactor);
ZElement.ValueBox.BorderSelectedColor = AxisColorZ;
ZElement.ValueBox.Category = Utils.ValueCategory.Distance;
}
}
@@ -65,10 +68,13 @@ namespace FlaxEditor.CustomEditors.Editors
var grayOutFactor = 0.6f;
XElement.ValueBox.BorderColor = Color.Lerp(AxisColorX, back, grayOutFactor);
XElement.ValueBox.BorderSelectedColor = AxisColorX;
XElement.ValueBox.Category = Utils.ValueCategory.Angle;
YElement.ValueBox.BorderColor = Color.Lerp(AxisColorY, back, grayOutFactor);
YElement.ValueBox.BorderSelectedColor = AxisColorY;
YElement.ValueBox.Category = Utils.ValueCategory.Angle;
ZElement.ValueBox.BorderColor = Color.Lerp(AxisColorZ, back, grayOutFactor);
ZElement.ValueBox.BorderSelectedColor = AxisColorZ;
ZElement.ValueBox.Category = Utils.ValueCategory.Angle;
}
}