add units to transform editor, some collider values
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@@ -42,10 +42,13 @@ namespace FlaxEditor.CustomEditors.Editors
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var grayOutFactor = 0.6f;
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XElement.ValueBox.BorderColor = Color.Lerp(AxisColorX, back, grayOutFactor);
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XElement.ValueBox.BorderSelectedColor = AxisColorX;
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XElement.ValueBox.Category = Utils.ValueCategory.Distance;
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YElement.ValueBox.BorderColor = Color.Lerp(AxisColorY, back, grayOutFactor);
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YElement.ValueBox.BorderSelectedColor = AxisColorY;
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YElement.ValueBox.Category = Utils.ValueCategory.Distance;
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ZElement.ValueBox.BorderColor = Color.Lerp(AxisColorZ, back, grayOutFactor);
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ZElement.ValueBox.BorderSelectedColor = AxisColorZ;
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ZElement.ValueBox.Category = Utils.ValueCategory.Distance;
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}
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}
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@@ -65,10 +68,13 @@ namespace FlaxEditor.CustomEditors.Editors
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var grayOutFactor = 0.6f;
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XElement.ValueBox.BorderColor = Color.Lerp(AxisColorX, back, grayOutFactor);
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XElement.ValueBox.BorderSelectedColor = AxisColorX;
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XElement.ValueBox.Category = Utils.ValueCategory.Angle;
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YElement.ValueBox.BorderColor = Color.Lerp(AxisColorY, back, grayOutFactor);
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YElement.ValueBox.BorderSelectedColor = AxisColorY;
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YElement.ValueBox.Category = Utils.ValueCategory.Angle;
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ZElement.ValueBox.BorderColor = Color.Lerp(AxisColorZ, back, grayOutFactor);
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ZElement.ValueBox.BorderSelectedColor = AxisColorZ;
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ZElement.ValueBox.Category = Utils.ValueCategory.Angle;
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}
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}
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