add units to transform editor, some collider values

This commit is contained in:
nothingTVatYT
2024-01-29 07:34:58 +01:00
parent 20dbe15651
commit ef41ad6074
3 changed files with 9 additions and 3 deletions

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@@ -21,7 +21,7 @@ public:
/// Gets the radius of the sphere, measured in the object's local space.
/// </summary>
/// <remarks>The sphere radius will be scaled by the actor's world scale.</remarks>
API_PROPERTY(Attributes="EditorOrder(100), DefaultValue(50.0f), EditorDisplay(\"Collider\")")
API_PROPERTY(Attributes="EditorOrder(100), DefaultValue(50.0f), EditorDisplay(\"Collider\"), NumberCategory(Utils.ValueCategory.Distance)")
FORCE_INLINE float GetRadius() const
{
return _radius;