Fixes for building editor for Linux
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@@ -18,14 +18,14 @@ void ShowProjectLoadError(const Char* errorMsg, const String& projectRootFolder)
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Platform::Error(String::Format(TEXT("Failed to load project. {0}\nPath: '{1}'"), errorMsg, projectRootFolder));
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}
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Vector3 GetVector3FromXml(const xml_node& parent, const Char* name, const Vector3& defaultValue)
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Vector3 GetVector3FromXml(const xml_node& parent, const PUGIXML_CHAR* name, const Vector3& defaultValue)
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{
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const auto node = parent.child(name);
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if (!node.empty())
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{
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const auto x = node.child_value(TEXT("X"));
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const auto y = node.child_value(TEXT("Y"));
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const auto z = node.child_value(TEXT("Z"));
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const auto x = node.child_value(PUGIXML_TEXT("X"));
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const auto y = node.child_value(PUGIXML_TEXT("Y"));
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const auto z = node.child_value(PUGIXML_TEXT("Z"));
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if (x && y && z)
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{
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Vector3 v;
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@@ -39,7 +39,7 @@ Vector3 GetVector3FromXml(const xml_node& parent, const Char* name, const Vector
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return defaultValue;
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}
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int32 GetIntFromXml(const xml_node& parent, const Char* name, const int32 defaultValue)
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int32 GetIntFromXml(const xml_node& parent, const PUGIXML_CHAR* name, const int32 defaultValue)
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{
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const auto node = parent.child_value(name);
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if (node)
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@@ -242,7 +242,7 @@ bool ProjectInfo::LoadOldProject(const String& projectPath)
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{
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// Open Xml file
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xml_document doc;
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const xml_parse_result result = doc.load_file(*projectPath);
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const xml_parse_result result = doc.load_file((const PUGIXML_CHAR*)*projectPath);
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if (result.status)
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{
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ShowProjectLoadError(TEXT("Xml file parsing error."), projectPath);
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@@ -250,7 +250,7 @@ bool ProjectInfo::LoadOldProject(const String& projectPath)
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}
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// Get root node
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const xml_node root = doc.child(TEXT("Project"));
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const xml_node root = doc.child(PUGIXML_TEXT("Project"));
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if (!root)
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{
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ShowProjectLoadError(TEXT("Missing Project root node in xml file."), projectPath);
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@@ -258,18 +258,18 @@ bool ProjectInfo::LoadOldProject(const String& projectPath)
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}
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// Load data
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Name = root.child_value(TEXT("Name"));
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Name = (const Char*)root.child_value(PUGIXML_TEXT("Name"));
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ProjectPath = projectPath;
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ProjectFolderPath = StringUtils::GetDirectoryName(projectPath);
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DefaultScene = Guid::Empty;
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const auto defaultScene = root.child_value(TEXT("DefaultSceneId"));
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const auto defaultScene = root.child_value(PUGIXML_TEXT("DefaultSceneId"));
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if (defaultScene)
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{
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Guid::Parse(defaultScene, DefaultScene);
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Guid::Parse((const Char*)defaultScene, DefaultScene);
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}
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DefaultSceneSpawn.Position = GetVector3FromXml(root, TEXT("DefaultSceneSpawnPos"), Vector3::Zero);
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DefaultSceneSpawn.Direction = Quaternion::Euler(GetVector3FromXml(root, TEXT("DefaultSceneSpawnDir"), Vector3::Zero)) * Vector3::Forward;
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MinEngineVersion = ::Version(0, 0, GetIntFromXml(root, TEXT("MinVersionSupported"), 0));
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DefaultSceneSpawn.Position = GetVector3FromXml(root, PUGIXML_TEXT("DefaultSceneSpawnPos"), Vector3::Zero);
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DefaultSceneSpawn.Direction = Quaternion::Euler(GetVector3FromXml(root, PUGIXML_TEXT("DefaultSceneSpawnDir"), Vector3::Zero)) * Vector3::Forward;
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MinEngineVersion = ::Version(0, 0, GetIntFromXml(root, PUGIXML_TEXT("MinVersionSupported"), 0));
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// Always reference engine project
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auto& flaxReference = References.AddOne();
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