Fixes for building editor for Linux

This commit is contained in:
mafiesto4
2021-01-05 16:23:02 +01:00
parent e4936547e3
commit efa5d05f5f
8 changed files with 105 additions and 66 deletions

View File

@@ -230,6 +230,8 @@ bool ShaderAssetBase::LoadShaderCache(ShaderCacheResult& result)
auto& platformDefine = options.Macros.AddOne();
#if PLATFORM_WINDOWS
platformDefine.Name = "PLATFORM_WINDOWS";
#elif PLATFORM_LINUX
platformDefine.Name = "PLATFORM_LINUX";
#else
#error "Unknown platform."
#endif