Fixes for building editor for Linux
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@@ -230,6 +230,8 @@ bool ShaderAssetBase::LoadShaderCache(ShaderCacheResult& result)
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auto& platformDefine = options.Macros.AddOne();
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#if PLATFORM_WINDOWS
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platformDefine.Name = "PLATFORM_WINDOWS";
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#elif PLATFORM_LINUX
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platformDefine.Name = "PLATFORM_LINUX";
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#else
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#error "Unknown platform."
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#endif
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