Add network RPCs
This commit is contained in:
@@ -13,6 +13,7 @@ enum class NetworkMessageIDs : uint8
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ObjectSpawn,
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ObjectDespawn,
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ObjectRole,
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ObjectRpc,
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MAX,
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};
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@@ -29,4 +30,5 @@ public:
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static void OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
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static void OnNetworkMessageObjectDespawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
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static void OnNetworkMessageObjectRole(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
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static void OnNetworkMessageObjectRpc(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
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};
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@@ -132,6 +132,7 @@ namespace
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NetworkInternal::OnNetworkMessageObjectSpawn,
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NetworkInternal::OnNetworkMessageObjectDespawn,
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NetworkInternal::OnNetworkMessageObjectRole,
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NetworkInternal::OnNetworkMessageObjectRpc,
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};
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}
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@@ -9,6 +9,7 @@
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#include "NetworkPeer.h"
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#include "NetworkChannelType.h"
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#include "NetworkEvent.h"
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#include "NetworkRpc.h"
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#include "INetworkSerializable.h"
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#include "INetworkObject.h"
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#include "Engine/Core/Log.h"
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@@ -71,6 +72,15 @@ PACK_STRUCT(struct NetworkMessageObjectRole
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uint32 OwnerClientId;
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});
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PACK_STRUCT(struct NetworkMessageObjectRpc
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{
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NetworkMessageIDs ID = NetworkMessageIDs::ObjectRpc;
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Guid ObjectId;
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char RpcTypeName[128]; // TODO: introduce networked-name to synchronize unique names as ushort (less data over network)
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char RpcName[128]; // TODO: introduce networked-name to synchronize unique names as ushort (less data over network)
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uint16 ArgsSize;
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});
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struct NetworkReplicatedObject
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{
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ScriptingObjectReference<ScriptingObject> Object;
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@@ -128,18 +138,30 @@ struct SpawnItem
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NetworkObjectRole Role;
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};
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struct RpcItem
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{
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ScriptingObjectReference<ScriptingObject> Object;
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NetworkRpcName Name;
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NetworkRpcInfo Info;
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BytesContainer ArgsData;
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};
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namespace
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{
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CriticalSection ObjectsLock;
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HashSet<NetworkReplicatedObject> Objects;
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Array<SpawnItem> SpawnQueue;
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Array<Guid> DespawnQueue;
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Array<RpcItem> RpcQueue;
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Dictionary<Guid, Guid> IdsRemappingTable;
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NetworkStream* CachedWriteStream = nullptr;
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NetworkStream* CachedReadStream = nullptr;
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Array<NetworkClient*> NewClients;
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Array<NetworkConnection> CachedTargets;
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Dictionary<ScriptingTypeHandle, Serializer> SerializersTable;
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#if !COMPILE_WITHOUT_CSHARP
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Dictionary<StringAnsiView, StringAnsi*> CSharpCachedNames;
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#endif
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}
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class NetworkReplicationService : public EngineService
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@@ -156,6 +178,9 @@ public:
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void NetworkReplicationService::Dispose()
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{
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NetworkInternal::NetworkReplicatorClear();
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#if !COMPILE_WITHOUT_CSHARP
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CSharpCachedNames.ClearDelete();
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#endif
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}
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NetworkReplicationService NetworkReplicationServiceInstance;
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@@ -270,6 +295,12 @@ FORCE_INLINE void BuildCachedTargets(const NetworkReplicatedObject& item)
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BuildCachedTargets(NetworkManager::Clients, item.TargetClientIds, item.OwnerClientId);
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}
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FORCE_INLINE void GetNetworkName(char buffer[128], const StringAnsiView& name)
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{
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Platform::MemoryCopy(buffer, name.Get(), name.Length());
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buffer[name.Length()] = 0;
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}
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void SendObjectSpawnMessage(const NetworkReplicatedObject& item, ScriptingObject* obj)
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{
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NetworkMessageObjectSpawn msgData;
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@@ -291,9 +322,7 @@ void SendObjectSpawnMessage(const NetworkReplicatedObject& item, ScriptingObject
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msgData.PrefabObjectID = objScene->GetPrefabObjectID();
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}
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msgData.OwnerClientId = item.OwnerClientId;
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const StringAnsiView& objectTypeName = obj->GetType().Fullname;
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Platform::MemoryCopy(msgData.ObjectTypeName, objectTypeName.Get(), objectTypeName.Length());
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msgData.ObjectTypeName[objectTypeName.Length()] = 0;
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GetNetworkName(msgData.ObjectTypeName, obj->GetType().Fullname);
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auto* peer = NetworkManager::Peer;
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NetworkMessage msg = peer->BeginSendMessage();
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msg.WriteStructure(msgData);
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@@ -368,6 +397,48 @@ void NetworkReplicator::AddSerializer(const ScriptingTypeHandle& typeHandle, con
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AddSerializer(typeHandle, INetworkSerializable_Managed, INetworkSerializable_Managed, (void*)*(SerializeFunc*)&serialize, (void*)*(SerializeFunc*)&deserialize);
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}
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void RPC_Execute_Managed(ScriptingObject* obj, NetworkStream* stream, void* tag)
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{
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auto signature = (Function<void(void*, void*)>::Signature)tag;
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signature(obj, stream);
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}
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void NetworkReplicator::AddRPC(const ScriptingTypeHandle& typeHandle, const StringAnsiView& name, const Function<void(void*, void*)>& execute, bool isServer, bool isClient, NetworkChannelType channel)
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{
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if (!typeHandle)
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return;
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const NetworkRpcName rpcName(typeHandle, GetCSharpCachedName(name));
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NetworkRpcInfo rpcInfo;
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rpcInfo.Server = isServer;
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rpcInfo.Client = isClient;
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rpcInfo.Channel = (uint8)channel;
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rpcInfo.Invoke = nullptr; // C# RPCs invoking happens on C# side (build-time code generation)
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rpcInfo.Execute = RPC_Execute_Managed;
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rpcInfo.Tag = (void*)*(SerializeFunc*)&execute;
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// Add to the global RPCs table
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NetworkRpcInfo::RPCsTable[rpcName] = rpcInfo;
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}
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void NetworkReplicator::CSharpEndInvokeRPC(ScriptingObject* obj, const ScriptingTypeHandle& type, const StringAnsiView& name, NetworkStream* argsStream)
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{
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EndInvokeRPC(obj, type, GetCSharpCachedName(name), argsStream);
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}
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StringAnsiView NetworkReplicator::GetCSharpCachedName(const StringAnsiView& name)
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{
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// Cache method name on a heap to support C# hot-reloads (also glue code from C# passes view to the stack-only text so cache it here)
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StringAnsi* result;
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if (!CSharpCachedNames.TryGet(name, result))
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{
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result = New<StringAnsi>(name);
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CSharpCachedNames.Add(StringAnsiView(*result), result);
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}
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return StringAnsiView(*result);
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}
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#endif
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void NetworkReplicator::AddSerializer(const ScriptingTypeHandle& typeHandle, SerializeFunc serialize, SerializeFunc deserialize, void* serializeTag, void* deserializeTag)
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@@ -610,6 +681,32 @@ void NetworkReplicator::DirtyObject(ScriptingObject* obj)
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// TODO: implement objects state replication frequency and dirtying
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}
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Dictionary<NetworkRpcName, NetworkRpcInfo> NetworkRpcInfo::RPCsTable;
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NetworkStream* NetworkReplicator::BeginInvokeRPC()
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{
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if (CachedWriteStream == nullptr)
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CachedWriteStream = New<NetworkStream>();
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CachedWriteStream->Initialize();
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return CachedWriteStream;
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}
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void NetworkReplicator::EndInvokeRPC(ScriptingObject* obj, const ScriptingTypeHandle& type, const StringAnsiView& name, NetworkStream* argsStream)
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{
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const NetworkRpcInfo* info = NetworkRpcInfo::RPCsTable.TryGet(NetworkRpcName(type, name));
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if (!info || !obj)
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return;
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ObjectsLock.Lock();
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auto& rpc = RpcQueue.AddOne();
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rpc.Object = obj;
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rpc.Name.First = type;
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rpc.Name.Second = name;
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rpc.Info = *info;
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const Span<byte> argsData(argsStream->GetBuffer(), argsStream->GetPosition());
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rpc.ArgsData.Copy(argsData);
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ObjectsLock.Unlock();
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}
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void NetworkInternal::NetworkReplicatorClientConnected(NetworkClient* client)
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{
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ScopeLock lock(ObjectsLock);
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@@ -685,6 +782,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
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if (CachedWriteStream == nullptr)
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CachedWriteStream = New<NetworkStream>();
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const bool isClient = NetworkManager::IsClient();
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const bool isServer = NetworkManager::IsServer();
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NetworkStream* stream = CachedWriteStream;
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NetworkPeer* peer = NetworkManager::Peer;
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@@ -763,6 +861,8 @@ void NetworkInternal::NetworkReplicatorUpdate()
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for (auto& e : SpawnQueue)
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{
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ScriptingObject* obj = e.Object.Get();
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if (!obj)
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continue;
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auto it = Objects.Find(obj->GetID());
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if (it == Objects.End())
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{
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@@ -848,9 +948,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
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IdsRemappingTable.KeyOf(msgData.ObjectId, &msgData.ObjectId);
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IdsRemappingTable.KeyOf(msgData.ParentId, &msgData.ParentId);
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}
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const StringAnsiView& objectTypeName = obj->GetType().Fullname;
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Platform::MemoryCopy(msgData.ObjectTypeName, objectTypeName.Get(), objectTypeName.Length());
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msgData.ObjectTypeName[objectTypeName.Length()] = 0;
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GetNetworkName(msgData.ObjectTypeName, obj->GetType().Fullname);
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msgData.DataSize = size;
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// TODO: split object data (eg. more messages) if needed
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NetworkMessage msg = peer->BeginSendMessage();
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@@ -869,6 +967,47 @@ void NetworkInternal::NetworkReplicatorUpdate()
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}
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}
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// Invoke RPCs
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for (auto& e : RpcQueue)
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{
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ScriptingObject* obj = e.Object.Get();
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if (!obj)
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continue;
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auto it = Objects.Find(obj->GetID());
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if (it == Objects.End())
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continue;
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auto& item = it->Item;
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// Send despawn message
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//NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Rpc {}::{} object ID={}", e.Name.First.ToString(), String(e.Name.Second), item.ToString());
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NetworkMessageObjectRpc msgData;
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msgData.ObjectId = item.ObjectId;
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if (isClient)
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{
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// Remap local client object ids into server ids
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IdsRemappingTable.KeyOf(msgData.ObjectId, &msgData.ObjectId);
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}
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GetNetworkName(msgData.RpcTypeName, e.Name.First.GetType().Fullname);
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GetNetworkName(msgData.RpcName, e.Name.Second);
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msgData.ArgsSize = (uint16)e.ArgsData.Length();
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NetworkMessage msg = peer->BeginSendMessage();
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msg.WriteStructure(msgData);
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msg.WriteBytes(e.ArgsData.Get(), e.ArgsData.Length());
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NetworkChannelType channel = (NetworkChannelType)e.Info.Channel;
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if (e.Info.Server && isClient)
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{
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// Client -> Server
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peer->EndSendMessage(channel, msg);
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}
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else if (e.Info.Client && isServer)
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{
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// Server -> Client(s)
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BuildCachedTargets(item);
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peer->EndSendMessage(channel, msg, CachedTargets);
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}
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}
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RpcQueue.Clear();
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// Clear networked objects mapping table
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Scripting::ObjectsLookupIdMapping.Set(nullptr);
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}
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@@ -1019,7 +1158,7 @@ void NetworkInternal::OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkCl
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else
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{
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// Spawn object
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const ScriptingTypeHandle objectType = Scripting::FindScriptingType(StringAnsiView(msgData.ObjectTypeName));
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const ScriptingTypeHandle objectType = Scripting::FindScriptingType(msgData.ObjectTypeName);
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obj = ScriptingObject::NewObject(objectType);
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if (!obj)
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{
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@@ -1139,3 +1278,54 @@ void NetworkInternal::OnNetworkMessageObjectRole(NetworkEvent& event, NetworkCli
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NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Unknown object role update {}", msgData.ObjectId);
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}
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}
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void NetworkInternal::OnNetworkMessageObjectRpc(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
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{
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NetworkMessageObjectRpc msgData;
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event.Message.ReadStructure(msgData);
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ScopeLock lock(ObjectsLock);
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NetworkReplicatedObject* e = ResolveObject(msgData.ObjectId);
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if (e)
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{
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auto& item = *e;
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ScriptingObject* obj = item.Object.Get();
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if (!obj)
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return;
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// Find RPC info
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NetworkRpcName name;
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name.First = Scripting::FindScriptingType(msgData.RpcTypeName);
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name.Second = msgData.RpcName;
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const NetworkRpcInfo* info = NetworkRpcInfo::RPCsTable.TryGet(name);
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if (!info)
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{
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NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Unknown object {} RPC {}::{}", msgData.ObjectId, String(msgData.RpcTypeName), String(msgData.RpcName));
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return;
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}
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// Validate RPC
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if (info->Server && NetworkManager::IsClient())
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{
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NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Cannot invoke server RPC {}::{} on client", String(msgData.RpcTypeName), String(msgData.RpcName));
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return;
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}
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if (info->Client && NetworkManager::IsServer())
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{
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NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Cannot invoke client RPC {}::{} on server", String(msgData.RpcTypeName), String(msgData.RpcName));
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return;
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}
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// Setup message reading stream
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if (CachedReadStream == nullptr)
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CachedReadStream = New<NetworkStream>();
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NetworkStream* stream = CachedReadStream;
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stream->Initialize(event.Message.Buffer + event.Message.Position, msgData.ArgsSize);
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// Execute RPC
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info->Execute(obj, stream, info->Tag);
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}
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else
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{
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NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Unknown object {} RPC {}::{}", msgData.ObjectId, String(msgData.RpcTypeName), String(msgData.RpcName));
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}
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}
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@@ -30,6 +30,16 @@ namespace FlaxEngine.Networking
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/// <param name="streamPtr">var stream = (NetworkStream)Object.FromUnmanagedPtr(streamPtr)</param>
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public delegate void SerializeFunc(IntPtr instancePtr, IntPtr streamPtr);
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/// <summary>
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/// Network RPC executing delegate.
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/// </summary>
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/// <remarks>
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/// Use Object.FromUnmanagedPtr(objPtr/streamPtr) to get object or NetworkStream from raw native pointers.
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/// </remarks>
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/// <param name="instancePtr">var instance = Object.FromUnmanagedPtr(instancePtr)</param>
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/// <param name="streamPtr">var stream = (NetworkStream)Object.FromUnmanagedPtr(streamPtr)</param>
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public delegate void ExecuteRPCFunc(IntPtr instancePtr, IntPtr streamPtr);
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/// <summary>
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/// Registers a new serialization methods for a given C# type.
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/// </summary>
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@@ -93,5 +103,35 @@ namespace FlaxEngine.Networking
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}
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return Internal_InvokeSerializer(type, instance, FlaxEngine.Object.GetUnmanagedPtr(stream), serialize);
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}
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/// <summary>
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/// Ends invoking the RPC.
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/// </summary>
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/// <param name="obj">The target object to invoke RPC.</param>
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/// <param name="type">The RPC type.</param>
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/// <param name="name">The RPC name.</param>
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/// <param name="argsStream">The RPC serialized arguments stream returned from BeginInvokeRPC.</param>
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[Unmanaged]
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public static void EndInvokeRPC(Object obj, Type type, string name, NetworkStream argsStream)
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{
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Internal_CSharpEndInvokeRPC(FlaxEngine.Object.GetUnmanagedPtr(obj), type, name, FlaxEngine.Object.GetUnmanagedPtr(argsStream));
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}
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/// <summary>
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/// Registers a RPC method for a given C# method.
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/// </summary>
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/// <param name="type">The C# type (FlaxEngine.Object).</param>
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/// <param name="name">The RPC method name (from that type).</param>
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/// <param name="execute">Function to call for RPC execution.</param>
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/// <param name="isServer">Server RPC.</param>
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/// <param name="isClient">Client RPC.</param>
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/// <param name="channel">Network channel to use for RPC transport.</param>
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[Unmanaged]
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public static void AddRPC(Type type, string name, ExecuteRPCFunc execute, bool isServer = true, bool isClient = false, NetworkChannelType channel = NetworkChannelType.ReliableOrdered)
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{
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if (!typeof(FlaxEngine.Object).IsAssignableFrom(type))
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throw new ArgumentException("Not supported type for RPC. Only FlaxEngine.Object types are valid.");
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Internal_AddRPC(type, name, Marshal.GetFunctionPointerForDelegate(execute), isServer, isClient, channel);
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}
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}
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}
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@@ -154,8 +154,27 @@ public:
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/// <param name="obj">The network object.</param>
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API_FUNCTION() static void DirtyObject(ScriptingObject* obj);
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public:
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/// <summary>
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/// Begins invoking the RPC and returns the Network Stream to serialize parameters to.
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/// </summary>
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/// <returns>Network Stream to write RPC parameters to.</returns>
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API_FUNCTION() static NetworkStream* BeginInvokeRPC();
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/// <summary>
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/// Ends invoking the RPC.
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/// </summary>
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/// <param name="obj">The target object to invoke RPC.</param>
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/// <param name="type">The RPC type.</param>
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/// <param name="name">The RPC name.</param>
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/// <param name="argsStream">The RPC serialized arguments stream returned from BeginInvokeRPC.</param>
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static void EndInvokeRPC(ScriptingObject* obj, const ScriptingTypeHandle& type, const StringAnsiView& name, NetworkStream* argsStream);
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private:
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#if !COMPILE_WITHOUT_CSHARP
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API_FUNCTION(NoProxy) static void AddSerializer(const ScriptingTypeHandle& type, const Function<void(void*, void*)>& serialize, const Function<void(void*, void*)>& deserialize);
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API_FUNCTION(NoProxy) static void AddSerializer(const ScriptingTypeHandle& typeHandle, const Function<void(void*, void*)>& serialize, const Function<void(void*, void*)>& deserialize);
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API_FUNCTION(NoProxy) static void AddRPC(const ScriptingTypeHandle& typeHandle, const StringAnsiView& name, const Function<void(void*, void*)>& execute, bool isServer, bool isClient, NetworkChannelType channel);
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API_FUNCTION(NoProxy) static void CSharpEndInvokeRPC(ScriptingObject* obj, const ScriptingTypeHandle& type, const StringAnsiView& name, NetworkStream* argsStream);
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static StringAnsiView GetCSharpCachedName(const StringAnsiView& name);
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#endif
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};
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76
Source/Engine/Networking/NetworkRpc.h
Normal file
76
Source/Engine/Networking/NetworkRpc.h
Normal file
@@ -0,0 +1,76 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Core/Types/StringView.h"
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#include "Engine/Core/Types/Pair.h"
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#include "Engine/Core/Collections/Array.h"
|
||||
#include "Engine/Core/Collections/Dictionary.h"
|
||||
#include "Engine/Scripting/ScriptingType.h"
|
||||
|
||||
class NetworkStream;
|
||||
|
||||
// Network RPC identifier name (pair of type and function name)
|
||||
typedef Pair<ScriptingTypeHandle, StringAnsiView> NetworkRpcName;
|
||||
|
||||
// Network RPC descriptor
|
||||
struct FLAXENGINE_API NetworkRpcInfo
|
||||
{
|
||||
uint8 Server : 1;
|
||||
uint8 Client : 1;
|
||||
uint8 Channel : 4;
|
||||
void (*Execute)(ScriptingObject* obj, NetworkStream* stream, void* tag);
|
||||
void (*Invoke)(ScriptingObject* obj, void** args);
|
||||
void* Tag;
|
||||
|
||||
/// <summary>
|
||||
/// Global table for registered RPCs. Key: pair of type, RPC name. Value: RPC descriptor.
|
||||
/// </summary>
|
||||
static Dictionary<NetworkRpcName, NetworkRpcInfo> RPCsTable;
|
||||
};
|
||||
|
||||
// Gets the pointer to the RPC argument into the args buffer
|
||||
template<typename T>
|
||||
FORCE_INLINE void NetworkRpcInitArg(Array<void*, FixedAllocation<16>>& args, const T& v)
|
||||
{
|
||||
args.Add((void*)&v);
|
||||
}
|
||||
|
||||
// Gets the pointers to the RPC arguments into the args buffer
|
||||
template<typename T, typename... Params>
|
||||
FORCE_INLINE void NetworkRpcInitArg(Array<void*, FixedAllocation<16>>& args, const T& first, Params&... params)
|
||||
{
|
||||
NetworkRpcInitArg(args, first);
|
||||
NetworkRpcInitArg(args, Forward<Params>(params)...);
|
||||
}
|
||||
|
||||
// Network RPC implementation (placed in the beginning of the method body)
|
||||
#define NETWORK_RPC_IMPL(type, name, ...) \
|
||||
{ \
|
||||
const NetworkRpcInfo& rpcInfo = NetworkRpcInfo::RPCsTable[NetworkRpcName(type::TypeInitializer, StringAnsiView(#name))]; \
|
||||
const NetworkManagerMode networkMode = NetworkManager::Mode; \
|
||||
if ((rpcInfo.Server && networkMode == NetworkManagerMode::Client) || (rpcInfo.Client && networkMode != NetworkManagerMode::Client)) \
|
||||
{ \
|
||||
Array<void*, FixedAllocation<16>> args; \
|
||||
NetworkRpcInitArg(args, __VA_ARGS__); \
|
||||
rpcInfo.Invoke(this, args.Get()); \
|
||||
if (rpcInfo.Server && networkMode == NetworkManagerMode::Client) \
|
||||
return; \
|
||||
if (rpcInfo.Client && networkMode == NetworkManagerMode::Server) \
|
||||
return; \
|
||||
} \
|
||||
}
|
||||
|
||||
// Network RPC override implementation (placed in the beginning of the overriden method body - after call to the base class method)
|
||||
#define NETWORK_RPC_OVERRIDE_IMPL(type, name, ...) \
|
||||
{ \
|
||||
const NetworkRpcInfo& rpcInfo = NetworkRpcInfo::RPCsTable[NetworkRpcName(type::TypeInitializer, StringAnsiView(#name))]; \
|
||||
const NetworkManagerMode networkMode = NetworkManager::Mode; \
|
||||
if ((rpcInfo.Server && networkMode == NetworkManagerMode::Client) || (rpcInfo.Client && networkMode != NetworkManagerMode::Client)) \
|
||||
{ \
|
||||
if (rpcInfo.Server && networkMode == NetworkManagerMode::Client) \
|
||||
return; \
|
||||
if (rpcInfo.Client && networkMode == NetworkManagerMode::Server) \
|
||||
return; \
|
||||
} \
|
||||
}
|
||||
Reference in New Issue
Block a user