Add support for editing path to the asset within AssetRefEditor
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@@ -77,11 +77,12 @@ namespace FlaxEditor.CustomEditors.Dedicated
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}
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prop.Label(string.Format("Progress: {0}% ({1}/{2})", allKeys.Count > 0 ? (int)(((float)validCount / allKeys.Count * 100.0f)) : 0, validCount, allKeys.Count));
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prop.Label("Tables:");
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var projectFolder = Globals.ProjectFolder;
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foreach (var table in e)
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{
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var namePath = table.Path;
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if (namePath.StartsWith(Globals.ProjectFolder))
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namePath = namePath.Substring(Globals.ProjectFolder.Length + 1);
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if (namePath.StartsWith(projectFolder))
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namePath = namePath.Substring(projectFolder.Length + 1);
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var tableLabel = prop.ClickableLabel(namePath).CustomControl;
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tableLabel.TextColorHighlighted = Color.Wheat;
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tableLabel.DoubleClick += delegate { Editor.Instance.Windows.ContentWin.Select(table); };
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