Add support for editing path to the asset within AssetRefEditor
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@@ -3,7 +3,6 @@
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using System;
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using System.Linq;
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using FlaxEditor.Content;
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using FlaxEditor.CustomEditors.Elements;
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using FlaxEditor.GUI;
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using FlaxEditor.Scripting;
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using FlaxEngine;
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@@ -33,7 +32,7 @@ namespace FlaxEditor.CustomEditors.Editors
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[CustomEditor(typeof(Asset)), DefaultEditor]
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public class AssetRefEditor : CustomEditor
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{
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private CustomElement<AssetPicker> _element;
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private AssetPicker _picker;
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private ScriptType _valueType;
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/// <inheritdoc />
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@@ -42,46 +41,59 @@ namespace FlaxEditor.CustomEditors.Editors
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/// <inheritdoc />
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public override void Initialize(LayoutElementsContainer layout)
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{
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if (!HasDifferentTypes)
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if (HasDifferentTypes)
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return;
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_picker = layout.Custom<AssetPicker>().CustomControl;
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_valueType = Values.Type.Type != typeof(object) || Values[0] == null ? Values.Type : TypeUtils.GetObjectType(Values[0]);
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var assetType = _valueType;
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if (assetType == typeof(string))
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assetType = new ScriptType(typeof(Asset));
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float height = 48;
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var attributes = Values.GetAttributes();
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var assetReference = (AssetReferenceAttribute)attributes?.FirstOrDefault(x => x is AssetReferenceAttribute);
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if (assetReference != null)
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{
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_valueType = Values.Type.Type != typeof(object) || Values[0] == null ? Values.Type : TypeUtils.GetObjectType(Values[0]);
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var assetType = _valueType;
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if (assetReference.UseSmallPicker)
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height = 32;
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float height = 48;
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var attributes = Values.GetAttributes();
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var assetReference = (AssetReferenceAttribute)attributes?.FirstOrDefault(x => x is AssetReferenceAttribute);
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if (assetReference != null)
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if (string.IsNullOrEmpty(assetReference.TypeName))
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{
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if (assetReference.UseSmallPicker)
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height = 32;
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if (!string.IsNullOrEmpty(assetReference.TypeName))
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{
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var customType = TypeUtils.GetType(assetReference.TypeName);
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if (customType != ScriptType.Null)
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assetType = customType;
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else
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Debug.LogWarning(string.Format("Unknown asset type '{0}' to use for asset picker filter.", assetReference.TypeName));
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}
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}
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_element = layout.Custom<AssetPicker>();
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_element.CustomControl.AssetType = assetType;
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_element.CustomControl.Height = height;
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_element.CustomControl.SelectedItemChanged += OnSelectedItemChanged;
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else if (assetReference.TypeName.Length > 1 && assetReference.TypeName[0] == '.')
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{
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// Generic file picker
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assetType = ScriptType.Null;
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_picker.FileExtension = assetReference.TypeName;
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}
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else
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{
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var customType = TypeUtils.GetType(assetReference.TypeName);
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if (customType != ScriptType.Null)
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assetType = customType;
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else
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Debug.LogWarning(string.Format("Unknown asset type '{0}' to use for asset picker filter.", assetReference.TypeName));
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}
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}
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_picker.AssetType = assetType;
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_picker.Height = height;
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_picker.SelectedItemChanged += OnSelectedItemChanged;
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}
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private void OnSelectedItemChanged()
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{
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if (typeof(AssetItem).IsAssignableFrom(_valueType.Type))
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SetValue(_element.CustomControl.SelectedItem);
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SetValue(_picker.SelectedItem);
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else if (_valueType.Type == typeof(Guid))
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SetValue(_element.CustomControl.SelectedID);
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SetValue(_picker.SelectedID);
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else if (_valueType.Type == typeof(SceneReference))
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SetValue(new SceneReference(_element.CustomControl.SelectedID));
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SetValue(new SceneReference(_picker.SelectedID));
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else if (_valueType.Type == typeof(string))
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SetValue(_picker.SelectedPath);
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else
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SetValue(_element.CustomControl.SelectedAsset);
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SetValue(_picker.SelectedAsset);
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}
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/// <inheritdoc />
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@@ -92,13 +104,15 @@ namespace FlaxEditor.CustomEditors.Editors
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if (!HasDifferentValues)
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{
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if (Values[0] is AssetItem assetItem)
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_element.CustomControl.SelectedItem = assetItem;
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_picker.SelectedItem = assetItem;
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else if (Values[0] is Guid guid)
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_element.CustomControl.SelectedID = guid;
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_picker.SelectedID = guid;
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else if (Values[0] is SceneReference sceneAsset)
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_element.CustomControl.SelectedItem = Editor.Instance.ContentDatabase.FindAsset(sceneAsset.ID);
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_picker.SelectedItem = Editor.Instance.ContentDatabase.FindAsset(sceneAsset.ID);
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else if (Values[0] is string path)
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_picker.SelectedPath = path;
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else
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_element.CustomControl.SelectedAsset = Values[0] as Asset;
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_picker.SelectedAsset = Values[0] as Asset;
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}
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}
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}
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