Figured out where I actually need to add code, and added code there.

This commit is contained in:
Menotdan
2023-05-21 00:20:54 -04:00
parent 89ce2b087e
commit f03bb60d5b
3 changed files with 55 additions and 19 deletions

View File

@@ -207,7 +207,7 @@ struct OpenFbxImporterData
return false;
}
int32 AddMaterial(ImportedModelData& result, const ofbx::Material* mat, const Material* instanceOf)
int32 AddMaterial(ImportedModelData& result, const ofbx::Material* mat)
{
int32 index = Materials.Find(mat);
if (index == -1)
@@ -542,6 +542,7 @@ bool ProcessMesh(ImportedModelData& result, OpenFbxImporterData& data, const ofb
else
aMaterial = aMesh->getMaterial(0);
}
mesh.MaterialSlotIndex = data.AddMaterial(result, aMaterial);
// Vertex positions