Merge remote-tracking branch 'origin/master' into 1.12

# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultRadialMenu.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Flax.flaxproj
#	Source/Engine/Graphics/Materials/MaterialShader.h
#	Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
#	Source/Engine/Renderer/RenderList.h
#	Source/Shaders/Reflections.shader
#	Source/Shaders/ReflectionsCommon.hlsl
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
This commit is contained in:
Wojtek Figat
2026-02-11 00:20:38 +01:00
160 changed files with 3486 additions and 1273 deletions

View File

@@ -562,6 +562,7 @@ void ModelTool::Options::Serialize(SerializeStream& stream, const void* otherObj
SERIALIZE(CalculateBoneOffsetMatrices);
SERIALIZE(LightmapUVsSource);
SERIALIZE(CollisionMeshesPrefix);
SERIALIZE(CollisionMeshesPostfix);
SERIALIZE(CollisionType);
SERIALIZE(PositionFormat);
SERIALIZE(TexCoordFormat);
@@ -616,6 +617,7 @@ void ModelTool::Options::Deserialize(DeserializeStream& stream, ISerializeModifi
DESERIALIZE(CalculateBoneOffsetMatrices);
DESERIALIZE(LightmapUVsSource);
DESERIALIZE(CollisionMeshesPrefix);
DESERIALIZE(CollisionMeshesPostfix);
DESERIALIZE(CollisionType);
DESERIALIZE(PositionFormat);
DESERIALIZE(TexCoordFormat);
@@ -1827,7 +1829,7 @@ bool ModelTool::ImportModel(const String& path, ModelData& data, Options& option
}
// Collision mesh output
if (options.CollisionMeshesPrefix.HasChars())
if (options.CollisionMeshesPrefix.HasChars() || options.CollisionMeshesPostfix.HasChars())
{
// Extract collision meshes from the model
ModelData collisionModel;
@@ -1836,7 +1838,8 @@ bool ModelTool::ImportModel(const String& path, ModelData& data, Options& option
for (int32 i = lod.Meshes.Count() - 1; i >= 0; i--)
{
auto mesh = lod.Meshes[i];
if (mesh->Name.StartsWith(options.CollisionMeshesPrefix, StringSearchCase::IgnoreCase))
if ((options.CollisionMeshesPrefix.HasChars() && mesh->Name.StartsWith(options.CollisionMeshesPrefix, StringSearchCase::IgnoreCase)) ||
(options.CollisionMeshesPostfix.HasChars() && mesh->Name.EndsWith(options.CollisionMeshesPostfix, StringSearchCase::IgnoreCase)))
{
// Remove material slot used by this mesh (if no other mesh else uses it)
int32 materialSlotUsageCount = 0;