Fix fog rendering bug on d3d11/d3d10

This commit is contained in:
Wojtek Figat
2025-09-30 15:44:34 +02:00
parent 0848f1fa83
commit f09d6aa0eb
2 changed files with 10 additions and 1 deletions

View File

@@ -43,6 +43,9 @@ void ForwardShadingFeature::Bind(MaterialShader::BindParameters& params, Span<by
else
{
data.ExponentialHeightFog.FogMinOpacity = 1.0f;
data.ExponentialHeightFog.FogDensity = 0.0f;
data.ExponentialHeightFog.FogCutoffDistance = 0.1f;
data.ExponentialHeightFog.StartDistance = 0.0f;
data.ExponentialHeightFog.ApplyDirectionalInscattering = 0.0f;
}
params.GPUContext->BindSR(volumetricFogTextureRegisterIndex, volumetricFogTexture);