diff --git a/Source/Editor/Content/GUI/ContentView.cs b/Source/Editor/Content/GUI/ContentView.cs index b56672f44..4928722b6 100644 --- a/Source/Editor/Content/GUI/ContentView.cs +++ b/Source/Editor/Content/GUI/ContentView.cs @@ -145,7 +145,7 @@ namespace FlaxEditor.Content.GUI set { value = Mathf.Clamp(value, 0.3f, 3.0f); - if (!Mathf.NearEqual(value, _viewScale)) + if (value != _viewScale) { _viewScale = value; ViewScaleChanged?.Invoke(); diff --git a/Source/Editor/CustomEditors/GUI/PropertiesList.cs b/Source/Editor/CustomEditors/GUI/PropertiesList.cs index 02efbb2a3..624f3d798 100644 --- a/Source/Editor/CustomEditors/GUI/PropertiesList.cs +++ b/Source/Editor/CustomEditors/GUI/PropertiesList.cs @@ -45,7 +45,7 @@ namespace FlaxEditor.CustomEditors.GUI set { value = Mathf.Clamp(value, 0.05f, 0.95f); - if (!Mathf.NearEqual(_splitterValue, value)) + if (_splitterValue != value) { _splitterValue = value; UpdateSplitRect(); diff --git a/Source/Editor/GUI/CurveEditor.cs b/Source/Editor/GUI/CurveEditor.cs index 706d07b32..de83151ab 100644 --- a/Source/Editor/GUI/CurveEditor.cs +++ b/Source/Editor/GUI/CurveEditor.cs @@ -385,7 +385,7 @@ namespace FlaxEditor.GUI get => _fps; set { - if (_fps.HasValue == value.HasValue && (!value.HasValue || Mathf.NearEqual(_fps.Value, value.Value))) + if (_fps.HasValue == value.HasValue && (!value.HasValue || _fps.Value == value.Value)) return; _fps = value; diff --git a/Source/Editor/GUI/Input/DoubleValueBox.cs b/Source/Editor/GUI/Input/DoubleValueBox.cs index 7399f4621..a50fa86cc 100644 --- a/Source/Editor/GUI/Input/DoubleValueBox.cs +++ b/Source/Editor/GUI/Input/DoubleValueBox.cs @@ -41,7 +41,7 @@ namespace FlaxEditor.GUI.Input get => _min; set { - if (!Mathd.NearEqual(_min, value)) + if (_min != value) { if (value > _max) throw new ArgumentException(); @@ -58,7 +58,7 @@ namespace FlaxEditor.GUI.Input get => _max; set { - if (!Mathd.NearEqual(_max, value)) + if (_max != value) { if (value < _min) throw new ArgumentException(); diff --git a/Source/Editor/GUI/Input/FloatValueBox.cs b/Source/Editor/GUI/Input/FloatValueBox.cs index 46e9e6502..d49f277d3 100644 --- a/Source/Editor/GUI/Input/FloatValueBox.cs +++ b/Source/Editor/GUI/Input/FloatValueBox.cs @@ -38,7 +38,7 @@ namespace FlaxEditor.GUI.Input get => _min; set { - if (!Mathf.NearEqual(_min, value)) + if (_min != value) { if (value > _max) throw new ArgumentException(); @@ -54,7 +54,7 @@ namespace FlaxEditor.GUI.Input get => _max; set { - if (!Mathf.NearEqual(_max, value)) + if (_max != value) { if (value < _min) throw new ArgumentException(); diff --git a/Source/Editor/GUI/Input/SliderControl.cs b/Source/Editor/GUI/Input/SliderControl.cs index bc2523ae5..8e3efe956 100644 --- a/Source/Editor/GUI/Input/SliderControl.cs +++ b/Source/Editor/GUI/Input/SliderControl.cs @@ -54,7 +54,7 @@ namespace FlaxEditor.GUI.Input set { value = Mathf.Clamp(value, Minimum, Maximum); - if (!Mathf.NearEqual(value, _value)) + if (value != _value) { _value = value; @@ -311,7 +311,7 @@ namespace FlaxEditor.GUI.Input get => _min; set { - if (!Mathf.NearEqual(_min, value)) + if (_min != value) { if (value > _max) throw new ArgumentException(); @@ -330,7 +330,7 @@ namespace FlaxEditor.GUI.Input get => _max; set { - if (!Mathf.NearEqual(_max, value)) + if (_max != value) { if (value < _min) throw new ArgumentException(); diff --git a/Source/Editor/GUI/Table.cs b/Source/Editor/GUI/Table.cs index 71b01aa0f..3e2de92c5 100644 --- a/Source/Editor/GUI/Table.cs +++ b/Source/Editor/GUI/Table.cs @@ -28,7 +28,7 @@ namespace FlaxEditor.GUI set { value = Mathf.Max(value, 1); - if (!Mathf.NearEqual(value, _headerHeight)) + if (value != _headerHeight) { _headerHeight = value; PerformLayout(); diff --git a/Source/Editor/GUI/Timeline/GUI/KeyframesEditor.cs b/Source/Editor/GUI/Timeline/GUI/KeyframesEditor.cs index d6fa0e076..f02936b8f 100644 --- a/Source/Editor/GUI/Timeline/GUI/KeyframesEditor.cs +++ b/Source/Editor/GUI/Timeline/GUI/KeyframesEditor.cs @@ -692,7 +692,7 @@ namespace FlaxEditor.GUI get => _fps; set { - if (_fps.HasValue == value.HasValue && (!value.HasValue || Mathf.NearEqual(_fps.Value, value.Value))) + if (_fps.HasValue == value.HasValue && (!value.HasValue || _fps.Value == value.Value)) return; _fps = value; diff --git a/Source/Editor/GUI/Timeline/Timeline.cs b/Source/Editor/GUI/Timeline/Timeline.cs index 15e7eb953..fb6e4cf07 100644 --- a/Source/Editor/GUI/Timeline/Timeline.cs +++ b/Source/Editor/GUI/Timeline/Timeline.cs @@ -319,7 +319,7 @@ namespace FlaxEditor.GUI.Timeline set { value = Mathf.Clamp(value, 0.1f, 1000.0f); - if (Mathf.NearEqual(_framesPerSecond, value)) + if (_framesPerSecond == value) return; Undo?.AddAction(new EditFpsAction(this, _framesPerSecond, value)); @@ -508,7 +508,7 @@ namespace FlaxEditor.GUI.Timeline set { value = Mathf.Clamp(value, 0.00001f, 1000.0f); - if (Mathf.NearEqual(_zoom, value)) + if (_zoom == value) return; _zoom = value; diff --git a/Source/Editor/GUI/Timeline/Tracks/AudioTrack.cs b/Source/Editor/GUI/Timeline/Tracks/AudioTrack.cs index 75c5788a7..b17c18b8c 100644 --- a/Source/Editor/GUI/Timeline/Tracks/AudioTrack.cs +++ b/Source/Editor/GUI/Timeline/Tracks/AudioTrack.cs @@ -41,7 +41,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks get => Preview.ViewOffset; set { - if (Mathf.NearEqual(Preview.ViewOffset, value)) + if (Preview.ViewOffset == value) return; Preview.ViewOffset = value; Timeline?.MarkAsEdited(); diff --git a/Source/Editor/GUI/Tree/TreeNode.cs b/Source/Editor/GUI/Tree/TreeNode.cs index eb7f345cf..0894ac2e5 100644 --- a/Source/Editor/GUI/Tree/TreeNode.cs +++ b/Source/Editor/GUI/Tree/TreeNode.cs @@ -214,7 +214,7 @@ namespace FlaxEditor.GUI.Tree get => _headerHeight; set { - if (!Mathf.NearEqual(_headerHeight, value)) + if (_headerHeight != value) { _headerHeight = value; PerformLayout(); diff --git a/Source/Editor/Tools/Foliage/FoliageTypesTab.cs b/Source/Editor/Tools/Foliage/FoliageTypesTab.cs index 3094d2a77..0d3b1ec95 100644 --- a/Source/Editor/Tools/Foliage/FoliageTypesTab.cs +++ b/Source/Editor/Tools/Foliage/FoliageTypesTab.cs @@ -107,7 +107,7 @@ namespace FlaxEditor.Tools.Foliage get => _type.CullDistance; set { - if (Mathf.NearEqual(_type.CullDistance, value)) + if (_type.CullDistance == value) return; _type.CullDistance = value; Foliage.UpdateCullDistance(); @@ -120,7 +120,7 @@ namespace FlaxEditor.Tools.Foliage get => _type.CullDistanceRandomRange; set { - if (Mathf.NearEqual(_type.CullDistanceRandomRange, value)) + if (_type.CullDistanceRandomRange == value) return; _type.CullDistanceRandomRange = value; Foliage.UpdateCullDistance(); @@ -174,7 +174,7 @@ namespace FlaxEditor.Tools.Foliage get => _type.DensityScalingScale; set { - if (Mathf.NearEqual(_type.DensityScalingScale, value)) + if (_type.DensityScalingScale == value) return; _type.DensityScalingScale = value; Foliage.RebuildClusters(); diff --git a/Source/Editor/Viewport/Previews/CubeTexturePreview.cs b/Source/Editor/Viewport/Previews/CubeTexturePreview.cs index f0b05c8e6..9c7c9e6e9 100644 --- a/Source/Editor/Viewport/Previews/CubeTexturePreview.cs +++ b/Source/Editor/Viewport/Previews/CubeTexturePreview.cs @@ -95,7 +95,7 @@ namespace FlaxEditor.Viewport.Previews get => _mipLevel; set { - if (!Mathf.NearEqual(_mipLevel, value)) + if (_mipLevel == value) { _mipLevel = value; _previewMaterial.SetParameterValue("Mip", value); diff --git a/Source/Editor/Viewport/Previews/ParticleEmitterPreview.cs b/Source/Editor/Viewport/Previews/ParticleEmitterPreview.cs index 023bd121f..cb05016b9 100644 --- a/Source/Editor/Viewport/Previews/ParticleEmitterPreview.cs +++ b/Source/Editor/Viewport/Previews/ParticleEmitterPreview.cs @@ -42,7 +42,7 @@ namespace FlaxEditor.Viewport.Previews set { value = Mathf.Clamp(value, 0.1f, 100000000000.0f); - if (Mathf.NearEqual(_playbackDuration, value)) + if (_playbackDuration == value) return; _playbackDuration = value; diff --git a/Source/Editor/Viewport/Previews/TexturePreview.cs b/Source/Editor/Viewport/Previews/TexturePreview.cs index 709bc953e..b8f801035 100644 --- a/Source/Editor/Viewport/Previews/TexturePreview.cs +++ b/Source/Editor/Viewport/Previews/TexturePreview.cs @@ -303,7 +303,7 @@ namespace FlaxEditor.Viewport.Previews get => _mipLevel; set { - if (!Mathf.NearEqual(_mipLevel, value)) + if (_mipLevel != value) { _mipLevel = value; _previewMaterial.SetParameterValue("Mip", value); diff --git a/Source/Engine/Audio/Audio.cpp b/Source/Engine/Audio/Audio.cpp index e19efabf1..2a2d30d5c 100644 --- a/Source/Engine/Audio/Audio.cpp +++ b/Source/Engine/Audio/Audio.cpp @@ -219,7 +219,7 @@ void AudioService::Update() // Mute audio if app has no user focus masterVolume = 0.0f; } - if (Math::NotNearEqual(Volume, masterVolume)) + if (Volume != masterVolume) { Volume = masterVolume; AudioBackend::SetVolume(masterVolume); diff --git a/Source/Engine/Audio/AudioSource.cpp b/Source/Engine/Audio/AudioSource.cpp index cff89e7e1..ab17910fd 100644 --- a/Source/Engine/Audio/AudioSource.cpp +++ b/Source/Engine/Audio/AudioSource.cpp @@ -29,7 +29,7 @@ AudioSource::AudioSource(const SpawnParams& params) void AudioSource::SetVolume(float value) { value = Math::Saturate(value); - if (Math::NearEqual(_volume, value)) + if (_volume == value) return; _volume = value; if (SourceID) @@ -39,7 +39,7 @@ void AudioSource::SetVolume(float value) void AudioSource::SetPitch(float value) { value = Math::Clamp(value, 0.5f, 2.0f); - if (Math::NearEqual(_pitch, value)) + if (_pitch == value) return; _pitch = value; if (SourceID) @@ -49,7 +49,7 @@ void AudioSource::SetPitch(float value) void AudioSource::SetPan(float value) { value = Math::Clamp(value, -1.0f, 1.0f); - if (Math::NearEqual(_pan, value)) + if (_pan == value) return; _pan = value; if (SourceID) @@ -80,7 +80,7 @@ void AudioSource::SetStartTime(float value) void AudioSource::SetMinDistance(float value) { value = Math::Max(0.0f, value); - if (Math::NearEqual(_minDistance, value)) + if (_minDistance == value) return; _minDistance = value; if (SourceID) @@ -90,7 +90,7 @@ void AudioSource::SetMinDistance(float value) void AudioSource::SetAttenuation(float value) { value = Math::Max(0.0f, value); - if (Math::NearEqual(_attenuation, value)) + if (_attenuation == value) return; _attenuation = value; if (SourceID) @@ -100,7 +100,7 @@ void AudioSource::SetAttenuation(float value) void AudioSource::SetDopplerFactor(float value) { value = Math::Max(0.0f, value); - if (Math::NearEqual(_dopplerFactor, value)) + if (_dopplerFactor == value) return; _dopplerFactor = value; if (SourceID) @@ -401,7 +401,7 @@ void AudioSource::Update() _startingToPlay = false; } - if (!UseStreaming() && Math::NearEqual(GetTime(), 0.0f) && _isActuallyPlayingSth && !_startingToPlay) + if (!UseStreaming() && GetTime() == 0.0f && _isActuallyPlayingSth && !_startingToPlay) { int32 queuedBuffers; AudioBackend::Source::GetQueuedBuffersCount(SourceID, queuedBuffers); diff --git a/Source/Engine/ContentImporters/CreateMaterial.cpp b/Source/Engine/ContentImporters/CreateMaterial.cpp index 3991585a3..4cedf0c85 100644 --- a/Source/Engine/ContentImporters/CreateMaterial.cpp +++ b/Source/Engine/ContentImporters/CreateMaterial.cpp @@ -20,7 +20,7 @@ namespace template ShaderGraphNode<>* AddValueNode(MaterialLayer* layer, const float& value, const float& defaultValue) { - if (Math::NearEqual(value, defaultValue)) + if (value == defaultValue) return nullptr; auto& node = layer->Graph.Nodes.AddOne(); node.ID = layer->Graph.Nodes.Count(); diff --git a/Source/Engine/Foliage/Foliage.cpp b/Source/Engine/Foliage/Foliage.cpp index a1cd046ae..051450297 100644 --- a/Source/Engine/Foliage/Foliage.cpp +++ b/Source/Engine/Foliage/Foliage.cpp @@ -1013,7 +1013,7 @@ bool UpdateFoliageDensityScaling(Actor* actor) void Foliage::SetGlobalDensityScale(float value) { value = Math::Saturate(value); - if (Math::NearEqual(value, GlobalDensityScale)) + if (value == GlobalDensityScale) return; PROFILE_CPU(); diff --git a/Source/Engine/Input/Input.cpp b/Source/Engine/Input/Input.cpp index 7a4d0592c..f3f8b2883 100644 --- a/Source/Engine/Input/Input.cpp +++ b/Source/Engine/Input/Input.cpp @@ -1216,7 +1216,7 @@ void InputService::Update() { for (auto i = Axes.Begin(); i.IsNotEnd(); ++i) { - if (Math::NotNearEqual(i->Value.Value, i->Value.PrevValue)) + if (i->Value.Value != i->Value.PrevValue) { Input::AxisValueChanged(i->Key); } diff --git a/Source/Engine/Level/Actor.cpp b/Source/Engine/Level/Actor.cpp index 4989f2c49..b96db3925 100644 --- a/Source/Engine/Level/Actor.cpp +++ b/Source/Engine/Level/Actor.cpp @@ -660,7 +660,7 @@ void Actor::SetStaticFlags(StaticFlags value) void Actor::SetTransform(const Transform& value) { CHECK(!value.IsNanOrInfinity()); - if (!(Vector3::NearEqual(_transform.Translation, value.Translation) && Quaternion::NearEqual(_transform.Orientation, value.Orientation, ACTOR_ORIENTATION_EPSILON) && Float3::NearEqual(_transform.Scale, value.Scale))) + if (_transform.Translation != value.Translation && _transform.Orientation != value.Orientation && _transform.Scale != value.Scale) { if (_parent) _parent->_transform.WorldToLocal(value, _localTransform); @@ -673,7 +673,7 @@ void Actor::SetTransform(const Transform& value) void Actor::SetPosition(const Vector3& value) { CHECK(!value.IsNanOrInfinity()); - if (!Vector3::NearEqual(_transform.Translation, value)) + if (_transform.Translation != value) { if (_parent) _localTransform.Translation = _parent->_transform.WorldToLocal(value); @@ -686,7 +686,7 @@ void Actor::SetPosition(const Vector3& value) void Actor::SetOrientation(const Quaternion& value) { CHECK(!value.IsNanOrInfinity()); - if (!Quaternion::NearEqual(_transform.Orientation, value, ACTOR_ORIENTATION_EPSILON)) + if (_transform.Orientation != value) { if (_parent) _parent->_transform.WorldToLocal(value, _localTransform.Orientation); @@ -699,7 +699,7 @@ void Actor::SetOrientation(const Quaternion& value) void Actor::SetScale(const Float3& value) { CHECK(!value.IsNanOrInfinity()); - if (!Float3::NearEqual(_transform.Scale, value)) + if (_transform.Scale != value) { if (_parent) Float3::Divide(value, _parent->_transform.Scale, _localTransform.Scale); @@ -748,7 +748,7 @@ void Actor::ResetLocalTransform() void Actor::SetLocalTransform(const Transform& value) { CHECK(!value.IsNanOrInfinity()); - if (!(Vector3::NearEqual(_localTransform.Translation, value.Translation) && Quaternion::NearEqual(_localTransform.Orientation, value.Orientation, ACTOR_ORIENTATION_EPSILON) && Float3::NearEqual(_localTransform.Scale, value.Scale))) + if (_localTransform.Translation != value.Translation || _localTransform.Orientation != value.Orientation || _localTransform.Scale != value.Scale) { _localTransform = value; OnTransformChanged(); @@ -758,7 +758,7 @@ void Actor::SetLocalTransform(const Transform& value) void Actor::SetLocalPosition(const Vector3& value) { CHECK(!value.IsNanOrInfinity()); - if (!Vector3::NearEqual(_localTransform.Translation, value)) + if (_localTransform.Translation != value) { _localTransform.Translation = value; OnTransformChanged(); @@ -770,7 +770,7 @@ void Actor::SetLocalOrientation(const Quaternion& value) CHECK(!value.IsNanOrInfinity()); Quaternion v = value; v.Normalize(); - if (!Quaternion::NearEqual(_localTransform.Orientation, v, ACTOR_ORIENTATION_EPSILON)) + if (_localTransform.Orientation != value) { _localTransform.Orientation = v; OnTransformChanged(); @@ -780,7 +780,7 @@ void Actor::SetLocalOrientation(const Quaternion& value) void Actor::SetLocalScale(const Float3& value) { CHECK(!value.IsNanOrInfinity()); - if (!Float3::NearEqual(_localTransform.Scale, value)) + if (_localTransform.Scale != value) { _localTransform.Scale = value; OnTransformChanged(); diff --git a/Source/Engine/Level/Actors/BoxBrush.cpp b/Source/Engine/Level/Actors/BoxBrush.cpp index 64f4d208a..06bc047bc 100644 --- a/Source/Engine/Level/Actors/BoxBrush.cpp +++ b/Source/Engine/Level/Actors/BoxBrush.cpp @@ -65,7 +65,7 @@ void BoxBrush::SetMode(BrushMode value) void BoxBrush::SetCenter(const Vector3& value) { - if (Vector3::NearEqual(value, _center)) + if (value == _center) return; _center = value; @@ -77,7 +77,7 @@ void BoxBrush::SetCenter(const Vector3& value) void BoxBrush::SetSize(const Vector3& value) { - if (Vector3::NearEqual(value, _size)) + if (value == _size) return; _size = value; diff --git a/Source/Engine/Level/Actors/BoxVolume.cpp b/Source/Engine/Level/Actors/BoxVolume.cpp index bbce7db28..505f18dd5 100644 --- a/Source/Engine/Level/Actors/BoxVolume.cpp +++ b/Source/Engine/Level/Actors/BoxVolume.cpp @@ -12,7 +12,7 @@ BoxVolume::BoxVolume(const SpawnParams& params) void BoxVolume::SetSize(const Vector3& value) { - if (!Vector3::NearEqual(value, _size)) + if (value != _size) { const auto prevBounds = _box; _size = value; diff --git a/Source/Engine/Level/Actors/Camera.cpp b/Source/Engine/Level/Actors/Camera.cpp index 9851b21b0..4b78e8edc 100644 --- a/Source/Engine/Level/Actors/Camera.cpp +++ b/Source/Engine/Level/Actors/Camera.cpp @@ -70,7 +70,7 @@ float Camera::GetFieldOfView() const void Camera::SetFieldOfView(float value) { value = Math::Clamp(value, 1.0f, 179.9f); - if (Math::NotNearEqual(_fov, value)) + if (_fov != value) { _fov = value; UpdateCache(); @@ -85,7 +85,7 @@ float Camera::GetCustomAspectRatio() const void Camera::SetCustomAspectRatio(float value) { value = Math::Clamp(value, 0.0f, 100.0f); - if (Math::NotNearEqual(_customAspectRatio, value)) + if (_customAspectRatio != value) { _customAspectRatio = value; UpdateCache(); @@ -100,7 +100,7 @@ float Camera::GetNearPlane() const void Camera::SetNearPlane(float value) { value = Math::Clamp(value, 0.001f, _far - 1.0f); - if (Math::NotNearEqual(_near, value)) + if (_near != value) { _near = value; UpdateCache(); @@ -115,7 +115,7 @@ float Camera::GetFarPlane() const void Camera::SetFarPlane(float value) { value = Math::Max(value, _near + 1.0f); - if (Math::NotNearEqual(_far, value)) + if (_far != value) { _far = value; UpdateCache(); @@ -130,7 +130,7 @@ float Camera::GetOrthographicSize() const void Camera::SetOrthographicSize(float value) { value = Math::Clamp(value, 0.0f, 1000000.0f); - if (Math::NotNearEqual(_orthoSize, value)) + if (_orthoSize != value) { _orthoSize = value; UpdateCache(); @@ -145,7 +145,7 @@ float Camera::GetOrthographicScale() const void Camera::SetOrthographicScale(float value) { value = Math::Clamp(value, 0.0001f, 1000000.0f); - if (Math::NotNearEqual(_orthoScale, value)) + if (_orthoScale != value) { _orthoScale = value; UpdateCache(); diff --git a/Source/Engine/Level/Actors/EnvironmentProbe.cpp b/Source/Engine/Level/Actors/EnvironmentProbe.cpp index 9e6827ff7..3c49611d4 100644 --- a/Source/Engine/Level/Actors/EnvironmentProbe.cpp +++ b/Source/Engine/Level/Actors/EnvironmentProbe.cpp @@ -41,7 +41,7 @@ float EnvironmentProbe::GetRadius() const void EnvironmentProbe::SetRadius(float value) { value = Math::Max(0.0f, value); - if (Math::NearEqual(value, _radius)) + if (value == _radius) return; _radius = value; diff --git a/Source/Engine/Level/Actors/PointLight.cpp b/Source/Engine/Level/Actors/PointLight.cpp index 94f1e77c6..607bf1bc4 100644 --- a/Source/Engine/Level/Actors/PointLight.cpp +++ b/Source/Engine/Level/Actors/PointLight.cpp @@ -49,7 +49,7 @@ float PointLight::GetScaledRadius() const void PointLight::SetRadius(float value) { value = Math::Max(0.0f, value); - if (Math::NearEqual(value, _radius)) + if (value == _radius) return; _radius = value; diff --git a/Source/Engine/Level/Actors/SkyLight.cpp b/Source/Engine/Level/Actors/SkyLight.cpp index 498d28663..4e1c0e58c 100644 --- a/Source/Engine/Level/Actors/SkyLight.cpp +++ b/Source/Engine/Level/Actors/SkyLight.cpp @@ -26,7 +26,7 @@ SkyLight::SkyLight(const SpawnParams& params) void SkyLight::SetRadius(float value) { value = Math::Max(0.0f, value); - if (Math::NearEqual(value, _radius)) + if (value == _radius) return; _radius = value; diff --git a/Source/Engine/Level/Actors/SplineModel.cpp b/Source/Engine/Level/Actors/SplineModel.cpp index e4fcff857..8680fb8d5 100644 --- a/Source/Engine/Level/Actors/SplineModel.cpp +++ b/Source/Engine/Level/Actors/SplineModel.cpp @@ -59,7 +59,7 @@ float SplineModel::GetQuality() const void SplineModel::SetQuality(float value) { value = Math::Clamp(value, 0.0f, 100.0f); - if (Math::NearEqual(value, _quality)) + if (value == _quality) return; _quality = value; OnSplineUpdated(); @@ -72,7 +72,7 @@ float SplineModel::GetBoundsScale() const void SplineModel::SetBoundsScale(float value) { - if (Math::NearEqual(_boundsScale, value)) + if (_boundsScale == value) return; _boundsScale = value; OnSplineUpdated(); diff --git a/Source/Engine/Level/Actors/SpotLight.cpp b/Source/Engine/Level/Actors/SpotLight.cpp index ca577c41f..85b77647a 100644 --- a/Source/Engine/Level/Actors/SpotLight.cpp +++ b/Source/Engine/Level/Actors/SpotLight.cpp @@ -57,7 +57,7 @@ float SpotLight::GetScaledRadius() const void SpotLight::SetRadius(float value) { value = Math::Max(0.0f, value); - if (Math::NearEqual(value, _radius)) + if (value == _radius) return; _radius = value; @@ -70,7 +70,7 @@ void SpotLight::SetOuterConeAngle(float value) value = Math::Clamp(value, 0.0f, 89.0f); // Check if value will change - if (!Math::NearEqual(value, _outerConeAngle)) + if (value != _outerConeAngle) { // Change values _innerConeAngle = Math::Min(_innerConeAngle, value - ZeroTolerance); @@ -86,7 +86,7 @@ void SpotLight::SetInnerConeAngle(float value) value = Math::Clamp(value, 0.0f, 89.0f); // Check if value will change - if (!Math::NearEqual(value, _innerConeAngle)) + if (value != _innerConeAngle) { // Change values _innerConeAngle = value; diff --git a/Source/Engine/Level/Actors/StaticModel.cpp b/Source/Engine/Level/Actors/StaticModel.cpp index f944da26b..38c1eed90 100644 --- a/Source/Engine/Level/Actors/StaticModel.cpp +++ b/Source/Engine/Level/Actors/StaticModel.cpp @@ -60,7 +60,7 @@ float StaticModel::GetBoundsScale() const void StaticModel::SetBoundsScale(float value) { - if (Math::NearEqual(_boundsScale, value)) + if (_boundsScale == value) return; _boundsScale = value; diff --git a/Source/Engine/Navigation/NavMeshRuntime.cpp b/Source/Engine/Navigation/NavMeshRuntime.cpp index baa8b0320..37e09294d 100644 --- a/Source/Engine/Navigation/NavMeshRuntime.cpp +++ b/Source/Engine/Navigation/NavMeshRuntime.cpp @@ -292,7 +292,7 @@ void NavMeshRuntime::SetTileSize(float tileSize) ScopeLock lock(Locker); // Skip if the same or invalid - if (Math::NearEqual(_tileSize, tileSize) || tileSize < 1) + if (_tileSize == tileSize || tileSize < 1) return; // Dispose the existing mesh (its invalid) diff --git a/Source/Engine/Physics/Actors/RigidBody.cpp b/Source/Engine/Physics/Actors/RigidBody.cpp index 23b32598e..a58911dfb 100644 --- a/Source/Engine/Physics/Actors/RigidBody.cpp +++ b/Source/Engine/Physics/Actors/RigidBody.cpp @@ -44,7 +44,7 @@ void RigidBody::SetIsKinematic(const bool value) void RigidBody::SetLinearDamping(float value) { - if (Math::NearEqual(value, _linearDamping)) + if (value == _linearDamping) return; _linearDamping = value; if (_actor) @@ -53,7 +53,7 @@ void RigidBody::SetLinearDamping(float value) void RigidBody::SetAngularDamping(float value) { - if (Math::NearEqual(value, _angularDamping)) + if (value == _angularDamping) return; _angularDamping = value; if (_actor) @@ -108,7 +108,7 @@ void RigidBody::SetUpdateMassWhenScaleChanges(bool value) void RigidBody::SetMaxAngularVelocity(float value) { - if (Math::NearEqual(value, _maxAngularVelocity)) + if (value == _maxAngularVelocity) return; _maxAngularVelocity = value; if (_actor) @@ -135,7 +135,7 @@ float RigidBody::GetMass() const void RigidBody::SetMass(float value) { - if (Math::NearEqual(value, _mass)) + if (value == _mass) return; _mass = value; _overrideMass = true; @@ -149,7 +149,7 @@ float RigidBody::GetMassScale() const void RigidBody::SetMassScale(float value) { - if (Math::NearEqual(value, _massScale)) + if (value == _massScale) return; _massScale = value; UpdateMass(); @@ -157,7 +157,7 @@ void RigidBody::SetMassScale(float value) void RigidBody::SetCenterOfMassOffset(const Float3& value) { - if (Float3::NearEqual(value, _centerOfMassOffset)) + if (value == _centerOfMassOffset) return; _centerOfMassOffset = value; if (_actor) @@ -380,7 +380,7 @@ void RigidBody::UpdateBounds() void RigidBody::UpdateScale() { const Float3 scale = GetScale(); - if (Float3::NearEqual(_cachedScale, scale)) + if (_cachedScale == scale) return; _cachedScale = scale; diff --git a/Source/Engine/Physics/Colliders/BoxCollider.cpp b/Source/Engine/Physics/Colliders/BoxCollider.cpp index 78e9e4207..0bc6dcc68 100644 --- a/Source/Engine/Physics/Colliders/BoxCollider.cpp +++ b/Source/Engine/Physics/Colliders/BoxCollider.cpp @@ -12,7 +12,7 @@ BoxCollider::BoxCollider(const SpawnParams& params) void BoxCollider::SetSize(const Float3& value) { - if (Float3::NearEqual(value, _size)) + if (value == _size) return; _size = value; diff --git a/Source/Engine/Physics/Colliders/CapsuleCollider.cpp b/Source/Engine/Physics/Colliders/CapsuleCollider.cpp index e85c7075d..78820d0a6 100644 --- a/Source/Engine/Physics/Colliders/CapsuleCollider.cpp +++ b/Source/Engine/Physics/Colliders/CapsuleCollider.cpp @@ -11,7 +11,7 @@ CapsuleCollider::CapsuleCollider(const SpawnParams& params) void CapsuleCollider::SetRadius(const float value) { - if (Math::NearEqual(value, _radius)) + if (value == _radius) return; _radius = value; @@ -22,7 +22,7 @@ void CapsuleCollider::SetRadius(const float value) void CapsuleCollider::SetHeight(const float value) { - if (Math::NearEqual(value, _height)) + if (value == _height) return; _height = value; diff --git a/Source/Engine/Physics/Colliders/CharacterController.cpp b/Source/Engine/Physics/Colliders/CharacterController.cpp index 6bfe1514c..57e0a92a2 100644 --- a/Source/Engine/Physics/Colliders/CharacterController.cpp +++ b/Source/Engine/Physics/Colliders/CharacterController.cpp @@ -33,7 +33,7 @@ float CharacterController::GetRadius() const void CharacterController::SetRadius(const float value) { - if (Math::NearEqual(value, _radius)) + if (value == _radius) return; _radius = value; @@ -49,7 +49,7 @@ float CharacterController::GetHeight() const void CharacterController::SetHeight(const float value) { - if (Math::NearEqual(value, _height)) + if (value == _height) return; _height = value; @@ -66,7 +66,7 @@ float CharacterController::GetSlopeLimit() const void CharacterController::SetSlopeLimit(float value) { value = Math::Clamp(value, 0.0f, 89.0f); - if (Math::NearEqual(value, _slopeLimit)) + if (value == _slopeLimit) return; _slopeLimit = value; if (_controller) @@ -94,7 +94,7 @@ float CharacterController::GetStepOffset() const void CharacterController::SetStepOffset(float value) { - if (Math::NearEqual(value, _stepOffset)) + if (value == _stepOffset) return; _stepOffset = value; @@ -384,7 +384,7 @@ void CharacterController::OnTransformChanged() { PhysicsBackend::SetControllerPosition(_controller, position); const Float3 scale = GetScale(); - if (!Float3::NearEqual(_cachedScale, scale)) + if (_cachedScale != scale) UpdateGeometry(); UpdateBounds(); } diff --git a/Source/Engine/Physics/Colliders/Collider.cpp b/Source/Engine/Physics/Colliders/Collider.cpp index 39ef47686..04fe0a2a8 100644 --- a/Source/Engine/Physics/Colliders/Collider.cpp +++ b/Source/Engine/Physics/Colliders/Collider.cpp @@ -49,7 +49,7 @@ void Collider::SetIsTrigger(bool value) void Collider::SetCenter(const Vector3& value) { - if (Vector3::NearEqual(value, _center)) + if (value == _center) return; _center = value; if (_staticActor) @@ -62,7 +62,7 @@ void Collider::SetCenter(const Vector3& value) void Collider::SetContactOffset(float value) { value = Math::Clamp(value, 0.0f, 100.0f); - if (Math::NearEqual(value, _contactOffset)) + if (value == _contactOffset) return; _contactOffset = value; if (_shape) @@ -428,7 +428,7 @@ void Collider::OnTransformChanged() } const Float3 scale = GetScale(); - if (!Float3::NearEqual(_cachedScale, scale)) + if (_cachedScale != scale) UpdateGeometry(); UpdateBounds(); } diff --git a/Source/Engine/Physics/Colliders/SphereCollider.cpp b/Source/Engine/Physics/Colliders/SphereCollider.cpp index 3c5e78350..897a34a51 100644 --- a/Source/Engine/Physics/Colliders/SphereCollider.cpp +++ b/Source/Engine/Physics/Colliders/SphereCollider.cpp @@ -10,7 +10,7 @@ SphereCollider::SphereCollider(const SpawnParams& params) void SphereCollider::SetRadius(const float value) { - if (Math::NearEqual(value, _radius)) + if (value == _radius) return; _radius = value; diff --git a/Source/Engine/Physics/Joints/DistanceJoint.cpp b/Source/Engine/Physics/Joints/DistanceJoint.cpp index 8bb45ce5b..b17c6b135 100644 --- a/Source/Engine/Physics/Joints/DistanceJoint.cpp +++ b/Source/Engine/Physics/Joints/DistanceJoint.cpp @@ -25,7 +25,7 @@ void DistanceJoint::SetFlags(DistanceJointFlag value) void DistanceJoint::SetMinDistance(float value) { value = Math::Clamp(value, 0.0f, _maxDistance); - if (Math::NearEqual(value, _minDistance)) + if (value == _minDistance) return; _minDistance = value; if (_joint) @@ -35,7 +35,7 @@ void DistanceJoint::SetMinDistance(float value) void DistanceJoint::SetMaxDistance(float value) { value = Math::Max(_minDistance, value); - if (Math::NearEqual(value, _maxDistance)) + if (value == _maxDistance) return; _maxDistance = value; if (_joint) @@ -45,7 +45,7 @@ void DistanceJoint::SetMaxDistance(float value) void DistanceJoint::SetTolerance(float value) { value = Math::Max(0.1f, value); - if (Math::NearEqual(value, _tolerance)) + if (value == _tolerance) return; _tolerance = value; if (_joint) diff --git a/Source/Engine/Physics/Joints/Joint.cpp b/Source/Engine/Physics/Joints/Joint.cpp index e4dceab86..950f2d146 100644 --- a/Source/Engine/Physics/Joints/Joint.cpp +++ b/Source/Engine/Physics/Joints/Joint.cpp @@ -24,7 +24,7 @@ Joint::Joint(const SpawnParams& params) void Joint::SetBreakForce(float value) { - if (Math::NearEqual(value, _breakForce)) + if (value == _breakForce) return; _breakForce = value; if (_joint) @@ -33,7 +33,7 @@ void Joint::SetBreakForce(float value) void Joint::SetBreakTorque(float value) { - if (Math::NearEqual(value, _breakTorque)) + if (value == _breakTorque) return; _breakTorque = value; if (_joint) @@ -61,7 +61,7 @@ void Joint::SetEnableAutoAnchor(bool value) void Joint::SetTargetAnchor(const Vector3& value) { - if (Vector3::NearEqual(value, _targetAnchor)) + if (value == _targetAnchor) return; _targetAnchor = value; if (_joint && !_enableAutoAnchor) diff --git a/Source/Engine/Renderer/ShadowsPass.cpp b/Source/Engine/Renderer/ShadowsPass.cpp index 3937f8554..374b26347 100644 --- a/Source/Engine/Renderer/ShadowsPass.cpp +++ b/Source/Engine/Renderer/ShadowsPass.cpp @@ -236,9 +236,9 @@ struct ShadowAtlasLight { if (!Cache.StaticValid || !Cache.DynamicValid) return; - if (!Math::NearEqual(Cache.Distance, light.ShadowsDistance) || - !Math::NearEqual(Cache.ShadowsUpdateRate, light.ShadowsUpdateRate) || - !Math::NearEqual(Cache.ShadowsUpdateRateAtDistance, light.ShadowsUpdateRateAtDistance) || + if (Cache.Distance != light.ShadowsDistance || + Cache.ShadowsUpdateRate != light.ShadowsUpdateRate || + Cache.ShadowsUpdateRateAtDistance != light.ShadowsUpdateRateAtDistance || Cache.ShadowFrame != light.ShadowFrame || Cache.ShadowsResolution != light.ShadowsResolution || Float3::Dot(Cache.Direction, light.Direction) < SHADOWS_ROTATION_ERROR) @@ -250,7 +250,7 @@ struct ShadowAtlasLight { // Sun if (!Float3::NearEqual(Cache.Position, view.Position, SHADOWS_POSITION_ERROR) || - !Float4::NearEqual(Cache.CascadeSplits, CascadeSplits) || + Cache.CascadeSplits != CascadeSplits || Float3::Dot(Cache.ViewDirection, view.Direction) < SHADOWS_ROTATION_ERROR) { // Invalidate @@ -262,12 +262,12 @@ struct ShadowAtlasLight // Local light const auto& localLight = (const RenderLocalLightData&)light; if (!Float3::NearEqual(Cache.Position, light.Position, SHADOWS_POSITION_ERROR) || - !Math::NearEqual(Cache.Radius, localLight.Radius)) + Cache.Radius != localLight.Radius) { // Invalidate Cache.StaticValid = false; } - if (light.IsSpotLight && !Math::NearEqual(Cache.OuterConeAngle, ((const RenderSpotLightData&)light).OuterConeAngle)) + if (light.IsSpotLight && Cache.OuterConeAngle != ((const RenderSpotLightData&)light).OuterConeAngle) { // Invalidate Cache.StaticValid = false; diff --git a/Source/Engine/Terrain/Terrain.cpp b/Source/Engine/Terrain/Terrain.cpp index b39b7ef2f..d6930c711 100644 --- a/Source/Engine/Terrain/Terrain.cpp +++ b/Source/Engine/Terrain/Terrain.cpp @@ -260,7 +260,7 @@ void Terrain::SetScaleInLightmap(float value) void Terrain::SetBoundsExtent(const Vector3& value) { - if (Vector3::NearEqual(_boundsExtent, value)) + if (_boundsExtent == value) return; _boundsExtent = value; @@ -891,7 +891,7 @@ void Terrain::OnTransformChanged() auto patch = _patches[i]; patch->UpdateTransform(); } - if (!Float3::NearEqual(_cachedScale, _transform.Scale)) + if (_cachedScale != _transform.Scale) { _cachedScale = _transform.Scale; for (int32 i = 0; i < _patches.Count(); i++) diff --git a/Source/Engine/UI/GUI/CanvasScaler.cs b/Source/Engine/UI/GUI/CanvasScaler.cs index 6bd18ea51..463e13237 100644 --- a/Source/Engine/UI/GUI/CanvasScaler.cs +++ b/Source/Engine/UI/GUI/CanvasScaler.cs @@ -132,7 +132,7 @@ namespace FlaxEngine.GUI get => _scaleFactor; set { - if (Mathf.NearEqual(_scaleFactor, value)) + if (_scaleFactor == value) return; _scaleFactor = value; PerformLayout(); @@ -175,7 +175,7 @@ namespace FlaxEngine.GUI get => _physicalUnitSize; set { - if (Mathf.NearEqual(_physicalUnitSize, value)) + if (_physicalUnitSize == value) return; _physicalUnitSize = value; PerformLayout(); @@ -212,7 +212,7 @@ namespace FlaxEngine.GUI set { value = Float2.Max(value, Float2.One); - if (Float2.NearEqual(ref _resolutionMin, ref value)) + if (_resolutionMin == value) return; _resolutionMin = value; PerformLayout(); @@ -231,7 +231,7 @@ namespace FlaxEngine.GUI set { value = Float2.Max(value, Float2.One); - if (Float2.NearEqual(ref _resolutionMax, ref value)) + if (_resolutionMax == value) return; _resolutionMax = value; PerformLayout(); diff --git a/Source/Engine/UI/GUI/Common/ProgressBar.cs b/Source/Engine/UI/GUI/Common/ProgressBar.cs index d569c3f4c..8abb87cc8 100644 --- a/Source/Engine/UI/GUI/Common/ProgressBar.cs +++ b/Source/Engine/UI/GUI/Common/ProgressBar.cs @@ -140,7 +140,7 @@ namespace FlaxEngine.GUI set { value = Mathf.Clamp(value, _minimum, _maximum); - if (!Mathf.NearEqual(value, _value)) + if (value != _value) { _value = value; if (!UseSmoothing || _firstUpdate) diff --git a/Source/Engine/UI/GUI/Common/Slider.cs b/Source/Engine/UI/GUI/Common/Slider.cs index c1e7cd9f6..8bf6f867a 100644 --- a/Source/Engine/UI/GUI/Common/Slider.cs +++ b/Source/Engine/UI/GUI/Common/Slider.cs @@ -114,7 +114,7 @@ public class Slider : ContainerControl value = Mathf.Clamp(value, Minimum, Maximum); if (WholeNumbers) value = Mathf.RoundToInt(value); - if (!Mathf.NearEqual(value, _value)) + if (value != _value) { _value = value; diff --git a/Source/Engine/UI/GUI/Control.Bounds.cs b/Source/Engine/UI/GUI/Control.Bounds.cs index 62bffd6f7..2b517a9f0 100644 --- a/Source/Engine/UI/GUI/Control.Bounds.cs +++ b/Source/Engine/UI/GUI/Control.Bounds.cs @@ -189,7 +189,7 @@ namespace FlaxEngine.GUI get => _bounds.Size.X; set { - if (Mathf.NearEqual(_bounds.Size.X, value)) + if (_bounds.Size.X == value) return; var bounds = new Rectangle(_bounds.Location, value, _bounds.Size.Y); if (_pivotRelativeSizing) @@ -210,7 +210,7 @@ namespace FlaxEngine.GUI get => _bounds.Size.Y; set { - if (Mathf.NearEqual(_bounds.Size.Y, value)) + if (_bounds.Size.Y == value) return; var bounds = new Rectangle(_bounds.Location, _bounds.Size.X, value); if (_pivotRelativeSizing) @@ -412,7 +412,7 @@ namespace FlaxEngine.GUI get => _rotation; set { - if (!Mathf.NearEqual(_rotation, value)) + if (_rotation != value) { SetRotationInternal(value); } @@ -598,8 +598,7 @@ namespace FlaxEngine.GUI var anchorMin = AnchorPresetsData[i].Min; var anchorMax = AnchorPresetsData[i].Max; var bounds = _bounds; - if (!Float2.NearEqual(ref _anchorMin, ref anchorMin) || - !Float2.NearEqual(ref _anchorMax, ref anchorMax)) + if (_anchorMin != anchorMin || _anchorMax != anchorMax) { // Disable scrolling for anchored controls (by default but can be manually restored) if (!anchorMin.IsZero || !anchorMax.IsZero) diff --git a/Source/Engine/UI/GUI/Panels/DropPanel.cs b/Source/Engine/UI/GUI/Panels/DropPanel.cs index ff9d3df2d..33052f004 100644 --- a/Source/Engine/UI/GUI/Panels/DropPanel.cs +++ b/Source/Engine/UI/GUI/Panels/DropPanel.cs @@ -71,7 +71,7 @@ namespace FlaxEngine.GUI get => _headerHeight; set { - if (!Mathf.NearEqual(_headerHeight, value)) + if (_headerHeight != value) { _headerHeight = value; PerformLayout(); diff --git a/Source/Engine/UI/GUI/Panels/Panel.cs b/Source/Engine/UI/GUI/Panels/Panel.cs index 01c3bb61d..d4029b6de 100644 --- a/Source/Engine/UI/GUI/Panels/Panel.cs +++ b/Source/Engine/UI/GUI/Panels/Panel.cs @@ -129,7 +129,7 @@ namespace FlaxEngine.GUI get => _scrollBarsSize; set { - if (Mathf.NearEqual(_scrollBarsSize, value)) + if (_scrollBarsSize == value) return; _scrollBarsSize = value; PerformLayout(); diff --git a/Source/Engine/UI/GUI/Panels/PanelWithMargins.cs b/Source/Engine/UI/GUI/Panels/PanelWithMargins.cs index 52222946e..c613eb71e 100644 --- a/Source/Engine/UI/GUI/Panels/PanelWithMargins.cs +++ b/Source/Engine/UI/GUI/Panels/PanelWithMargins.cs @@ -44,7 +44,7 @@ namespace FlaxEngine.GUI get => _margin.Left; set { - if (!Mathf.NearEqual(_margin.Left, value)) + if (_margin.Left != value) { _margin.Left = value; PerformLayout(); @@ -61,7 +61,7 @@ namespace FlaxEngine.GUI get => _margin.Right; set { - if (!Mathf.NearEqual(_margin.Right, value)) + if (_margin.Right != value) { _margin.Right = value; PerformLayout(); @@ -78,7 +78,7 @@ namespace FlaxEngine.GUI get => _margin.Top; set { - if (!Mathf.NearEqual(_margin.Top, value)) + if (_margin.Top != value) { _margin.Top = value; PerformLayout(); @@ -95,7 +95,7 @@ namespace FlaxEngine.GUI get => _margin.Bottom; set { - if (!Mathf.NearEqual(_margin.Bottom, value)) + if (_margin.Bottom != value) { _margin.Bottom = value; PerformLayout(); @@ -112,7 +112,7 @@ namespace FlaxEngine.GUI get => _spacing; set { - if (!Mathf.NearEqual(_spacing, value)) + if (_spacing != value) { _spacing = value; PerformLayout(); @@ -129,7 +129,7 @@ namespace FlaxEngine.GUI get => _offset; set { - if (!Float2.NearEqual(ref _offset, ref value)) + if (_offset != value) { _offset = value; PerformLayout(); diff --git a/Source/Engine/UI/GUI/Panels/ScrollBar.cs b/Source/Engine/UI/GUI/Panels/ScrollBar.cs index 756c698c5..9381dd0bb 100644 --- a/Source/Engine/UI/GUI/Panels/ScrollBar.cs +++ b/Source/Engine/UI/GUI/Panels/ScrollBar.cs @@ -132,7 +132,7 @@ namespace FlaxEngine.GUI set { value = Mathf.Clamp(value, _minimum, _maximum); - if (!Mathf.NearEqual(value, _targetValue)) + if (value != _targetValue) { _targetValue = value; _startValue = _value; @@ -163,7 +163,7 @@ namespace FlaxEngine.GUI set { value = Mathf.Clamp(value, _minimum, _maximum); - if (!Mathf.NearEqual(value, _targetValue)) + if (value != _targetValue) { _targetValue = value; _value = value; @@ -237,7 +237,7 @@ namespace FlaxEngine.GUI /// public void FastScroll() { - if (!Mathf.NearEqual(_value, _targetValue)) + if (_value != _targetValue) { _value = _targetValue = _startValue; _scrollAnimationProgress = 0f; diff --git a/Source/Engine/UI/GUI/Panels/SplitPanel.cs b/Source/Engine/UI/GUI/Panels/SplitPanel.cs index 060459723..cfa6acf25 100644 --- a/Source/Engine/UI/GUI/Panels/SplitPanel.cs +++ b/Source/Engine/UI/GUI/Panels/SplitPanel.cs @@ -67,7 +67,7 @@ namespace FlaxEngine.GUI set { value = Mathf.Saturate(value); - if (!Mathf.NearEqual(_splitterValue, value)) + if (_splitterValue != value) { // Set new value _splitterValue = value; diff --git a/Source/Engine/Video/VideoPlayer.cpp b/Source/Engine/Video/VideoPlayer.cpp index 59f8d2438..dba1f0000 100644 --- a/Source/Engine/Video/VideoPlayer.cpp +++ b/Source/Engine/Video/VideoPlayer.cpp @@ -42,7 +42,7 @@ void VideoPlayer::SetIsAudioSpatial(bool value) void VideoPlayer::SetAudioVolume(float value) { value = Math::Saturate(value); - if (Math::NearEqual(_volume, value)) + if (_volume == value) return; _volume = value; UpdateInfo(); @@ -51,7 +51,7 @@ void VideoPlayer::SetAudioVolume(float value) void VideoPlayer::SetAudioPan(float value) { value = Math::Clamp(value, -1.0f, 1.0f); - if (Math::NearEqual(_pan, value)) + if (_pan == value) return; _pan = value; UpdateInfo(); @@ -60,7 +60,7 @@ void VideoPlayer::SetAudioPan(float value) void VideoPlayer::SetAudioMinDistance(float value) { value = Math::Max(0.0f, value); - if (Math::NearEqual(_minDistance, value)) + if (_minDistance == value) return; _minDistance = value; UpdateInfo(); @@ -69,7 +69,7 @@ void VideoPlayer::SetAudioMinDistance(float value) void VideoPlayer::SetAudioAttenuation(float value) { value = Math::Max(0.0f, value); - if (Math::NearEqual(_attenuation, value)) + if (_attenuation == value) return; _attenuation = value; UpdateInfo();