Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags

Fixes #832
Closes #886
This commit is contained in:
Wojtek Figat
2023-01-15 12:44:39 +01:00
parent 810f7fb803
commit f127bbebe1
101 changed files with 424 additions and 414 deletions

View File

@@ -63,7 +63,7 @@ ViewportIconsRendererService ViewportIconsRendererServiceInstance;
void ViewportIconsRenderer::DrawIcons(RenderContext& renderContext, Actor* actor)
{
auto& view = renderContext.View;
if (!actor || (view.Flags & ViewFlags::EditorSprites) == 0 || QuadModel == nullptr || !QuadModel->IsLoaded())
if (!actor || (view.Flags & ViewFlags::EditorSprites) == ViewFlags::None || QuadModel == nullptr || !QuadModel->IsLoaded())
return;
Mesh::DrawInfo draw;