Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags

Fixes #832
Closes #886
This commit is contained in:
Wojtek Figat
2023-01-15 12:44:39 +01:00
parent 810f7fb803
commit f127bbebe1
101 changed files with 424 additions and 414 deletions

View File

@@ -113,7 +113,7 @@ void ObjectsRemovalService::Flush(float dt, float gameDelta)
for (auto i = Pool.Begin(); i.IsNotEnd(); ++i)
{
auto obj = i->Key;
const float ttl = i->Value - (obj->Flags & ObjectFlags::UseGameTimeForDelete ? gameDelta : dt);
const float ttl = i->Value - ((obj->Flags & ObjectFlags::UseGameTimeForDelete) != ObjectFlags::None ? gameDelta : dt);
if (ttl <= ZeroTolerance)
{
Pool.Remove(i);