Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832 Closes #886
This commit is contained in:
@@ -113,7 +113,7 @@ void ObjectsRemovalService::Flush(float dt, float gameDelta)
|
||||
for (auto i = Pool.Begin(); i.IsNotEnd(); ++i)
|
||||
{
|
||||
auto obj = i->Key;
|
||||
const float ttl = i->Value - (obj->Flags & ObjectFlags::UseGameTimeForDelete ? gameDelta : dt);
|
||||
const float ttl = i->Value - ((obj->Flags & ObjectFlags::UseGameTimeForDelete) != ObjectFlags::None ? gameDelta : dt);
|
||||
if (ttl <= ZeroTolerance)
|
||||
{
|
||||
Pool.Remove(i);
|
||||
|
||||
Reference in New Issue
Block a user