Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832 Closes #886
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@@ -20,8 +20,8 @@ void DirectionalLight::Draw(RenderContext& renderContext)
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AdjustBrightness(renderContext.View, brightness);
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const Float3 position = GetPosition() - renderContext.View.Origin;
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if (Brightness > ZeroTolerance
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&& (renderContext.View.Flags & ViewFlags::DirectionalLights) != 0
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&& renderContext.View.Pass & DrawPass::GBuffer
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&& EnumHasAnyFlags(renderContext.View.Flags, ViewFlags::DirectionalLights)
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&& EnumHasAnyFlags(renderContext.View.Pass, DrawPass::GBuffer)
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&& (ViewDistance < ZeroTolerance || Float3::DistanceSquared(renderContext.View.Position, position) < ViewDistance * ViewDistance))
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{
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RendererDirectionalLightData data;
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